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Posts posted by coworotel
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1 hour ago, Sundiata said:
Seems to have been quite an interesting exhibition...
It was indeed. I was surprised by the level of sophistication of the Kushite culture. Very detailed work in gold, and they even had some board game - called "senet" - that looks like chess (one of the pictures above).
1 hour ago, Sundiata said:Also, I didn't realize you were a Dutch-speaker (or did I forget?)
I'm not haha. I'm just visiting the country for some time, my understanding of Dutch is extremely basic.
1 hour ago, Sundiata said:About all the shabti's, it's interesting... They put record breaking numbers of them in their tombs (thousands). Far more than the Egyptians ever used.
New Kingdom Egypt didn't really "withdraw" from Kush, but lost control over it during the rule of Ramesses XI (11th century BC), beginning as early as the actions of Pinehesy, a former Viceroy of Kush, and his war against the high priest of Amun in Thebes. He took Thebes for a short while but was eventually chased from Thebes. He continued to rule independently from Kush. The new Egyptian high priest of Amun (Piankh) led a military expedition South, but the exact, purpose and outcome of this expedition is not clear. What is clear is that Egypt never again ruled Kush. It seems straightforward to me that the secession of Kush (half of the New Kingdom) even prior to Ramesses XI's death, dealt a lethal blow to the New Kingdom, and the political intrigues of the Theban Priesthood put the final nail in the coffin of Egypt itself as a unified country.
Also, although the exact circumstances of the end of Meroitic Kush aren't known in detail, we do know what happened in general terms.. It's not completely "shrouded in mystery". First they were gradually overrun by the Noba (Nubian speakers), and then The Aksumite King Ezana bragged in his victory stele about destroying the Kushites and the Noba in the 330's AD. Aksumite inscriptions dating to this time have even been found in Meroë itself. As well as a temporary Aksumite throne. Also, consider the fact that Meroë was actually utterly destroyed at this time. (post-)Meroitic culture sputtered on for another century or so at places like El Hobagi, but they were clearly impoverished, and may have even been Aksumite vassals for a while. What was left of their power was quickly absorbed by, Nobatia, the Blemmye, Makuria and Alodia, who all inherited aspects of the Meroitic state. By the 6th century Sudan started Christianizing and what was left of the pharaonic traditions gradually disappeared.
Just by curiosity, are you a historian? You seem to have an extensive knowledge of their history.
My motivation with these pictures was to provide some extra material for the game, I remembered your posts when planning the Kushites and thought that maybe the museum stuff might not be easily accessible (not sure). Some useful examples that I think could be easily applied to some units/buildings: the ceiling picture (with the blue flowers), the blue lion, the archer quiver. The small amulets could be props for soldiers/civilians and the shabtis for buildings (maybe). But I'm not a specialist so correct me if I'm wrong.
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I recently visited the Drents Museum in the Netherlands, they have an exposition called "Nubia: Land of the Black Pharaos", and decided to take pictures of some of the artifacts with their descriptions (unfortunately in Dutch), and the history texts (in English). I also recorded some music they played in the introduction video (which I guess is some generic Egyptian music). Not sure if this is useful for the community, but just in case... And it was pretty cool to see some of the references of the game in such exposition, like "Gebel Barkal".
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On 1/1/2019 at 8:09 AM, The Undying Nephalim said:
Zip download for those that can't use exes: https://www.dropbox.com/s/wmfo1xj5t0xc4jl/Hyrule.zip?dl=0
The link is broken for me. Does anyone have this zip?
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@Alexandermb May the gods of FOSS bless you! Great work!
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One suggestion:
Right now I see we have a good number of nice mods, and they were downloaded many times, but it is still very hard to find people for a multiplayer match using mods. Anytime you look, there is at most 1 game using mod (I mean a major gameplay mod). It would be interesting if there was some way to:
- see which mod the players in the lobby were using;
- filter games by mod.
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On 1/8/2019 at 4:11 AM, MythyCool said:
1.) Imperial Rome
2.) Byzantine Empire
3.) Holy Roman Empire
3.) Medieval Briton
4.) Medieval France
5.) Mongol Empire
6.) Norse
7.) Aztec Empire
8.) Ancient Chinese
9.) Ancient Japanese
10.) Samurai Era Japanese
11.) Templar
12.) Caliphate of Cordoba
13.) Egyptian Empire
14.) Spanish Empire
15.) Zulu Empire 1 appears in Delenda Est. 2 and 6 in Millennium A.D. 8 in Terra Magna. As far as I know you can combine Millennium A.D. and Terra Magna to get all their extra civs, but Delenda Est does not mix with them (and also change the base civs).
