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Silier

WFG Retired
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Everything posted by Silier

  1. just keep in mind melee elephants are phase III champion units so they should not have less armour in general compared to other champions
  2. no problem here I just showed examples of another units how cool their armour looks like issue is on introducing post my problem is, if you look at bunch of units, you can tell right away whithout clicking on them if it is champion or not, but thats not case of the left unit on the first post, because it looks like low level unit
  3. Here are another variants of that champion unit. He [most right unit] is not exactly fitting in.
  4. dont cheat at least to me the armour left unit is wearing looks cheap compared to other armours used by the units. I mean, look at them, even this unit on the left looks more like champion compared to champion on the first post. [edited for clarification]
  5. Currently I have noticed something strange, but maybe it is just me. Which unit of these two would you say by the look is champion unit.
  6. yes you would need to redownload all mods
  7. hi, please select English as language and start the match again. what language are you using in game?
  8. worker elephant have been there for number of alphas even able to actually build so it is unlikelyb worker elephant itself is suddenly op unit. agree that possible tactic it opens is op but thats for the capabilities of units doing the gathering
  9. hi, there is interestinglog with errors, please post it here https://trac.wildfiregames.com/wiki/GameDataPaths
  10. you can ignore warnings, also always run update-workspaces when you are getting new cpp/h files, sometimes build clean is required, sometimes may happen just commit you chose is broken itself.
  11. This was the first commit for a25 https://github.com/0ad/0ad/commit/934feaa9207b6000f9a319760e865f1e5ff491d I think he asked about build of the game with Release assuming you used Debug setup for building the application.
  12. to the languages, they need fonts not included into the game, which are provided by the language mods. to the loading tooltips/images, they are randomly chosen not dependent on the map, maybe could be desired to have specific tooltip/images set for the given map I can see it possibly wanted for campaigns.
  13. hi, first time in svn it takes a bit of time to load and cache needed textures so you see grayed out things for a bit of time. in release they are all provided in cached format directly. yes, there is new button in svn for campaign, though I don't think it is in best spot @wraitii, looks like it may confuse people why it is grayed out. (Here I am not sure I understand your comment or question, anyway some info) Game can be build with debug or release setup producing pyrogenesis.exe or pyrogenesis_dbg.exe. I dont really suggest debug unless you are stuck with debugging in release build since debug build is very slow. Note you can use vs to start pyrogenesis in release or debug setup.
  14. hello, can you use snap? https://snapcraft.io/0ad there is the latest version.
  15. what do you mean you have been ignored? so far I see one differential by you and that have been included into the game.
  16. you should run it on balanced mainland map or on some non random map with switching sides, so 2 matches per setup.
  17. hi, please check this thread:
  18. hi, what version of the game are you running? in alpha 24 there is hotkey editor option in main menu.
  19. looks working for me, do you still see it?
  20. hi, if map was made in a23, you need to update the map using this script https://code.wildfiregames.com/P232 to convert to version 7
  21. Hello, there is workaround for this issue. disable tls in settings -> options -> lobby. That will stop validate certificates. could you provide some specifications of your os?
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