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Posts posted by coworotel
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I created a github repository for this package.
https://github.com/cwrtl/community_maps
Feel free to fork/modify etc.
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8 minutes ago, elexis said:
I remember another map that you could put into the mappack D1497. It's an overhaul of Alpine Valleys. (Problem is only that I'm a fan of the labyrinth and that overhaul seems to remove that from what I see on the screenshots.)
Where can I find the files for this map? I'm a noob about the source code workings...
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All the other maps are at least generating, many of them with some JS errors or warnings.
@nani grand_canyon only generated a map without units
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8 minutes ago, elexis said:
Just tested these, all of them throw an error and don't generate. I think the main error is:
Reference error: RMS not defined
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21 minutes ago, nani said:
This is map is from @Hannibal_Barca and @(-_-)
Credits fixed.
21 minutes ago, nani said:Those are tests ...
Maps removed.
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There you go. Maps included:
Skirmish:
Italian Peninsula (6) - @Bigtiger
Country Side (2) - @Bigtiger
City VS City (2) - @Imperator Ferrum Princeps I
Jungle Valley (2) - @Bigtiger
Coastline (2) - @Bigtiger
Lesvos Castle (2) - @Bigtiger
The Duel (2) - @Bigtiger
Battle of Vikingland - @woodpecker
Fahrenheit (8) - @phoenixdesk
Euboea Harvest (4) - @Bigtiger
Alpine Rivers - @z4k
Random:
dune - @nani
fert - @nani
fert_mountain - @nani
grand_canyon - @nani
plague_swamp - @nani
riverway - @nani
test - @nani
test2 - @nani
forest_nothing - coworotel
Scenarios:
Paradise valley - @Nevar
Olimpus 4 - @Juli51
First Battle of Numantia - @Lankusnav
Siege of Numantia - @Lankusnav
Brigantium (2) - @Lankusnav
invasion_of_britain_by_KzoneDD - @KzoneDD
At World's End - @shieldwolf23
FirthandFourth - @AgamemnonPhlemnonIf your map is included but you want me to remove it, please contact me here or by private message. If you want to submit a map to be included, let me know.
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53 minutes ago, Sundiata said:
I can't believe I didn't know this... lol... Thank you!
Thou shalt not take screenshots without ALT+G lol
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3 minutes ago, stanislas69 said:
Do you have any special shortcuts with the desktop manager ?
The system already comes with some shortcuts involving ALT, but some of the game shortcuts with ALT work: for example, ALT+G to hide the UI... Who knows haha...
But thank you very much!
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Just found out: SHIFT + ALT, then select. That's great, I can delete them. Moving does not work but that's not a problem.
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17 minutes ago, stanislas69 said:
What Os are you on ?
It's Linux Mint 18.04 with XFCE desktop
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39 minutes ago, stanislas69 said:
You need to alt + click on objects.
No effect for me.
39 minutes ago, stanislas69 said:If that doesn't work try making a selection with alt pressed.
If I do this, the cursor drags the screen.
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Is it possible to select/delete actors? I saw somebody mentioning to hold ALT and select but it does not work for me.
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Hi,
I see that some mods have added/changed some screens for the UI of the game (for example fgod mod). Is it possible to add, via modding, a new screen? Let's say it would be accessible from the currently disabled button "campaign" in the main menu > Single Player. Then, this screen could have an image where some parts are clickable and lead to a scenario game? (More or less like the campaign screen in AoE2.) If these things are possible, then it seems that campaigns are mostly implementable already as mods, or am I missing something? I am asking because I have seen that the trigger mechanics seem quite powerful already, so maybe I would try to experiment on that. Thanks!
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My option would be: it's a bug, but since it's there, I don't mind if people exploit it.
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12 hours ago, Thorfinn the Shallow Minded said:
After all, which is easier, house or oikos?
Imagine how cool it would be when some kid is learning at school about ecology, environment etc. and their teacher says that ecology comes from Greek oikos, and then it suddenly realises "WOW, true, just like I saw in 0 A.D. oikos=house"
Just like for me when I hear any terms in English like sword, wood, lumberjack, resource, etc. it immediately reminds me of AoE lol...
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3 hours ago, Alexandermb said:
Add auras to the trees to reduce cavalry speed, or to one particular tree of every forest kind, this way one army can go throught forests to escape from cavalry charge.
An easier and cheaper way would be to make cavalry slower when they are turning.
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Addition of specific voices to the factions I think would make a huge impact in the game. It's really cool that now we have the new Persian voices and you are making the Kushites.
One addition for fauna: flocks of birds flying (like ducks or something).
About the biomes, some possible improvements:
- Autumn: the colors look a bit saturated, maybe the grass is too yellow.
- Savannah: more flora variations would be nice.
- Snowy: snow on top of buildings (I imagine that this would be a lot of work).
- Tropic: also the colors, not sure if saturated is the correct word, or too colorful...
Also, since I've seen that GIF with the bonfire from @vladislavbelov (if I'm correct) I'm dreaming about that... would really be great for some night scenarios.
Apart from that, thanks for all these contributions!
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4 hours ago, Palaxin said:
These guys should join mod.io
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2 hours ago, Genava55 said:
the new sanctuary is more warlike than the current one.
Are there some pictures of that?
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1 hour ago, wowgetoffyourcellphone said:
Are you sure? Delenda Est quite easily displays 4 phases in structree.
I wasn't sure, but if you are saying... I'll take a look at how you have done it.
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11 minutes ago, Feldfeld said:
Try Alt + Shift + D
Thank you! That was it.
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On 2/9/2019 at 10:58 PM, Nescio said:
the fourth phase doesn't show up:
Maybe you wanna take a look at /gui/reference/structree/draw.js. I was trying to make a mod to increase the size of the icons in the techtree screen and it was surprisingly hard to do. There's a lot of things hard-coded there. If I recall correctly the number of phases there is hard-coded to 3 as well. Good luck!
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12 hours ago, (-_-) said:
In an unmodded installation (or if the hotkeys are not changed), Alt-D would bring up the dev-overlay.
Disabled my mods, still not working... I remember this used to work sometime ago, maybe before the re-release or in A22... (Sorry for the off-topic comment.)
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5 hours ago, (-_-) said:
Or press Alt-D.
For me this command is opening the Diplomacy window.
Community maps mod idea
in Scenario Design/Map making
Posted
I am not sure which license I should put, all the maps are shared here in the forums.