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Posts
1.265 -
Joined
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Days Won
9
Everything posted by Silier
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@axi, you cant just enter the hash from config file into the logging screen. You need to copy paste it from old config file to the new one
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Honestly I don't see the point here. It was decided at some point to start release and stop adding new features so game can be tested. That period took almost month and no one noted such a problems that would imply the process needs to be longer. Sorry but I just said that adding new unit to faction is balance from my perspective (what adding rams to all faction is adding new unit) also you say you don't complain about stat changes (attack and so on) but you do as you say archers are op now what could only be done but changing their attack stats. that are 3 points mentioing balance I dont intend to corrupt your words, I just want to understand your point of view because it seems to be different from mine to what do you refer as balancing.
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ok, so you count as changing attack values for units and introducing units to factions as gameplay and not balance, I see it as balance because it changes which faction is stronger or weaker
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I am confused, you say balance is good but posts above say something else.
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could you please be specific what period do you refer to as last days? there have been almost month not introducing new things, just fixing crtical bugs and fixing balance based on players feedback from playing svn, which mostly was introduced by players requests in the first place. unit state machine is very complex, which part of it is broken?
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cheats are not allowed in rated games, but keep in mind rated games are only 1v1. also there is clear red text that cheats are enabled, also every player needs to press I am ready button before host can start the match so host cannot enable cheats without other players knowing, so I suggest don't use I am always ready button so you will be unset as ready when host changes any settings
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Hello @dmouse and welcome, For the start you could check this article https://trac.wildfiregames.com/wiki/GettingStarted and visit irc https://webchat.quakenet.org/?channels=0ad-dev (most of devs active on irc are from europe time zones). For the area from web: Pages on https://trac.wildfiregames.com/wiki are editable by anyone with account. Main 0ad page to my knowledge is build by wordpress but I dont know who you would need to talk to if you want to contribute there ( @implodedok, @wraitii ?)
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@seeh There were enabled cheats, so they used them. "teamsLocked":true, "cheatsEnabled":true, <--- "disabledTemplates":{}, turn 79 500 cmd 1 {"type":"cheat","action":"addresource","text":"food","player":1,"parameter":50000,"selected":[155,156,157,158]}
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Hello @ColinMcRae, it should be created once you start the game and try to do some changes to settings or log to lobby. However if you had older versions before, it should use the same one. else please refer to this: https://trac.wildfiregames.com/wiki/GameDataPaths Have a nice day Regards, Angen
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@seeh we need replay file
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from my perspective passive should be just passive so do noting. generally I do not see much use of violent stance since aggressive is good enough while frustrating at the same time because units generally move too far away and one needs to micro them back so I would like to redefine them at some point and then set non combat units to flee by nature (so they would not fight at all) or add them "new" flee stance.
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ah right sorry I though you were asking about the key, syntagma is formation which pike units of certain civ can form
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- building hotkeys
- visible corpses limiter
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depending on your keyboard layout and picked keyboard language on system, it could be something left from the enter, try to change picked keyboard language to English and then start the game
- 492 replies
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- building hotkeys
- visible corpses limiter
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if i read costs correctly, only merc cost 80, non merc archers and skirmishers cost 100.
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@user1 can you please look at Colins case ?
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hello, 0ad is using xmpp client as proxy for requests to connect and answers from host of the match. everytime you host the match in lobby, there are logged all usernames who asked you for ip and port regardless if they got it or not (there was no password, there was wrong or correct, all cases are logged). you can see them in mainlog https://trac.wildfiregames.com/wiki/GameDataPaths. look for "XmppClient: Recieved request for connection data from" please also note, once you join host, host can see your ip
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hi, can you use snap store or do you have to use ppa? It is on sna store already https://snapcraft.io/0ad
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and there will be complains for Roman's being op because they have siege workshop and camps to produce rams which most players don't know how to counter?
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This does not make sense to me. If tutrling is so good why would not good player use walls?
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could I see the replay?
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ranged units are weak once melee units catch them, don't compose your army just from them
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right click at null formation
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so disable it