Jump to content

coworotel

Community Members
  • Posts

    348
  • Joined

  • Last visited

  • Days Won

    2

Posts posted by coworotel

  1. Maybe you could implement some kind of tax system, where part of the produce of the farmers would be taken by the government (player). That would be cool also because the player could maybe put lower or higher taxes, which would influence in the population happiness (I guess). But I don't know how these tax systems worked in the past... especially with things like bread etc (I don't think the government would take a number of breads from the baker... probably just part of his income? Not sure...)

    By the way, very nice mod! Looking forward to play it!

    • Like 1
  2. 1 hour ago, Sundiata said:

    Actually, the phrase was popularized by Samora Machel, a socialist leader, who defeated the Portuguese in the Mozambican war of independence (ended 1975). He meant to say that after the war was "won", the fight continues:

    Your posts are always full of knowledge.

    1 hour ago, Sundiata said:

    My personal knowledge of Portuguese is limited to such lovely words as "caralho!" and "Foda-se!"

    lol that's already 50% of what you need in daily life...

    • Haha 1
  3. Hello 0 A.D. fellows.

    I'm proud to present my first polished map: Four Cities Meet (4). It is a map for 4 players, very assymetric gameplay, but I tried to keep it balanced. There is enough trees and animals, but not a lot of stone and even less metal, so there will be struggle for these resources. Player 1 and player 3 start in a large plain, which has a nice mountain where you can build defensive structures. The entrance of the mountain favours player 3. Player 4 starts at an elevated plateau, surrounded by a dense forest, while player 2 is very well protected by hills and a small stream. A pond in the middle of the map prevents a total war in the center: the players will have to fight in the flanks.

    Schermafdruk_2019-03-28_19-43-37.thumb.png.dbcf8aa77ed683e36724e62c0e973e16.png

    Some screenshots:

    Spoiler

    Schermafdruk_2019-03-28_19-33-41.thumb.png.631e0ab7c198383c2caf4ea78f041343.png

     

    Schermafdruk_2019-03-28_19-34-02.thumb.png.1b9e1c38be6e58a9fc30a2ba8c1f6b1c.png

     

    Schermafdruk_2019-03-28_19-34-25.thumb.png.6f88594e7219f011329517efd14202f2.png

     

    Schermafdruk_2019-03-28_19-35-43.thumb.png.44efd138073f3d3f9215143ae4274a6c.png

     

    Schermafdruk_2019-03-28_19-35-59.thumb.png.9612dccedd1841702beeb6ac6ef72466.png

     

    Schermafdruk_2019-03-28_19-36-14.thumb.png.cc233f5006fe0726b4afbe2095c1467e.png

     

    Schermafdruk_2019-03-28_19-36-35.thumb.png.d57bbf08cb94e2730985fa5451530a5f.png

     

    Schermafdruk_2019-03-28_19-36-50.thumb.png.bec53dfc1e8c515f2a9d3ed0fb0c3fbc.png

     

    If you try it, let me know what you think.

    Have fun!

    Download:

    [It is part of the community maps mod (you get the whole mod on Github or just the map files for this map). The mod is already submitted to mod.io for approval, but that version still does not include this map.]

    • Like 5
  4. 21 minutes ago, elexis said:

    One doesn't really know which playerslot will determine which playerposition, whether removing the 2nd or 4th slot would turn out to be a good idea.

    In skirmish maps and scenarios the mapmaker can give a name to players, so if there are names like "Guy in the mountain", "Guy in the river" etc. it would be easily identifiable. And also if the host know the map, which happens when you play a skirmish map many times.

    • Like 1
  5. 9 minutes ago, elexis said:

    So perhaps the map should be able to specify whether it allows nuking playerslots or not. That could be rephrased as a playernumber dropdown.

    If we use the "unassigned" instead of a player number dropdown we can choose which players to remove.

    9 minutes ago, elexis said:

    Consider someone would create a map that comes with large prebuilt cities. If the civ replacement (SkirmishReplacer) would delete all buildings, it might not just nuke the 8 starting units and starting CC, but possibly half of the map.

    Shouldn't these maps should be scenarios? I think it is a clearer distinction between the concept of scenario and skirmish if we consider skirmish = non-randomly-generated random map. :laugh:

    In any case, what is the current purpose of "unassigned"? Does seem very useful to have a civ. there without a player or AI controlling it... :P

    • Like 1
  6. I thought that was more for scenarios... For example, now I am working on a 4 player map, and it would be nice if it was possible to make 4 players matches on it, but also 1v1 matches between player 1 and 2, and 3 and 4 (the ones on opposite sides). I have the option of duplicating the map: one for 4 players, one for p1 vs p2, and one for p3 vs p4.

    I thought the purpose of skirmishes was similar to random maps, but without being randomly generated (which has many advantages: it's easier to make for non-programmers, it is usually more carefully crafted, etc.).

    • Like 2
  7. Hello,

    Now it is possible, in skirmish maps, to choose "unassigned" for a player, and the player will just stand there doing nothing. Why not have an option to disable a player in skirmish maps, so they can be used more times? (For example, if I make a skirmish map for 8 players, they could just "disable" some players and make a 2v2 match etc.) In that case, any entity with that player number would not be generated. Is this a good idea?

    • Like 2
    • Thanks 1
  8. 3 hours ago, Itms said:

    As a potential user, may I suggest that the mod comes with a pinch of GUI code, adding a map filter for the new maps? (So that the game setup drop-down shows "Default", "Community Maps Pack", "Naval Maps", "Demo Maps" etc).

    That is implemented! :D

     

    3 hours ago, Itms said:

    Hello, if you folks create a mod, put it on mod.io and PM to sign it, it shouldn't be an issue! As said above, checking maps is really easy and quick to do, even if there are a lot of them.

    I just want to include a screenshot of each map, then I will upload. It's hard to choose among maps if you don't have at least a screenshot of it.

×
×
  • Create New...