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Everything posted by hyperion
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wxwidgets error while building
hyperion replied to Duck's topic in Game Development & Technical Discussion
The package manager knows which files belong to a package, there surely is a command to list them, check what wx-config-* wxwidgets-gtk3 installed. -
wxwidgets error while building
hyperion replied to Duck's topic in Game Development & Technical Discussion
it means wx-config-gtk3 no longer exists on your system or is no longer in PATH. You can use an absolute path for WX_CONFIG, but it must point to the wx-config corresponding to your desired wx install. -
Lobby games are also just lan games in essence, the only difference is that the needed address gets passed to others via a neat ui. The lobby also adds some mechanisms to allow some additional network setups to work, like firewall puching / stun. As a bonus you get a chat and a ranking bot. I'm pretty sure you don't want to setup your own lobby but you could, the code and instructions is at https://github.com/0ad/lobby-infrastructure If you create a lan game it means 0ad on your computer will listen on the specified port for connections. Everyone around the globe that can connect to you computer will be able to join that game. How to make your computer reachable from the internet typically means adding portforwarding to your router and configuring the firewall. But even then, due to IP4 starvation your ISP might make it virtually impossible to get it working.
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Building NVTT failed
hyperion replied to Seleucids's topic in Game Development & Technical Discussion
Fixed in https://gitea.wildfiregames.com/0ad/0ad/commit/263b481442ccf51f8588828c8bce7a2843299864 -
a23 was much better than a24 in my opinion, that so called "reset" was silly in my book, just that you implied @borg- is a bad player with no clue of gameplay and that there was no real reason given which I consider a lie. I'm not at all against reverting the patch. Feel free to create a PR, whining won't change anything.
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- attack vs capture
- stats
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@borg- clearly stated he approves the patch, and there are reasons given even if you disapprove. Also that was at a time when balancing was mostly discussed in PMs, which is luckily no longer the case.
- 69 replies
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- attack vs capture
- stats
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(and 2 more)
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Trouble following Atlas BuildInstructions
hyperion replied to eZamus's topic in Game Development & Technical Discussion
Indeed, missed that reference in the wiki. Hope that was the last one. -
There were no relevant work since the last time it was brought up AFAIR, even if it was quite a while back since.
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No useful per se, but if it makes life easier for the maintainer than it's fine. Basically you could say we cover around 800 to 1100 elo now where I'd say we should cover 400 to 1200, in 200 elo steps maybe, with a fun to play AI.
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About ministers, the bonus was intended to be much more, then there was an argument made that this needs to be useless for the sake of balance. Trying the initial intended value is still something I think is worth a shot. Another point is just because top players don't use certain techs doesn't mean low elo players can't see value in it, so the statistics probably paint a skewed picture.
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I have to say the AI needs to be fun to play against for the regular user, a super powerful AI isn't necessarily needed. One major issue often brought up is the lowest difficulty level is to challenging for new users. The AI also struggles on water maps. Having a powerful second AI with the purpose of challenging to top players is an option tho. Edit: added "top" to players, as I meant from the start
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Narrative Campaign General Discussion?
hyperion replied to Lion.Kanzen's topic in Gameplay Discussion
Don't use a chat window at all. The chat functionality is a poor match. If you want to scroll back just read a manual instead of an interactive intro. Just pop up a window / banner for each objective as you do in other cases already. Suggest to allow skipping objectives. -
A27: Extreme stuttering and OOS on rejoin
hyperion replied to Seleucids's topic in Game Development & Technical Discussion
Great, that means you are one of the few that can bisect the issue, let us know which commit changed your experience for the worse. You should be able by letting ai players play against each other in a LAN game (no need for team games) to reproduce the issue if it's related to state hashing, which is likely if you see a short simulation stall every 4s only but have high fps otherwise. Any other symptoms must have a different reason than what this thread is about. -
A27: Extreme stuttering and OOS on rejoin
hyperion replied to Seleucids's topic in Game Development & Technical Discussion
Someone else would allow the reader to have context, so https://gitea.wildfiregames.com/0ad/0ad/pulls/7610 -
Unusual location for that library. Which package does it belong to? Is it orphaned? Maybe from a manual install?
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https://en.wikipedia.org/wiki/Germanic_peoples Starts with "Not to be confused with Germans." Then goes on with suggesting Germani. "The term Germani is generally only used to refer to historical peoples from the 1st to 4th centuries CE" Something else to consider we also don't group Greeks but have Athens, Macedonians and so forth in game. All in all I see why lots of people would feel wired about using Germans here.
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Modifiers What are they and howto change
hyperion replied to maxpolaris's topic in Gameplay Discussion
Can be found under "Settings -> Hotkeys", for capture the default is "c" on English keyboard. -
Also had troubles, you might want to try the patch which is an extract from a wip branch. Might or might not fix your issue. Anyway a web dev should look into modernizing this one. profiler2.patch
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I recommend to use a text editor with syntax highlighting.
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Do you run the same Windows version? Are there any other obvious differences between the two machines?
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Suggest to use git and the git tag "a27" instead. The ppa will hopefully be updated withing a few days.
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What are your favorite songs in 0 A.D.?
hyperion replied to ShadowOfHassen's topic in General Discussion
The playlist api is exposed and I see no reason why map makers can't already make use of it if they choose to. An example use of the api is the cheat "retro me". So an option to enable mind reader mode to find the desired playlist? Writing a mod offering a playlist editor might have a few users tho. Now to the topic, all pieces are of high quality and it's hard to make out a clear favorite. I'd say they can be listened to not just as game background music but as pieces of art on their own. Suggest to load them into an external media player, the lossless versions of the tracks are in the art repo, tho the compressed version shipped with the game are very good already.