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Just now, Imperator Ferrum Princeps I said:
hheck yess, what mod is that
I'm not sure if it is a mod yet. @LordGood is working on it, I think.
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1 hour ago, sarcoma said:
Why doesn't the game just use the fonts installed in the system?
Probably because different systems come with different fonts installed (and the users can change them), so the game packs the fonts to look the same in all systems (I guess).
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1 hour ago, tatsu said:
I'd also love to code some AI.
I'm also interested on that, and I have noticed that there are some other people too. My plan is to start to study Petra and slowly write some kind of AI how-to for 0 A.D. I haven't gone too far yet though.
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59 minutes ago, borg- said:
I am working on a mod
@borg- is it a secret or can you tell us what is this mod about?
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On 10/19/2018 at 8:38 PM, Imperator Ferrum Princeps I said:
Yeah a modern era, maybe ww2 or ww1, maybe even Napoleonic wars mod would be cool.
Check this out:
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@DarcReaver It seems that the game is already in such an advanced stage that changing completely all the mechanics like you suggested would be more like creating a fork of the game. Not saying that it cannot be done, but you know. 0 A.D. started as a mod of AoE and has evolved for years to be an AoE-like game. This revolutionary change in the gameplay seems more like an entirely new project than just a couple of new alphas. It's like if when Microsoft was with AoE2 95% implemented somebody suggested "hey, let's make this 3D turn-based with formations" or something.
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15 hours ago, DarcReaver said:
Copying from AoE and calling it a day won't do much nowadays, with AoE II and AoM HD and their Definitive Editions + AoE IV in the makings.
Tbh, the only reason to play 0 ad is for Wowgetoffyourcellphone's delenda est mod, which improves 0 ad to the maximum it can be at the current state.
Well, except that 0 A.D. is a FOSS game, while AoE is not. I don't think the role of an open source project is to compete for market share with commercial games. The fact that the game is FOSS is what makes all the difference, and in that respect there's no better alternative at the moment as far as I know.
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Hi @rain_ironwolf, I would like to say thanks for all the videos recently, your channel has been really productive! It's very nice for the community.
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@dmzerocold Thanks man! I hope you can do these translations, the game is sooo much better with the original languages... The Romans which are the only ones not speaking Greek at the moment have a whole different feeling than the other factions just because they speak Latin and sound more legitimate than, say, the Iberians speaking Greek.
Edit: Oh, Here you are talking about the text, not the voices... I confused it with your other thread about voices...
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9 hours ago, Feldfeld said:
Change your combination of mods (eg back to vanilla 0AD) then enable back hyrule, or disable persist map setting in option, I think this problem happens when we try to set random map scripts (which i don't think are playable)
Spot on! Problem solved!
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10 hours ago, rain_ironwolf said:
Try going into your settings and disabling Prefer GLSL and Post Processing
Didn't work... The error is in the map selection screen
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On 12/27/2016 at 8:23 AM, sarcoma said:
I tried to apply reinforcement learning (Q-learning specifically) to Petra but failed miserably.
I took a look at Petra and I don't think it would be easy to apply ML to it. It would be easier to redesign a simpler AI with input info, a decision module (where the ML acts) and an output. Petra was not designed with ML in mind so all the game logic is embedded there already.
Anyway, very nice to hear that somebody is trying to apply ML to 0 A.D., it is certainly the best way to go.
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On 12/31/2016 at 7:25 AM, sarcoma said:
They use the pixels from the game window as state. I see a problem here since that window would show only partial information of the game state.
Then the apply RL and output keyboard or mouse commands. Actions in the game seem a little more complicated: Send workers to build something somewhere, maybe out of sight, for example. It doesn't look as simple as some games: Arrow up, etc.
I think partial information of the game state is an advantage in fact. That is the information human players have: you have the info you see at the screen. We also use our memory to remember previous things we saw at the screen... I don't know if that is considered in their algorithm, but should be.
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haha is your browser translating my text to spanish? because I'm typing in English...
Anyway, thanks!
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@rain_ironwolf wow! nice!
I haven't found your videos before because I always search by 0 a.d., maybe if you put "0 A.D." in the title of your videos it will show up more in the search? I will watch all of them
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Suggestions for 0 A.D.
in Gameplay Discussion
Posted
Kind of a random suggestion: make the corpses a bit "faded" in color, so it will be easier to identify live troops when they are fighting in a field full of dead bodies.