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hyperion

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Everything posted by hyperion

  1. First you might want to preload the mod mod and public mod as well, using the -mod= switch, as your mod might depend on them. Then the size says 1kb, so I have my doubt it actually worked at all. Also the message another process using the file already might mean the creation is still ongoing. Not seeing any output to the terminal suggest the actual worker thread detached somehow and pyrogenesis returned early? Not using Windows, so can only say that looks suspicious. Just renaming a .zip to .pyromod also works.
  2. The first graph is by WFG, the latter two by Canonical. The 1k in the WFG graph is for v-16 (a25 I guess), while v-11 is only ~400. Still shockingly high I'd say. The covid spike is quite apparent in the graphs from Canonical, the one from WFG only covers the last month. Linux users don't download from WFG at all (at least hardly), distributions either mirror the sources or offer built binaries themself. The graphs from Canonical mostly show the shift from deb to snap. There isn't much other information to glean there other than estimating user base based on the plateau. The only thing I'm wondering is the exact definition of "weekly active devices"
  3. It's rather recent that Ubuntu force snap down their users throat and that there was an issue with wfg ppa, so that conclusion can't be made from the above graphs at all even if it might be true. Also making some assumptions and doing some math it's not unlikely that the active (playing weekly) player base is between 300k and 500k.
  4. @Stan`, loosely followed https://trac.wildfiregames.com/wiki/Basic3DImplementation Packed it all into a mod but the result doesn't seem to be available in the atlas, must (read-only / owned by root) public mod be edited for that?
  5. Ok, so I followed a tutorial to create a procedural gold cube. Baking the diffuse gives me a black texture as one would expect, stetting metallic to 0 and baking diffuse gives something that looks to be albedo. Roughness should be grayscale, the inverse would still be grayscale while spec for gold should be closer to albedo for gold, right? Guess having an additional shader/material for use with blender baking for modders would be nice even if existing textures used the old one.
  6. So there is no option to bake a spec map for 0ad any longer with recent blender? Why is there still diffuse then? Makes sense, thanks.
  7. I don't see spec in bake type options Why not use the same UV for all maps?
  8. Ask your infra guy Yeah, hardly possible to setup in a few minutes.
  9. My idea of an announce mailing list is for it to be read-only except for wfg addresses. Traffic should be very low, announcing releases certainly qualifies. People subscribe to the list if they are interested instead of you directly reaching out. Target are primarily direct or indirect contributors, but anyone interested is free to subscribe. This would obviously replace you actively reaching out to distributions via mail.
  10. Was meant as a joke but then again that's how it used to be. On that matter a 0ad-announce mailing list might make sense for packagers and modders alike. A dev mailing list maybe but for users I highly doubt it. hilarious, something is terribly wrong with discord then.
  11. Just search public 0ad channels with your matrix client, I think 0ad central that channel was called. Don't have a client on this machine ... sorry
  12. Are there any other team members willing to be available on discord? If you are the only one you could also just go with "stan's 0ad discord channel" and ditch subscription to all others and be done with it. In the end it's about what you and other team members want to offer and not what some folk want to consume. With the forum and the irc dev channel as well as the xmpp user channel (lobby) there is enough official means already to get in touch if people feel the need. And for real issues there is trac. Can we have a mailing list, please!
  13. Just checked matrix and there is a 0ad channel with close to 70 people, sure there are channels for other mediums as well, why is this not good enough? How does make them official improve anything?
  14. Which might be a pro Anyway how is clicking the chat link in the forum navbar a challenge for not technical people? On paper the best alternative to IRC for opensource, for plain chat perfectly fine for anything beyond you don't need a degree in CS but sure might be painful. The landscape is far more centralized which could be considered a con, however, as a consequence most everything works out of the box. --- For xmpp and matrix there are IRC bridges which could be setup if desirable --- Anyway, as for official channels, why are the current dev irc channel and a user irc and xmpp channel not sufficient?
  15. Diminishing returns are a thing since forever. The question here is about to drop and not about adding them. As for why and what, it's complex and not something I could write up in a couple sentences and neither the ultimate truth. To give a hint, currently building a couple farms around the CC is basically all that is needed. This has implications on city layout, defense, expansion pressure and many other things. This in turn gives relatively little room of how certain game mechanics are to be designed, which leads to questionable proposals to solve problems which are at it's core mostly down to the very compact farming. Anyway strengthening the S in RTS sounds like a good idea to me and as I can tell was also an original goal of 0ad. Edit: Btw, if you reduce size of fields a bit and have only one farmer per field, it becomes easier to place farms while still taking more space overall, just saying.
  16. If you can come up with a solution to present it in the UI would be nice Anyway, farming takes to little space right now IMHO.
  17. And auto loading the mods required to play a particular match would also be a major help in making this work.
  18. According to https://german.stackexchange.com/questions/211/is-it-still-good-form-to-use-a-capital-d-for-du-or-dir-in-a-letter "du" is lower case since 1996, in 2006 it was allowed again to write it upper case for the sake of formal speech. That said, a formal "du" while there is "Sie" sounds very strange and begs the question if there is a sensible use case in the first place. Also formal speech in games probably isn't the norm. Either way as @Obelix said, consistency is a must.
  19. 4310: the tech still doesn't look stellar but no longer outright useless -> +1 4704: removing p2 champs (a24) from some civs to add later to others -> I'd prefer deciding this for all civs instead of a case to case basis. There is a certain risk otherwise that over time all civs have the same special or worse the special wandering from civ to civ.
  20. I remember there were some history tags in the templates but I don't remember them having been exposed in the UI ever. Anyway some text would be nice, support for illustrations even better.
  21. For a game that want's to bring history closer to users 0ad doesn't do great. I'd love to be able to click an entity an read up a bit about it. I see that doing it in game is sort of challenging and without a dev being fully behind it probably not possible to realize. Maybe a website dedicated to bringing historic facts closer for the civs portrayed would be easier to find a maintainer for and would go great lengths. Besides incredible freedom in presentation such a site can easy reference sources, beeing viewed using a translator software and more.
  22. Don't ask me why he used that hook for the creating the desktop link but for toggling the default we don't have to care either
  23. Train is usually used to denote spawn units while you seem to use it for grant experience. So guess this is where some confusion arises. The hero can be used to study spawning (well train units) while the unit_actions.js is what I think is a good starting point for digging into a grant experience feature, hope this helps out a bit.
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