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Posts
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Everything posted by Lopess
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I have a small and recent project (two days ago) that I intend to make some less flashy civs but that were interesting in their time, very much in creating badges some differentiated units using structures from other civilizations that already exist in the game. For now they are Gojoseon (Han) Syracuse (Helenos) Sinhalas (Mauryas). I think I'll join the garamantes with them too, but these already have their structures.
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Sorry for my ignorance, I didn't understand that part.
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Now I understand, in the poneis the errors that I found and I was not able to fix it was in the maps that the mod brings along. I tried to do it by command line made available on the forum but I have a lot to learn in this part. Since the han were not added in alpha 24 we could manually join them in terra magna with the xiongnu but keeping them in their separate mod for a future merger with 0 A.D.
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New Unit: African Veteran
Lopess replied to wackyserious's topic in Game Development & Technical Discussion
It will be a beautiful addition to the Carthaginians! -
Will mod 0admods be released for alpha 24? Mods like Poneis and Millenium that little has changed have still not been released yet. What is the reason?
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I also think that they are a little out of focus, I think a 2d artist would be the one, unless there is a good tutorial on how to create new faces.
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I will add them to the Xiongnu mod from github, any criticism or request for improvement will be waiting to modify.
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Podemos publicar mañana, no soy muy bueno escribiendo buenas publicaciones, pero haré mi mejor esfuerzo kkkk/ jajaja.
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Lion try to contact Alexandre, if you can't we can try to replicate based on the models we already have.
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That would really be unique and cool.
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He could have a carriage too, so I read that the elite Xiongnu burials owned them and were linked to the powerful classes of the time. Modu I believe it could be an archer cav and his bonus related to that also for obvious reasons lol. Laoshang some weapons and armor han? Symbolizing the tributes received at the time, as well as your hero bonus?
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I didn't quite understand your position. I think the best way would be in mixed citizen units, with women and men working in the field, while scouts do not believe that hunting is very different from something they could do, perhaps hunting should be less advantageous because they are agricultural, livestock civilizations yes, it must have a greater weight.
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I find it really strange for a game that has a careful history at the level of the units to have the original names alongside the generics not to have Cesar as hero of the Romans due to the fact that the Romans portrayed are mainly at the time of the Punic Wars the main gameplay goal is make your civic center a farm and your home the city wall lol. It would not be excessive realism or micromanagement that things work just a little more real. But I understand people who like this kind of gameplay, it mainly reminds me of the Aoe2 era.
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This form of construction and organization that the 0ad gameplay really proposes is disappointing lol, this is by no means a criticism of the player because this type of format really combines the current gameplay of the 0ad.
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===[TASK]=== Crowd Sourced - Garamantians (Faction)
Lopess replied to Lopess's topic in Game Modification
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Battles in the poverty and the Squalor
Lopess replied to Lion.Kanzen's topic in Scenario Design/Map making
civil_centre_battles.xml Actualizado dispara flechas solo adornadas con soldados, menos territorio y solo produce mujeres y esclavos. Utilizando el campamento ptolemaico de forma provisional. -
0 A.D. Social Media Accounts (We need you!)
Lopess replied to Sundiata's topic in Announcements / News
Lo he estado siguiendo por un tiempo, y qué está haciendo algún tiempo que no uso Facebook como una red social, enviaré un mensaje allí -
0 A.D. Social Media Accounts (We need you!)
Lopess replied to Sundiata's topic in Announcements / News
Estoy dispuesto, también puedo ayudar con ayudas para hablantes de portugués. -
Battles in the poverty and the Squalor
Lopess replied to Lion.Kanzen's topic in Scenario Design/Map making
¿Solo mujeres y esclavos? ¿Debería el cc tener territorio? Cuanto territorio? -
Battles in the poverty and the Squalor
Lopess replied to Lion.Kanzen's topic in Scenario Design/Map making
Esto sucedió porque la textura está en una ubicación diferente a la que estaba en mi computadora, esto es simple de resolver. vea. En 0,25 hice clic en el botón z. Puede eliminar el material actual y comenzar uno nuevo para que sea idéntico al video, simplemente no lo deje con más de un material o causará errores al exportar .dae a 0a.d. Gravação de tela de 05-04-2021 12:41:28.webm -
Upgrading a23 skirmish maps to be compatible with a24
Lopess replied to andy5995's topic in Scenario Design/Map making
How can I do this procedure in linux? -
For Linux users (at least Ubuntu and derivatives) I recommend the Sublime Merge. I tested several programs before meeting him and he was the only one who managed to satify me the noob that I am.
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New Skirmish Map - Faroe Islands (6)
Lopess replied to Cleric Orion's topic in Scenario Design/Map making
Add grass and shrubs, in addition to small rocks.