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Posts
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Everything posted by Lopess
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Feel free to delete it, when I was creating it myself I imagined a mechanic in which a hero could create a single unit called an inventor which would run a series of bonuses and auras looking like minister Han. Be free to change what you want. If you like, I can change the Athenian and Spartan models if you like. My zip is pretty much what is now on this github.
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https://github.com/0ADMods/Syracuse-mod I created a repository on github for the civ, added the initial files and some templates, it's already minimally playable, ready for the necessary edits. Send you an invitation as adm @Yekaterina.
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I'll send you some models I created a few months ago for Syracuse , use them as a base, just change a few things.
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@Yekaterina Have you opened a github for the mod? Do you want me to open one in Mods0ad to start the files and contributions and send you an invitation there?
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@Lion.Kanzen already have a repository on github, feel free to compare them. @Yekaterina send the invitation for access.
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@YekaterinaI have some old stuff if you want I can send you to enjoy them, (at the time I decided not to take on a mod anymore) syrac.zip
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https://github.com/0ADMods/Lusitanians_civ
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You can now migrate your mods to A25 (coming soon)
Lopess replied to wraitii's topic in Game Modification
Congratulations, this really is an improvement, it's a big help to modders!- 1 reply
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This mod looks beautiful! I will play more but I already see its potential, and for sure in the future a campaign based on it should be added to the main game, and modders will reuse this code for greater diversity in their mods. Wraitii congratulations
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A25 Feedbacks from testing
Lopess replied to Yekaterina's topic in Game Development & Technical Discussion
I always advise you to download LST, Ubuntu 20.04 is stable and fast in my view, of course your graphic environment has a lot of influence on that. -
0 A.D. Alpha 25 Feature: Biomes, But Not As We Know It!
Lopess replied to mysticjim's topic in Announcements / News
These biomes are amazing, a nice addition. -
compruebe que no haya más carpetas antes del mod.
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Quite el filtro de compatibilidad y vea si aparece.
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I don't know if it's related but the name "name": "precolonial" (mod.json), should be the same as the mod folder name.
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¡¡Fue increíble!! ¡Estoy muy emocionado de jugar con Lusitanos!
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Creo que es la falta de "props" como espadas y escudos. Se pueden utilizar los existentes de los ibéricos.
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That would be the idea (In my view dogs must have something like this too).
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Honestly, I still don't have an opinion, but I believe that the name in Zapoteco is more "cool" and unique.
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I really like the idea, I believe they fit well as a Xiongnu unit, by the way there was already a debate about it. However I remember that there came the idea of putting a human unit using the bird, I believe this makes it a little more "realistic" instead of a super intelligent bird.