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Everything posted by Lopess
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Nothing a vacation with free time doesn't help. But even more about the files it's easier to find helpers when the 3d files already exist, which is already a big help. Really almost a gig of raw files is not interesting to make it available on github, but a zip file on a Drive link would be enough. And if anyone who is not yet fully familiar with the modification in 0ad wants to take this mod as a start I'm willing to help in what I can help, it will be a pleasure since I always really liked all the art that @Bigtiger created.
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@Stan` create a repository on github and allow access to the community can help with that.
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Now @wackyserious you are admin too, let's wait just a bit for @Duileoga to see the previous message about helmets, maybe he has something new, about textures can be free to merge with the current mod
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I can't answer about the helmets part but the textures part was already a known error and needed correction so thank you very much. I am adm of the repository and I will send you an invitation for you to participate too.
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Most 3d models have already been made lack some size adjustments and beyond bake map.OA. All the names and translations have already been done and the names of the heroes. The xml files are in final process. Textures need to be redone.
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Terminal Preclassic or Protoclassic period (ca. 100 b.c.–a.d. 300). A very important period for the Mayans in which many occurred. This project is still in the beginning modeled by @Duileoga and finish/exported by me. Anyone who wants to contribute, get in touch with us. Anyone who wants to use civ in their mods is welcome. I believe that after finishing it fit Delenda Est and all other similar mods well.
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With me the same mistake, yesterday and today.
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===[TASK]=== Current issues with Celtic units and guideline for the next
Lopess replied to Genava55's topic in Official tasks
I'm not in this discussion but as a player I think this is a bad idea. Before thinking about it you should have good ideas for replacement heroes for the Brythonic, besides the second part of 0ad is not even scheduled for release. -
As this is a map it might be better if you add them as gaia to your map for now, but if you really want to learn how to create basic civs it only takes less than an hour to learn very basic things. About github I recommend you to create an account and create a repository there, it's easy and it's not something totally aimed at programmers/developers in the area of technology. I know cases of writers, content creators, writing activities that use github. Furthermore, github is a good platform to save your project as a backup, preventing any damage to your computer from ending up with everything.
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@Stan` could you help me with this question?
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Excuse my ignorance, but how could the effects used on grass be applied for leisure?, once I tried it with particles but it was disastrous. I'm doing some for a personal future mod, I hope that some things that I create that are useful for Stella Artis will be used too. Here's a biped robot that I'm struggling to create a decent animation. Peek 08-12-2021 09-02.mp4
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it is possible to link the turret pont with the prop of the structure?? I want that when the fortress is mounted and garrisoned , the unit goes to prop "x".
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Civilization Proposal: Arabs/ Rashidun Caliphate/ Umayyads
Lopess replied to Mega Mania's topic in 1,000 A.D.
These faces are probably on the opposite side. Just change them to the correct side (they should have the blue face in the face orientation). -
Even without definitive names could we start a sub forum with three discourses (game style, art, structures) separate one for each faction?
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Demonants.
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If we use an existing name, it makes us believe that in the future it is related to this movement, which I don't think would be the best point, if it were better, it would be the acronym UN. In that future we could create something like the Human United Nations (encompassing the colonies and new nations created on the moon, mars, ceres and on the satellites of jupiter, saturn.
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Maybe something more elaborate, something that the public can understand in the general lines of the faction but sounds like real names, we have good names in "pop culture" we could create modifications of those names. Perhaps names related to the planet or "constellation of origin" (from a human perspective).
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For me, we can accept this as a good start. A good thing would be the initial names of the three factions, as well as their core gameplay.
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I feel that on this one I agree with Lion.Kanzen, maybe 2500? That would give us a few centuries of living with the aliens. Aliens could own mercenary units of other species (like Imperium Tau), we could make a dichotomy between humans and new humans > one based their technologies and improvements on robotics and little and non-evasive geetic improvements while the other is more based on improvement extreme genetics without caring too much about ethical values (imagine here biological weapons and bloody humanoid giants (like minotauros made in mythological mod)
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Soft Battalions [General Thread]
Lopess replied to Lion.Kanzen's topic in Game Development & Technical Discussion
is there a way to create "hard" battalions, like hyrule conquest or D.O.W by default? -
¿Todavía tienes trípode alienígena?