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coworotel

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Posts posted by coworotel

  1. 3 hours ago, Philip the Swaggerless said:

    I don't like the idea of having that, too much intel.

    Consider that like some gossip spreading around... "Have you seen those dudes over there? I heard they are doing lots of stuff these days man"

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  2. The other topic on the Turks was closed so I'll post here. This is a great documentary about the Ottomans, with some useful information about battle tactics and types of soldiers, weapons, etc., maybe it fits the Millennium A.D. timeframe (end)?

     

  3. I think the game is doing great. My only worry in terms of Pyrogenesis is performance (pathfinder). The rest can be modded, the game is already on the level of other RTSs done by multi-million dollar corporations.

    About balance, I agree with borg, even if there is still some engine changes, the game has to be always as balanced as possible. Every alpha has to incorporate balance changes according to the feedback of the best players, don't need to be anything revolutionary, but there are some points that everyone agrees with: buff archers (a lot) and cavalry (a bit), nerf slingers, etc.

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  4. Thanks for the feedback @SolarEagle! This will be very useful to mapmakers (including myself) to improve the maps. I am not selecting maps based on quality on this mod, so the quality of maps will vary greatly, some maps might have taken dozens of hours to make, some maybe were made in 1 or 2 hours. Maybe the most popular maps in this mod might be revised to enter in the main game, if the devs are in favor of that.

  5. Hi people. I'm developing a new map in Atlas, and it is a full of irregular terrain. I've tried to leave two flat areas for the two players, but I'm trying to make them balanced, more or less the same size. Do you guys have any tricks that you use to estimate if the areas are more or less equal?

    My method, placing (and counting) fields lol:

    Schermafdruk_2019-05-12_11-56-54.thumb.png.2856697e0c94a6eedac6c2dd6cb0fc20.png

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