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Lopess

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Everything posted by Lopess

  1. Please, you can use the zapotec texture, the orange wall and the straw roofs.
  2. Yes please, I will try to create this type of architecture.
  3. I textured and made some small changes. precarious_CC.zip
  4. 1. Put texture while modeling, use the texture map even if it is a borrowed one. 2. Watch out for the ladder it is going through the wall of the house. It's going well for the rest! Keep
  5. <VisualActor> <Actor>structures/seleucids/house.xml</Actor> </VisualActor> Replace: <VisualActor> <Actor>structures/yourfolder/yourcc.xml</Actor> </VisualActor>
  6. Create a .xml here. I believe that it will be necessary to create a scout unit for the map.civil_centre_battles.p.s.xml
  7. Simplemente importe el .dae que desee y, si es necesario, cambie su tamaño haciendo clic con "s".
  8. Sí, porque era más fácil de crear, la idea era algo más 3D como un glifo pintado en una pared XD.
  9. It is the glyph of the kingdom of snakes (there is a theory about its origin in El Mirador but nothing concrete) It is a shield but it could be a glyph on a wall too (more faithful to archaeological findings).
  10. Rome is also cool, lol There is a lot of material in Spanish, mainly on academica.com. The classic Maya are really well studied and architectural sources would not be a problem nor the names for heroes. I can believe that two civ Tikal and Calakmul could fit into the millennium ad.
  11. Lately I'm reading a little bit about Izapa and Kaminaljuyu from the pre-classic. Together with the Epi-Olmecs, they would be good neighbors for the Zapotecs.
  12. textura_maia.zip I believe it is these. From the pre-classic mod.
  13. But the classics for terra magna? Would preclassics be better? We have several interesting cities from that time, including several that became important in the classic (tikal for example).
  14. Perhaps a differentiated texture like the one we have with Carthaginians? If not a new general structure of an improvised camp.
  15. A not very serious and quick attempt, I used the British texture, so I understood the sides of the kurgans that could be made of terracotta (??) and the entrance to stone walls, or without entrance. Which would be the best? I believe it must contain enough props to not be too "poor" in detail. I accept criticism and beautiful reference images.
  16. I wonder why no more updates have been released on the Linux development ppa. Is there any way to act to get around this? If not what is needed to create new dev ppa? https://launchpad.net/~wfg/+archive/ubuntu/0ad.dev
  17. I am not a multiplayer player, so I reserve myself not to comment much on this area, but I always feel that things keep going and coming back, I remember people complaining about how much the ram was OP and how unreal a working siege device was. kind of like a modern battle tank. This was changed to alpha 24, which is different now so that it doesn't become an inconvenience again?
  18. Mr.lie did you work on them after that ??
  19. They are the old mycenaean of the aristeia made by the Lordgood, I just created them the simulation files for the alpha 24.
  20. Eles são divertidos e estão quase completos em suas estruturas, talvez eles poderiam ter uma chance no aristeia mod. They are fun and are almost complete in their structures, maybe they could have a chance in the mod aristeia.
  21. I will fork and take a look, I can merge the corrections I find.
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