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Everything posted by hyperion
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Open a terminal and run cd /home/domowy/svn/0ad/ patch -p1 < /home/domowy/Downloads/debian-python.patch I assumed the paths, so adapt if necessary.
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Errors when Compiling with system mozjs on Manjaro 22
hyperion replied to andy5995's topic in Bug reports
--with-system-mozjs is currently broken, already reported. Try again in a day or two, also you will need sm-91.13 -
Was a shot in the blue, thanks for trying. Looking at the 0ad source mac seems to suffer the same or similar issue as debian and @wraitii solved it by manually updating the bundled venv and injecting it into the build. This has a decent chance to work. Bellow a patch you can give a try. Apply it on top of your svn checkout. debian-python.patch
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https://code.wildfiregames.com/D4888
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Maybe installing venv and pip via package manager will do? For the removed universal newline issue in python 3.11 I just wrote a patch and I'm now building ... Edit: looking at debian package index, should be python3-virtualenv and python3-pip. Hopefully this prevents the use of bundled venv.
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I can build it with 3.10.9 just fine. Possibly a debian specific issues wrt venv. @Freagarach @dave_k @vv221 sorry to ping you guys but your are the only debian users that come to mind possibly able to investigate and fix this. The local in /home/domowy/svn/0ad/libraries/source/spidermonkey/mozjs-91.13.1/build-debug/_virtualenvs/common/local/lib/python3.10/dist-packages looks suspicious
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Vulkan - new graphics API
hyperion replied to vladislavbelov's topic in Game Development & Technical Discussion
0ad-spirv-0.27.9 ERROR: Program 'spirv/model_water' with required defines not found. ERROR: "MODE_SHADOWCAST": "1" ERROR: "PASS_SHADOWS": "1" ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_INSTANCING": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_NORMAL_MAP": "1" ERROR: "REQUIRE_ALPHA_GEQUAL": "0.05" ERROR: "USE_TRANSPARENT": "1" ERROR: "USE_SPECULAR": "1" ERROR: Failed to load shader 'spirv/model_water' ERROR: Program 'spirv/model_water' with required defines not found. ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_INSTANCING": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_NORMAL_MAP": "1" ERROR: "REQUIRE_ALPHA_GEQUAL": "0.05" ERROR: "USE_TRANSPARENT": "1" ERROR: "USE_SPECULAR": "1" ERROR: Failed to load shader 'spirv/model_water' ERROR: Program 'spirv/model_water' with required defines not found. ERROR: "PASS_REFLECTIONS": "1" ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_INSTANCING": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_NORMAL_MAP": "1" ERROR: "REQUIRE_ALPHA_GEQUAL": "0.05" ERROR: "USE_TRANSPARENT": "1" ERROR: "USE_SPECULAR": "1" ERROR: Failed to load shader 'spirv/model_water' ERROR: Program 'spirv/model_common' with required defines not found. ERROR: "ALPHABLEND_PASS_OPAQUE": "1" ERROR: "IGNORE_LOS": "1" ERROR: "PASS_REFLECTIONS": "1" ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_SPECULAR_MAP": "1" ERROR: "USE_NORMAL_MAP": "1" ERROR: "REQUIRE_ALPHA_GEQUAL": "0.6375" ERROR: "USE_TRANSPARENT": "1" ERROR: Failed to load shader 'spirv/model_common' ERROR: Program 'spirv/model_common' with required defines not found. ERROR: "ALPHABLEND_PASS_BLEND": "1" ERROR: "IGNORE_LOS": "1" ERROR: "PASS_REFLECTIONS": "1" ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_SPECULAR_MAP": "1" ERROR: "USE_NORMAL_MAP": "1" ERROR: "REQUIRE_ALPHA_GEQUAL": "0.05" ERROR: "USE_TRANSPARENT": "1" ERROR: Failed to load shader 'spirv/model_common' -
