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coworotel

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Posts posted by coworotel

  1. 8 minutes ago, elexis said:

    I remember another map that you could put into the mappack D1497. It's an overhaul of Alpine Valleys. (Problem is only that I'm a fan of the labyrinth and that overhaul seems to remove that from what I see on the screenshots.)

    Where can I find the files for this map? I'm a noob about the source code workings...

  2. There you go. Maps included:

    Skirmish:

    Italian Peninsula (6) - @Bigtiger
    Country Side (2) - @Bigtiger
    City VS City (2) - @Imperator Ferrum Princeps I
    Jungle Valley (2) - @Bigtiger
    Coastline (2) - @Bigtiger
    Lesvos Castle (2) - @Bigtiger
    The Duel (2) - @Bigtiger
    Battle of Vikingland - @woodpecker
    Fahrenheit (8) - @phoenixdesk
    Euboea Harvest (4) - @Bigtiger
    Alpine Rivers - @z4k

    Random:

    dune - @nani
    fert - @nani
    fert_mountain - @nani
    grand_canyon - @nani
    plague_swamp - @nani
    riverway - @nani
    test - @nani
    test2 - @nani
    forest_nothing - coworotel


    Scenarios:

    Paradise valley - @Nevar
    Olimpus 4 - @Juli51
    First Battle of Numantia - @Lankusnav
    Siege of Numantia - @Lankusnav
    Brigantium (2) - @Lankusnav
    invasion_of_britain_by_KzoneDD - @KzoneDD
    At World's End - @shieldwolf23
    FirthandFourth - @AgamemnonPhlemnon

     

    If your map is included but you want me to remove it, please contact me here or by private message. If you want to submit a map to be included, let me know.

    community_maps.zip

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  3. Hi,

    I see that some mods have added/changed some screens for the UI of the game (for example fgod mod). Is it possible to add, via modding, a new screen? Let's say it would be accessible from the currently disabled button "campaign" in the main menu > Single Player. Then, this screen could have an image where some parts are clickable and lead to a scenario game? (More or less like the campaign screen in AoE2.) If these things are possible, then it seems that campaigns are mostly implementable already as mods, or am I missing something? I am asking because I have seen that the trigger mechanics seem quite powerful already, so maybe I would try to experiment on that. Thanks!

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  4. 12 hours ago, Thorfinn the Shallow Minded said:

    After all, which is easier, house or oikos?

    Imagine how cool it would be when some kid is learning at school about ecology, environment etc. and their teacher says that ecology comes from Greek oikos, and then it suddenly realises "WOW, true, just like I saw in 0 A.D. oikos=house" :D

    Just like for me when I hear any terms in English like sword, wood, lumberjack, resource, etc. it immediately reminds me of AoE lol...

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  5. 3 hours ago, Alexandermb said:

    Add auras to the trees to reduce cavalry speed, or to one particular tree of every forest kind, this way one army can go throught forests to escape from cavalry charge.

    An easier and cheaper way would be to make cavalry slower when they are turning.

  6. Addition of specific voices to the factions I think would make a huge impact in the game. It's really cool that now we have the new Persian voices and you are making the Kushites.

    One addition for fauna: flocks of birds flying (like ducks or something).

    About the biomes, some possible improvements:

    • Autumn: the colors look a bit saturated, maybe the grass is too yellow.
    • Savannah: more flora variations would be nice.
    • Snowy: snow on top of buildings (I imagine that this would be a lot of work).
    • Tropic: also the colors, not sure if saturated is the correct word, or too colorful...

    Also, since I've seen that GIF with the bonfire from @vladislavbelov (if I'm correct) I'm dreaming about that... would really be great for some night scenarios.

    Apart from that, thanks for all these contributions!

  7. On 2/9/2019 at 10:58 PM, Nescio said:

    the fourth phase doesn't show up:

    Maybe you wanna take a look at /gui/reference/structree/draw.js. I was trying to make a mod to increase the size of the icons in the techtree screen and it was surprisingly hard to do. There's a lot of things hard-coded there. If I recall correctly the number of phases there is hard-coded to 3 as well. Good luck!

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