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hyperion

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Everything posted by hyperion

  1. Maybe leaving trac for bugtracking and wiki independent makes more sense, aka having a global bugs.wfg.com and wiki.wfg.com shared for all projects on git.wfg.com? In case of splitting pyrogenesis and 0ad in future this would be a headache otherwise.
  2. Appears to run "git clone --bare", which when testing locally on a btrfs file systems uses reflinks, ie. the clone shares physical extents.
  3. Then a COW filesystem like Btrfs might be best bet as it supports "offline" de-duplication so even if gitea doesn't cp --reflink you'd be fine. https://www.man7.org/linux/man-pages/man2/ioctl_fideduperange.2.html Added bonus of using Btrfs, backups are easier. Don't know Go but I'll grab the gitea sources, maybe I can figure out what it does. They don't share subdomain so splitting sounds like a good idea regardless?
  4. Because they went extinct around ice age and were only reintroduced by the Spanish? Not sure what the current science stand is on the topic. I just remember that this one is/was hotly debated due to the book of Mormon.
  5. Being connected or easily balanced or similar I don't consider valid reasons. The more different or spread around the globe the better I'd say. As long as the AI can reasonably play them. On the other hand I fully agree that we need enough historical material to not make it a fantasy game. Inventing structures and units for the sake of game play isn't a good thing at all. We probably do this to often already.
  6. For option 1 and 2 the button placing is a bit unfavorable. Option 2 is still in the realm of ok-ish. Maybe placing the main buttons vertically would make it much easier on art. The stargate (option 3) works tho.
  7. If it's on a filesystem which supports hardlinks this shouldn't be to costly, not sure about giteas support, but worth testing for sure.
  8. Visible garrison is quite the joke without scaling, battlements on walls look like shin guards. Now I imagine an archer roughly the height of ship body in a crow's nest. I doubt making ships anything else than simple units which work mostly like land units will ever lead to something playable.
  9. locale.cfg should be local.cfg to have any effect, also not sure it will be picked up in that location, move it to ~/.config/0ad/config/local.cfg
  10. Looking at the arch wiki it says there are three drivers, me is using radv on Gentoo. See https://wiki.archlinux.org/title/Vulkan#Switching_between_AMD_drivers if you use the closed source driver (arch default) and if switching makes a difference.
  11. That doesn't sound like a good idea. Downloaded the latest appimage and it ran with vulkan just fine on an amd gpu (vega 8), so which image is apparently broken?
  12. If even you mess up then I take it as solid proof that a release is far to expensive Sad to hear and wish you all the best and a speedy recovery.
  13. @Stan` A good code name is one that people know how to pronounce and is available from the day the development cycle starts. That way the vulkan announcement could have mentioned it for example. Cynically speaking, currently the code name is simply another RB (even a month after FF), sort of a tradition already. I don't expect everyone to agree but unless the two points I mentioned are fulfilled we are better off without a code name in the first place. Axx naming convention is how everyone refers to releases anyway.
  14. Anything that hasn't any silly requirements like letters or relation to a feature so that we can have the name for A28 committed with the first commit in the development cycle.
  15. It's the "ignoreInCompatibilityChecks" one which is responsible for making the mod "invisible". If it doesn't work it's a bug. How did you test it's not working?
  16. There is a property that a mod can set in mod.json to take it out of validation, shiny most likely does this. mods/user is a ugly hack that was invented for use with atlas and never fixed properly. Avoid it whenever you can, it can break your installation in wondrous ways.
  17. I downloaded the boonGUI.zip and discovered it's a zip containing the boonGUI.zip which is the actual mod So either unzip what you downloaded once or repeat the steps using the *.pyromod download.
  18. Ah, I thought it was obvious to replace 'path/to/someMod.zip' to with the actual path. My bad for assuming something to be obvious that is not. Let's say its in Downloads and is called boonGUI.zip then it be 0ad ~/Downloads/boonGUI.zip Hint: use tab completion whenever possible As said before, right click and "open with 0ad" in file manger will work in all likelihood too if a terminal is to foreign, but you won't see any errors then and it will be a lot harder to figure out what goes wrong if it goes wrong.
  19. It should open the mod menu with the mod already installed and selected, click save and restart and you are good to go Edit: @Chesnutter, yes, nautilus is one of many file-managers, and likely the one you use.
  20. @Chesnutter To install a mod hassle free run 0ad path/to/someMod.zip A simple "open with 0ad" in your gui based file-manger should work as well.
  21. Are you sure those flags survive any and all of those creative hacks cross platform software developers came up with to work around quirkiness in windows headers. Even if building with an w10 sdk would under circumstances produce binaries that work I see no reason to not use an w7 or older sdk for CI.
  22. Sure for release and CI builds anything newer then windows 7 sdk isn't an option, just meant to say if you build for yourself choose what you like.
  23. It's unlikely that a newer toolset causes issues. C linkage is rather stable. Just take it as a well tested setup. If a newer toolset or Visual Studio causes problems reports are certainly welcome.
  24. There is also a patch by @wraitii making attackers temporary visible so this would make a reasonable combo, probably attacked units should become visible as well. Compared to attack_range + ~70m vision_range which would only reasonably solve the issue this would be full solution.
  25. Sure, just mentioned it to show it's not _that_ obvious. So minimum vision range is "horizontal shooting range" + "largest building size" / 2 + "some 30 meters for elevation to make it unlikely" for all units?
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