Vulkan - new graphics API
hyperion replied to vladislavbelov's topic in Game Development & Technical Discussion
ERROR: Program 'spirv/model_common' with required defines not found. ERROR: "ALPHABLEND_PASS_OPAQUE": "1" ERROR: "IGNORE_LOS": "1" ERROR: "PASS_REFLECTIONS": "1" ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_SPECULAR_MAP": "1" ERROR: "USE_NORMAL_MAP": "1" ERROR: "USE_TRANSPARENT": "1" ERROR: "REQUIRE_ALPHA_GEQUAL": "0.6375" ERROR: Failed to load shader 'spirv/model_common' ERROR: Program 'spirv/model_common' with required defines not found. ERROR: "ALPHABLEND_PASS_BLEND": "1" ERROR: "IGNORE_LOS": "1" ERROR: "PASS_REFLECTIONS": "1" ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_SPECULAR_MAP": "1" ERROR: "USE_NORMAL_MAP": "1" ERROR: "USE_TRANSPARENT": "1" ERROR: "REQUIRE_ALPHA_GEQUAL": "0.05" ERROR: Failed to load shader 'spirv/model_common' ERROR: Program 'spirv/model_water' with required defines not found. ERROR: "MODE_SHADOWCAST": "1" ERROR: "PASS_SHADOWS": "1" ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_INSTANCING": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_NORMAL_MAP": "1" ERROR: "USE_TRANSPARENT": "1" ERROR: "REQUIRE_ALPHA_GEQUAL": "0.05" ERROR: "USE_SPECULAR": "1" ERROR: Failed to load shader 'spirv/model_water' ERROR: Program 'spirv/model_water' with required defines not found. ERROR: "PASS_REFLECTIONS": "1" ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_INSTANCING": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_NORMAL_MAP": "1" ERROR: "USE_TRANSPARENT": "1" ERROR: "REQUIRE_ALPHA_GEQUAL": "0.05" ERROR: "USE_SPECULAR": "1" ERROR: Failed to load shader 'spirv/model_water' ERROR: Program 'spirv/model_water' with required defines not found. ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_INSTANCING": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_NORMAL_MAP": "1" ERROR: "USE_TRANSPARENT": "1" ERROR: "REQUIRE_ALPHA_GEQUAL": "0.05" ERROR: "USE_SPECULAR": "1" ERROR: Failed to load shader 'spirv/model_water' At least there are already maps not triggering missing shaders -
Vulkan - new graphics API
hyperion replied to vladislavbelov's topic in Game Development & Technical Discussion
Attached patch fixes it for me, tho there might be many more similar ones out there. I don't understand the issue, so I won't write a validator ... nubia-texture.patch -
Vulkan - new graphics API
hyperion replied to vladislavbelov's topic in Game Development & Technical Discussion
I already do, but don't get extra output unlike with gl. Anything you want me to look out for / you expect to see? Anyway, I opened the atlas and found it to still use gl. There I played with various textures and nubia dirt 1 2 3 but not 4 all show the same shadowing behavior, it's just a lot less obvious with gl than with vulkan. Ie less dark and can barely pass as just wet. -
Vulkan - new graphics API
hyperion replied to vladislavbelov's topic in Game Development & Technical Discussion
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Vulkan - new graphics API
hyperion replied to vladislavbelov's topic in Game Development & Technical Discussion
Thanks, two new errors, the texture decode issue possibly not related to vulkan specifically: ERROR: Texture failed to decode; "art/textures/terrain/types/india/grass_02_norm.png" Unknown error (-120101, 0xFFFFFFFFFFFE2ADB) ERROR: Program 'spirv/model_solid_tex' with required defines not found. ERROR: "MODE_SILHOUETTEOCCLUDER": "1" ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_INSTANCING": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_SPECULAR_MAP": "1" ERROR: "USE_NORMAL_MAP": "1" ERROR: "USE_TRANSPARENT": "1" ERROR: "USE_AO": "1" ERROR: "REQUIRE_ALPHA_GEQUAL": "0.4" ERROR: Failed to load shader 'spirv/model_solid_tex' -
Vulkan - new graphics API
hyperion replied to vladislavbelov's topic in Game Development & Technical Discussion
