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Lopess

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Everything posted by Lopess

  1. In the mod Delenda Est we can capture servants, something close to your idea: https://0ad.mod.io/delenda-est
  2. Partly this bothers me, I prefer to acquire new servants to my empire than massacre them all mercilessly, I don't even consider this very realistic, perhaps the most important thing would be to think of ways to create coverage or influence in units, but without creating unnecessary micro management. But the balancing people never experience anything very different from the current gameplay, so hopeless in the vanilla game I guess.
  3. Definitely not hahaha, in this case and in Portuguese "expansiva" = expansive, I don't understand why this translation was done like that.
  4. I see Humans in StarCraft more as adaptable to different scenarios, their technology was below Protons, for example. I like the medieval and decadent view of humans in WarHammer 40k they are not heroes or villains, they are halfway through technology. Something that we can consider is that our species is very expansiva and adapts to different environments using technology, something I would like to call the discourse and that currently we can see a trend of the fusion of technology in our bodies as well as the possibility of genetic changes controlled in our bodies. If we are going to strangle this in the distant future, I can imagine super soldiers (men and women) on battlefields on distant planets and satellites. Perhaps the growing distance between human colonies prevents direct communication between them, making them independent governments across the universe, but they all nurture an ideal of union between humans when we are attacked by alien beings (of course, when this does not prevent conflicts between humans continue to exist). (I hope google translate isn't getting in the way.) Something I have on my computer lacks texture and refinement.
  5. https://github.com/0ADMods/stella_artis/tree/master/simulation/templates/structures/terran bunker, civic-center, engineering_bay, planetary_fortress, refinery, supply_depot.
  6. I don't think this would fit well with this mod, at most some sort of giant automatic greenhouse that generates food, of course if it's a resource. We can limit the number of structures equal to those already present in the mod by creating by stan, regarding the gameplay it seems that the current goal would be something close to starCraft, to be honest this is the part I like least, but okay maybe I'll create a mod in parallel using the mod but with some differences (something like a Dawn of War with base build and battles that can be upgraded).
  7. An early prostrate of human infantry units: Light infantry with automatic rifle weapons. Heavy infantry with automatic rifle weapons. Super heavy elite infantry with automatic rifle weapons / can switch to melee infantry. I believe vehicle units are essential for them: Troop transport ground vehicle. Combat ground vehicle. Air transport vehicle. Air combat vehicle.
  8. I think a good start would be to create a sub forum for Stella Arts with 3 topics each for your faction -Human -(Protoss)? and the -( Zerg)?. I suggest a 4 faction/civ/race development being initially focused on two and later on + two factions. (We can add a pseudo "Xel'Naga", I think it could have a totally unique gameplay, few extremely strong units, having only one cc/temple like structure and its updates and updates being done on each unit individually.)
  9. Maybe in the future you will consider posting these images in topic on furum, for sure some artist will be interested in helping to create this mod (I'm researching how to view these files with .pur, I saw that it's an image compression but I can't see them. )
  10. Really a lot would be different, maybe on vacation I think of something, it certainly won't be something very close. The idea of Stella Artis (StarCraft) is very good, maybe what is missing is a little more conceptual art and more direct lines, kind of if someone is willing to do something they will be a little lost in what to do, for example which civs, which structures will be available etc.
  11. If I had time I would definitely make a mod based on the WH 40k something like Dawn Of War (1). With 4 starting civs. With the Humans together in one initially. How different should it be to not fall under copyright?
  12. Existing mods, maybe something cool to back up with ideas or 3d/textures. https://github.com/0ADMods/pyrogenesis-1861 https://github.com/0ADMods/pyrogenesis-1944 https://github.com/0ADMods/stella_artis
  13. Talvez eu não tenha entendido totalmente a questão, lembre que o MAP AO é sempre o segundo map AO. O tutorial de map AO até o Blender 2.79. Outra coisa e sempre dar um Crtl + A para todos os parametros. Se ficou alguma duvida posso fazer um pequeno video de como eu faço e mando pelo privado.
  14. Nice advances with 3d models, I believe it's a correct choice for you on texture. I believe they are at a level compatible with Millenium AD.
  15. Interesting points, just remembering that it's not versions yet, it's a work in progress let's say this would be the mod's "first viable product" What would it be : "but if you can make the women soldiers then it's not the ñaaaa I don't love it."
  16. I'll add the mobile fortress in Xiongnu:(https://github.com/0ADMods/xiongnu) mod we can see how it behaves and if there are things that can be improved in the model. Feel free to give your opinion. One of my doubts is whether it should come with an entire garrison inside, or (my favorite) just a few archers (imagine the wagon drivers) and as you garrison archers they'll move into vacant seats.
  17. I believe that there is no mechanic for this at the moment in the game, I believe that currently it is easier to train a set of 6 carts that go together, and when the fortress is assembled it becomes fixed in place.
  18. Initially it was, but now it's just a single structure, if necessary I'll add some eyecandy.
  19. For a start it was very good congratulations! Try texturing with some texture present in the game and then put in a personal mod with your creations. (If you want of course )
  20. Lopess

    Han China

    Offtop(There is also evidence of javelineers with incendiary arrows also from the year 900 -1100 I believe that the tactic was common but it was not something of note or something reserved for the lower social classes). Tomorrow I will return to Xiongnu mobile fortress. we have a lot of props to take advantage of.
  21. A draft of mine kept for some time. What do you think? @Lion.Kanzen
  22. Could you give some details on this point. What textures do you find problematic?
  23. "The female citizens don't seem to have anything indicating the player color. This may be confusing I guess." Good notes, regarding unit textures, we are hoping to finalize all textures and after that unit colors will be implemented. "Why is there a castro and a fortress? Is that not the same?" In this case it will be a special structure, Duileoga can give you more information.
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