Jump to content

Lopess

Community Members
  • Posts

    859
  • Joined

  • Last visited

  • Days Won

    20

Everything posted by Lopess

  1. With a little research you will see that there are many differences, just for a start the Iberians were not Indo-European, what happens now and that the current Iberica civ is a large coopilation of the peoples of the Iberian penisula at the time. The fact is that the research-based Lusitanian mod focuses precisely on the Lusitanian tribes and is therefore more accurate, I don't think we should worry about being radically different from the Iberian 0ad for two reasons. 1. The Lusitanians and Iberians geographically close would have one thing or another in common. 2. The civilization represented in 0ad has some characteristics of the Lusitanians (ex hero Viriato). About " guerrila warfare" some things being done in Delenda est, I haven't seen the background as I don't have much time to play lately. But nothing is too difficult to prevent you from being tempted.
  2. Enough for a start, tomorrow I'll have some free time, I'll do it on top of Spartan structures.
  3. @Trinketos use based on the wood textures of the pine trees already in the game, it ends up saving the work on the textures. Great job bro !
  4. I already played the last version of the mod for a few hours, a work in development but already very playable, here are some observations. 1 I believe that by the nature of development the world map is not yet complete, but I do believe that at least the ocean and inaccessible areas should have a color to stand out from the background. 2 Province could generate resource after conquered (money) with different values depending on their importance. 3 Provinces evolve with time, both in terms of the wealth generated and in terms of acculturation. 4 Technologies can be created for the hero on which he spends his money or/and experience to unlock them. 5 A general of cool stuff: special structures by province, empty states, construction of more heroes by civ, fleets and naval combat maps/combat between heroes' troops (kind of unlikely). I know how much this is complicated and laborious to be implemented, especially in a project with the nature of a mod maintained by one person, so nothing here is a chore, alias I hope in a few months with more knowledge in .js I even can help with any of these ideas or others that are accepted.
  5. Because they could have. As I said, it was just a question . I'm not an English speaker so some words can be synonymous in Portuguese or be something very close.
  6. I don't know if the idea was something like in age of empires 3, which I believe is not possible in the current 0ad (not sure) But we can create a technology that releases the recruit of up to 20 spartiates for 0 resources.
  7. I remember they were allies of Sparta and at one point the Spartans helped them, can we have Spartan mercenaries?
  8. Innocent question: Will they have citizen slings?
  9. @Yekaterinahave you already created these technologies? If not, I can try here.
  10. I dominate blender a bit, we can use Spartan structures as the basis of some special structures (2 or 3) , I can take some time to do it. If you have visual references it would be good.
  11. Feel free to delete it, when I was creating it myself I imagined a mechanic in which a hero could create a single unit called an inventor which would run a series of bonuses and auras looking like minister Han. Be free to change what you want. If you like, I can change the Athenian and Spartan models if you like. My zip is pretty much what is now on this github.
  12. https://github.com/0ADMods/Syracuse-mod I created a repository on github for the civ, added the initial files and some templates, it's already minimally playable, ready for the necessary edits. Send you an invitation as adm @Yekaterina.
  13. I'll send you some models I created a few months ago for Syracuse , use them as a base, just change a few things.
  14. @Yekaterina Have you opened a github for the mod? Do you want me to open one in Mods0ad to start the files and contributions and send you an invitation there?
  15. @Lion.Kanzen already have a repository on github, feel free to compare them. @Yekaterina send the invitation for access.
  16. @YekaterinaI have some old stuff if you want I can send you to enjoy them, (at the time I decided not to take on a mod anymore) syrac.zip
  17. https://github.com/0ADMods/Lusitanians_civ
  18. Congratulations, this really is an improvement, it's a big help to modders!
  19. This mod looks beautiful! I will play more but I already see its potential, and for sure in the future a campaign based on it should be added to the main game, and modders will reuse this code for greater diversity in their mods. Wraitii congratulations
  20. I always advise you to download LST, Ubuntu 20.04 is stable and fast in my view, of course your graphic environment has a lot of influence on that.
  21. compruebe que no haya más carpetas antes del mod.
  22. Quite el filtro de compatibilidad y vea si aparece.
×
×
  • Create New...