Thanks! after update: ERROR: Program 'spirv/model_solid' with required defines not found. ERROR: "MODE_SILHOUETTEOCCLUDER": "1" ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_SPECULAR_MAP": "1" ERROR: "USE_NORMAL_MAP": "1" ERROR: "USE_PARALLAX": "1" ERROR: Failed to load shader 'spirv/model_solid' ERROR: Program 'spirv/model_solid_tex' with required defines not found. ERROR: "MODE_SILHOUETTEOCCLUDER": "1" ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_SPECULAR_MAP": "1" ERROR: "USE_NORMAL_MAP": "1" ERROR: "USE_TRANSPARENT": "1" ERROR: "REQUIRE_ALPHA_GEQUAL": "0.4" ERROR: Failed to load shader 'spirv/model_solid_tex' ERROR: Program 'spirv/model_waterfall' with required defines not found. ERROR: "MODE_SHADOWCAST": "1" ERROR: "PASS_SHADOWS": "1" ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_INSTANCING": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_TRANSPARENT": "1" ERROR: Failed to load shader 'spirv/model_waterfall' ERROR: Program 'spirv/model_water' with required defines not found. ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_INSTANCING": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_NORMAL_MAP": "1" ERROR: "USE_TRANSPARENT": "1" ERROR: "REQUIRE_ALPHA_GEQUAL": "0.05" ERROR: "USE_SPECULAR": "1" ERROR: Failed to load shader 'spirv/model_water' ERROR: Program 'spirv/model_solid_player' with required defines not found. ERROR: "MODE_SILHOUETTEDISPLAY": "1" ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_SPECULAR_MAP": "1" ERROR: "USE_NORMAL_MAP": "1" ERROR: "USE_PARALLAX": "1" ERROR: "USE_PLAYERCOLOR": "1" ERROR: Failed to load shader 'spirv/model_solid_player' -
Vulkan - new graphics API
hyperion replied to vladislavbelov's topic in Game Development & Technical Discussion
ERROR: Program 'spirv/model_solid_tex' with required defines not found. ERROR: "MODE_SILHOUETTEOCCLUDER": "1" ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_INSTANCING": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_SPECULAR_MAP": "1" ERROR: "USE_NORMAL_MAP": "1" ERROR: "USE_TRANSPARENT": "1" ERROR: "USE_AO": "1" ERROR: "USE_PARALLAX": "1" ERROR: "REQUIRE_ALPHA_GEQUAL": "0.4" ERROR: Failed to load shader 'spirv/model_solid_tex' Maybe time to update shader mod so as not to loose track which were already reported and allow me to test decent looking water. *wink* -
Vulkan - new graphics API
hyperion replied to vladislavbelov's topic in Game Development & Technical Discussion
Fixed! -
Vulkan - new graphics API
hyperion replied to vladislavbelov's topic in Game Development & Technical Discussion
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Vulkan - new graphics API
hyperion replied to vladislavbelov's topic in Game Development & Technical Discussion
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Vulkan - new graphics API
hyperion replied to vladislavbelov's topic in Game Development & Technical Discussion
ERROR: Program 'spirv/model_water' with required defines not found. ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_INSTANCING": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_SPECULAR": "1" ERROR: "USE_NORMAL_MAP": "1" ERROR: "REQUIRE_ALPHA_GEQUAL": "0.05" ERROR: "USE_TRANSPARENT": "1" ERROR: Failed to load shader 'spirv/model_water' ERROR: Program 'spirv/model_solid_player' with required defines not found. ERROR: "MODE_SILHOUETTEDISPLAY": "1" ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_INSTANCING": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_AO": "1" ERROR: "USE_NORMAL_MAP": "1" ERROR: "USE_SPECULAR_MAP": "1" ERROR: "USE_PARALLAX": "1" ERROR: "USE_PLAYERCOLOR": "1" ERROR: Failed to load shader 'spirv/model_solid_player' ERROR: Program 'spirv/model_solid' with required defines not found. ERROR: "MODE_SILHOUETTEOCCLUDER": "1" ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_NORMAL_MAP": "1" ERROR: "USE_SPECULAR_MAP": "1" ERROR: "USE_PLAYERCOLOR": "1" ERROR: Failed to load shader 'spirv/model_solid' Switching from fullscreen to windowed stretches the view horizontally possibly by gui.scale Edit: add missing horizontally in above sentence. -
