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Posts posted by coworotel
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Wow great!! I'll add it!
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Maybe you could implement some kind of tax system, where part of the produce of the farmers would be taken by the government (player). That would be cool also because the player could maybe put lower or higher taxes, which would influence in the population happiness (I guess). But I don't know how these tax systems worked in the past... especially with things like bread etc (I don't think the government would take a number of breads from the baker... probably just part of his income? Not sure...)
By the way, very nice mod! Looking forward to play it!
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Funny he used a very old version...
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19 minutes ago, elexis said:
Map quality is determined by both gameplay and aesthetics, so if we want to sort out the ugly and the weird, we should find a good wording for that.
What about "realistic" for maps that are not "weird" (like gear or snowlflake)?
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2 hours ago, elexis said:
Filters could also become checkboxes. ([x] Ugly, [x] Land, [X] Naval [x] Scripted [x] Demo)
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On 4/9/2019 at 3:27 AM, Trinketos said:
Some time ago I made a turkey for my mod, I do not know if they also use it in terra magna for the zapotecs
That AoE2 turkey sound is imprinted in my mind...
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In 10 months of it's publication in mod.io, Delenda Est reaches now 10 thousand downloads... An average of a thousand downloads per month. Congratulations to all involved!
PS: community maps mod also available now in mod.io.
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1 hour ago, Sundiata said:
Actually, the phrase was popularized by Samora Machel, a socialist leader, who defeated the Portuguese in the Mozambican war of independence (ended 1975). He meant to say that after the war was "won", the fight continues:
Your posts are always full of knowledge.
1 hour ago, Sundiata said:My personal knowledge of Portuguese is limited to such lovely words as "caralho!" and "Foda-se!"
lol that's already 50% of what you need in daily life...
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On 3/17/2019 at 9:52 AM, Sundiata said:
A Luta Continua!
A wild Portuguese appears
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A desert map for four players, very little wood, lots of minerals.
Files:
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Hello 0 A.D. fellows.
I'm proud to present my first polished map: Four Cities Meet (4). It is a map for 4 players, very assymetric gameplay, but I tried to keep it balanced. There is enough trees and animals, but not a lot of stone and even less metal, so there will be struggle for these resources. Player 1 and player 3 start in a large plain, which has a nice mountain where you can build defensive structures. The entrance of the mountain favours player 3. Player 4 starts at an elevated plateau, surrounded by a dense forest, while player 2 is very well protected by hills and a small stream. A pond in the middle of the map prevents a total war in the center: the players will have to fight in the flanks.
Some screenshots:
If you try it, let me know what you think.
Have fun!
Download:
[It is part of the community maps mod (you get the whole mod on Github or just the map files for this map). The mod is already submitted to mod.io for approval, but that version still does not include this map.]
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21 minutes ago, elexis said:
One doesn't really know which playerslot will determine which playerposition, whether removing the 2nd or 4th slot would turn out to be a good idea.
In skirmish maps and scenarios the mapmaker can give a name to players, so if there are names like "Guy in the mountain", "Guy in the river" etc. it would be easily identifiable. And also if the host know the map, which happens when you play a skirmish map many times.
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9 minutes ago, elexis said:
So perhaps the map should be able to specify whether it allows nuking playerslots or not. That could be rephrased as a playernumber dropdown.
If we use the "unassigned" instead of a player number dropdown we can choose which players to remove.
9 minutes ago, elexis said:Consider someone would create a map that comes with large prebuilt cities. If the civ replacement (SkirmishReplacer) would delete all buildings, it might not just nuke the 8 starting units and starting CC, but possibly half of the map.
Shouldn't these maps should be scenarios? I think it is a clearer distinction between the concept of scenario and skirmish if we consider skirmish = non-randomly-generated random map.
In any case, what is the current purpose of "unassigned"? Does seem very useful to have a civ. there without a player or AI controlling it...
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32 minutes ago, Sundiata said:
But It should be back now... Works again for me at least.
Just came back for me as well. Some hours ago was not working
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I thought that was more for scenarios... For example, now I am working on a 4 player map, and it would be nice if it was possible to make 4 players matches on it, but also 1v1 matches between player 1 and 2, and 3 and 4 (the ones on opposite sides). I have the option of duplicating the map: one for 4 players, one for p1 vs p2, and one for p3 vs p4.
I thought the purpose of skirmishes was similar to random maps, but without being randomly generated (which has many advantages: it's easier to make for non-programmers, it is usually more carefully crafted, etc.).
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Are you guys also having problems to filter youtube search by "recent upload"?
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Hello,
Now it is possible, in skirmish maps, to choose "unassigned" for a player, and the player will just stand there doing nothing. Why not have an option to disable a player in skirmish maps, so they can be used more times? (For example, if I make a skirmish map for 8 players, they could just "disable" some players and make a 2v2 match etc.) In that case, any entity with that player number would not be generated. Is this a good idea?
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For the German speakers:
I think they are making some kind of analysis, but I don't understand a word
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42 minutes ago, Sundiata said:
Add Kuba's multithreading
Is that already implemented?
Edit: ops... @stanislas69 already answered.
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Beautiful and amazing work!
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Nice:
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I am the copyright holder of original works I post in the Wildfire Games 0 A.D. Art Development forum. I hereby release all original works I uploaded to this forum in the past, and those I will upload in the future, under the Creative Commons Attribution-Share Alike 3.0 Unported license.
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3 hours ago, Itms said:
As a potential user, may I suggest that the mod comes with a pinch of GUI code, adding a map filter for the new maps? (So that the game setup drop-down shows "Default", "Community Maps Pack", "Naval Maps", "Demo Maps" etc).
That is implemented!
3 hours ago, Itms said:Hello, if you folks create a mod, put it on mod.io and PM to sign it, it shouldn't be an issue! As said above, checking maps is really easy and quick to do, even if there are a lot of them.
I just want to include a screenshot of each map, then I will upload. It's hard to choose among maps if you don't have at least a screenshot of it.
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6 hours ago, Alexandermb said:
Offtopic: You just gave me an idea with this.
Nuclear templar guerrilla mod?
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Trying to improve PETRA Bot
in Game Modification
Posted
I've tried, this works fine.