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Everything posted by hyperion
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Narrative Campaign General Discussion?
hyperion replied to Lion.Kanzen's topic in Gameplay Discussion
Don't use a chat window at all. The chat functionality is a poor match. If you want to scroll back just read a manual instead of an interactive intro. Just pop up a window / banner for each objective as you do in other cases already. Suggest to allow skipping objectives. -
A27: Extreme stuttering and OOS on rejoin
hyperion replied to Seleucids's topic in Game Development & Technical Discussion
Great, that means you are one of the few that can bisect the issue, let us know which commit changed your experience for the worse. You should be able by letting ai players play against each other in a LAN game (no need for team games) to reproduce the issue if it's related to state hashing, which is likely if you see a short simulation stall every 4s only but have high fps otherwise. Any other symptoms must have a different reason than what this thread is about. -
A27: Extreme stuttering and OOS on rejoin
hyperion replied to Seleucids's topic in Game Development & Technical Discussion
Someone else would allow the reader to have context, so https://gitea.wildfiregames.com/0ad/0ad/pulls/7610 -
Unusual location for that library. Which package does it belong to? Is it orphaned? Maybe from a manual install?
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https://en.wikipedia.org/wiki/Germanic_peoples Starts with "Not to be confused with Germans." Then goes on with suggesting Germani. "The term Germani is generally only used to refer to historical peoples from the 1st to 4th centuries CE" Something else to consider we also don't group Greeks but have Athens, Macedonians and so forth in game. All in all I see why lots of people would feel wired about using Germans here.
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Modifiers What are they and howto change
hyperion replied to maxpolaris's topic in Gameplay Discussion
Can be found under "Settings -> Hotkeys", for capture the default is "c" on English keyboard. -
Also had troubles, you might want to try the patch which is an extract from a wip branch. Might or might not fix your issue. Anyway a web dev should look into modernizing this one. profiler2.patch
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I recommend to use a text editor with syntax highlighting.
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Do you run the same Windows version? Are there any other obvious differences between the two machines?
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Suggest to use git and the git tag "a27" instead. The ppa will hopefully be updated withing a few days.
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What are your favorite songs in 0 A.D.?
hyperion replied to ShadowOfHassen's topic in General Discussion
The playlist api is exposed and I see no reason why map makers can't already make use of it if they choose to. An example use of the api is the cheat "retro me". So an option to enable mind reader mode to find the desired playlist? Writing a mod offering a playlist editor might have a few users tho. Now to the topic, all pieces are of high quality and it's hard to make out a clear favorite. I'd say they can be listened to not just as game background music but as pieces of art on their own. Suggest to load them into an external media player, the lossless versions of the tracks are in the art repo, tho the compressed version shipped with the game are very good already. -
See https://github.com/mozilla/gecko-dev/blob/master/build/moz.configure/rust.configure for how the compiler gets detected (or not in your case). So if in path it should be found, so maybe the unwrapping of the rustup wrapper is where it goes wrong.
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I assume rustup was used, I'd say a fairly reasonable means to get it. If you already install 0ad manually doing the same for a rust compiler isn't a stretch. Using derivatives has it's place, and I'm not talking about Ubuntu here. A well known example would be Raspian, sure you loose some but at least your hardware is supported. We all have to live with tradeoffs. You sure that is for the same partition you are building on?
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Atlas - Problem with placing vegetation on steep slopes
hyperion replied to Vantha's topic in Help & Feedback
Works fairly well for the bushes in your picture, should be good at least for not to steep slopes and not to abrupt changes in slop. For grass which I don't think has benefited much if at all, I suggest to look what @nifa did with palisades: -
run libraries/build-source-libs.sh to build third party packages Also make sure to checkout the release branch to be compatible with rc users, main branch is not!
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After Ubuntu Upgrade mouse cursor is do not lineup
hyperion replied to magnitudevector's topic in Help & Feedback
Might be an incarnation of https://gitlab.gnome.org/GNOME/mutter/-/issues/2740 -
All random maps together are 1.3MB, all skirmish maps together are 17MB. If you want to remove scenario maps and replace them with proper campaigns that would be nice. My main criterion for the quality of the map is how different it plays from mainland. If you ask players who exclusively play mainland if they are fine removing non mainland maps you get skewed feedback. Replacing in place doesn't make it any harder to update maps then first deleting them.
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Python 3.13 and compilation of 0ad.
hyperion replied to zyli's topic in Game Development & Technical Discussion
It's a build only dependency of Pyrogenesis. Then there are various tools written in python like code quality checks, generating fonts or list of translatable strings for Transifex and more. The one causing issues over and over again is mach, the mozilla build system. https://firefox-source-docs.mozilla.org/mach/index.html Edit: Mach shipped with Spidermonkey 115 is broken for 3.13, we just have been lucky to only require the parts that are not . -
Planned Disruption - Migration to git and Gitea
hyperion replied to Itms's topic in Announcements / News
Thanks, https://gitea.wildfiregames.com/0ad/0ad/pulls/7300 -
There is no release version of a27, I suppose you mean main branch. If an identical error is printed you either didn't build what you thought you did or didn't run what you built. This exact error message does no longer exist in main. Building a26 at this point from a checkout is non trivial, I suggest to inform the maintainer for the package for your distribution (usually bug report) and if you want to have a go at it yourself use the package build scripts, which have all prior fixes, and the package build tools of your distribution to create an installable package instead. You can't catch a segfault.
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@tuk0z, yes the bug was fixed with https://gitea.wildfiregames.com/0ad/0ad/commit/bb1910ff4c696502d3d518a0cd36c7bd2795554f, distribution maintainers or anyone building a26 from source can cherry-pick that commit to support >=openal-1.24.0. The next release will include the fix. Bug report for Debian sid https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=1087990