Vulkan - new graphics API
hyperion replied to vladislavbelov's topic in Game Development & Technical Discussion
Slightly increase framerate and almost no simulation stalls. Edit: ergo playable vs unplayable -
Vulkan - new graphics API
hyperion replied to vladislavbelov's topic in Game Development & Technical Discussion
Combat demo huge runs much better than using gl. So except for missing shaders probably ok. -
Vulkan - new graphics API
hyperion replied to vladislavbelov's topic in Game Development & Technical Discussion
ERROR: Program 'spirv/terrain_blend' with required defines not found. ERROR: "BLEND": "1" ERROR: "PASS_REFLECTIONS": "1" ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: Failed to load shader 'spirv/terrain_blend' -
Vulkan - new graphics API
hyperion replied to vladislavbelov's topic in Game Development & Technical Discussion
Crashed due to missing shader when starting the game, no issues up and including gamesetup. Will do more testing later. -
Vulkan - new graphics API
hyperion replied to vladislavbelov's topic in Game Development & Technical Discussion
Fixes the segfault for me. So next one ERROR: Program 'spirv/water_high' with required defines not found. ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_REAL_DEPTH": "1" ERROR: "USE_REFLECTION": "1" ERROR: "USE_REFRACTION": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: Failed to load shader 'spirv/water_high' -
Vulkan - new graphics API
hyperion replied to vladislavbelov's topic in Game Development & Technical Discussion
with user.cfg: sharpening = "disabled" antialiasing = "disabled" same result vulkaninfo.txt userreport_hwdetect.txt -
Vulkan - new graphics API
hyperion replied to vladislavbelov's topic in Game Development & Technical Discussion
Gpu: amd vega 11 ERROR: Format 129 doesn't support sampling for optimal tiling. Thread 1 "main" received signal SIGSEGV, Segmentation fault. Renderer::Backend::Vulkan::CFramebuffer::Create (device=0x55555681b310, name=0x555555cbdedb "PostprocCaptureFramebuffer", colorAttachment=0x7fffffffc040, depthStencilAttachment=0x7fffffffc030) at ../../../source/renderer/backend/vulkan/Texture.h:50 50 uint32_t GetWidth() const override { return m_Width; } (gdb) bt #0 Renderer::Backend::Vulkan::CFramebuffer::Create (device=0x55555681b310, name=0x555555cbdedb "PostprocCaptureFramebuffer", colorAttachment=0x7fffffffc040, depthStencilAttachment=0x7fffffffc030) at ../../../source/renderer/backend/vulkan/Texture.h:50 #1 0x00005555559d9a05 in Renderer::Backend::Vulkan::CDevice::CreateFramebuffer (this=<optimized out>, name=<optimized out>, colorAttachment=<optimized out>, depthStencilAttachment=<optimized out>) at ../../../source/renderer/backend/vulkan/Device.cpp:711 #2 0x0000555555978822 in CPostprocManager::RecreateBuffers (this=0x555556cb8758) at ../../../source/renderer/PostprocManager.cpp:244 #3 0x0000555555978d12 in CPostprocManager::Initialize (this=0x555556cb8758) at ../../../source/renderer/PostprocManager.cpp:155 #4 0x000055555597f03c in CRenderer::Open (height=<optimized out>, width=<optimized out>, this=0x555556d13480) at /usr/lib/gcc/x86_64-pc-linux-gnu/11/include/g++-v11/bits/unique_ptr.h:173 #5 CRenderer::CRenderer (this=this@entry=0x555556d13480) at ../../../source/renderer/Renderer.cpp:325 #6 0x00005555558333e8 in InitGraphics (args=..., flags=flags@entry=0, installedMods=std::vector of length 0, capacity 0) at ../../../source/ps/GameSetup/GameSetup.cpp:680 #7 0x000055555560f1fc in RunGameOrAtlas (argv=...) at ../../../source/main.cpp:682 #8 0x00005555555fa6d8 in main (argc=1, argv=0x7fffffffd688) at ../../../source/main.cpp:740