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DarcReaver last won the day on October 11 2017

DarcReaver had the most liked content!

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About DarcReaver

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  • Birthday 05/18/1988

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    Modding, gameplay development, sound editing

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  1. Town bell (alert) improvements

    the issue with settings is that people will treat the standard rules as "basic" game, so this won't help for competitive multiplayer I fear. Unless you make a "tourney" mode or "competitive mode" that automatically sets up certain rules. In theory this might work - a "fun game" mode where you can play whatever you want (unranked) and a competitive game where you set up certain rules.
  2. Well his arguments are pretty retarded. It's the typical eyesight of people who don't want to loose an advantage. If a game requires you to destroy/rebuild walls and you mastered this "feature" you don't want it gone. Because it's something other people cannot do aswell as you can. The issue with this is that this type of person does not differentiate between "good" and "bad" Actions and APM. You can get 300+ APM by just spamming right clicks. That doesn't make you a good player. Same - building and destroying walls does not define a good player. The point about "random maps": I think he is pretty spot on on this point. This is what makes AoE games different from other RTS. It's a good feature. But his view on "it's good luck/bad luck" like poker is bad. There should be some basic balance in the map layout. If it isn't, the game is not fun. No matter if 1v1 or 4v4. The easiest way to get rid of these people is to get someone who is a better player than they are, and then abuse them for dozens of games with the @#$% they say that should stay in the game. To the point they're so pissed off that they quit or admit that they were wrong. Indeed. Useless, tedious micro is cancer. Nobody needs units that are too retarded to move properly, or to destroy walls to get units through a wall. True, those purists are cancer for games. If you follow their opinion you'll alienate 99% of the community. This is probably someone who never played some other game and didn't evolve further at all. It's the same type of people who only play the most basic, unpatched version of a game, because they think that balance changes are unnecessary, because "it makes the game more hard" ... Which is retarded. AOE 1 Rise of Rome is Chariot archer spam in 99% of the time with assyrians. If MS/FE had put in the vanilla game stats I'm 100% sure the community would be even more dead than the one from Dawn of War 3 or Age of Mythology. AoE DE at least has some nice tool rushing options, and it's possible to use other civs than just Assyrians. I have decent sucess with Greeks and Sumerians in 1v1 for example. Considering that on the 1st day of "open beta" in AoE there were like 40 rooms open at the same time. The 2nd day there only were like 15 open. This shows that many people try it out but obviously they dislike somehting about the game - maybe the balance, maybe the gameplay, and maybe the controls. A lot of people expect certain "quality of life" changes to a modern game.
  3. Town bell (alert) improvements

    Sure, nothing wrong with that. @Lion.Kanzen like this, yes. like I said multiple times, noone needs another Age game with AoE DE, AoE 2 HD, AoE 2 DE on the way.
  4. Town bell (alert) improvements

    Yes. The town bell in AoE 2 is in because the game's economy units are very important to keep alive. Villagers are slow moving and resource gathering is slow and it's hard to boom. Loosing a couple of villagers can be gg at any time. In AoE I you have easier time to expand the economy, especially from bronze onwards because TCs are easy to build and wheel villagers work very fast. Also it's easy to redeploy villagers because of their speed. Since it's much easier to boom in 0 AD (faster villager creation, villagers from houses etc.) and loosing vills does not matter that much I sort of question why the game has an easy mode defense mechanism.
  5. Town bell (alert) improvements

    Nah don't get me wrong. I know that 0 ad has stuff ingame that is not part of AoE, but once again - we had multiple discussions in the past about the overall gameplay, and that copying stuff from another game without having a "clue" about its impact is bad. And town bell mechanics, among others, should be made part of a discussion if it's necessary.
  6. Town bell (alert) improvements

    Yes. this is the argument for almost everything gameplay related. Might be worth a shot to question why something is necessary instead of copying...
  7. Town bell (alert) improvements

    After playing quite some games in AoE I I sort of question why the town bell is in the game at all anyways. Just makes the game more campy..
  8. Melee will still try to walk around other units if you right click on a certain enemy, but a-move is possible now aswell, so it's better. It's still much better than AoE II HD again. The balance changes seem to be influenced by Upatch, but they go a bit farther.
  9. Yes, combat system is the same, but they seem to have changed attackspeeds to match animations. Units have movement type tags ("fast", "slow") and same with their attackspeeds. Chariot Archer rush is fixed, because they reworked civ bonuses. Assyrian archers no longer fire 40% fastert. Now they shoot 25% faster and villagers move 10% faster instead of like 40%. So the main faction that spammed Chariot Archers is no longer OP. Choson swordsmen line gets cumulative hitpoint bonuses (like +15/20/35 or smth) for short/broad/long swords instead of +80 HP for Legions only. Greek get cheaper hoplites and higher speed on them etc. About animations: yes they're the same still. Why would you need dedicated servers for an RTS?
  10. The effects look cartoonish, but it's not too bad. But I think those are placeholders. Overall it "feels" good - it's fun to play, looks nice, has very fluid gameplay and less 1 type of Ășnit spam compared to normal aoe (Which is chariot archer spam 99% of the time). I'm sure I'll stick to it for quite a while, got me hooked. Which hasn't happened with RTS in a long time. Also I like that most people play it on "fast" instead of "very fast", so it's a nice mixture of micro and macro. Plus it's less campy than AoE II, since you can't protect your villagers so easily. This makes the game more like Starcraft/Warcraft, which is pretty cool. Putting pressure on the enemy, re-establish the base, and loosing vills isn't so bad in AoE because you get more resources overall. Stability is pretty excellent, much MUCH better than Steam AoE II, actually I didnt expect that, esp. since it's only a beta. Even with yellow connections.
  11. Already have access to the beta. It's pretty awesome and runs very smooth, especially compared to the steam version of AoE II and AoM. Some neat improvements in farming (they're like in AoE 2 now) and overall pretty clean visuals. Also, balance fixes to Assyrians, Chosons, Greeks and other factions.
  12. Skirmish Map - Roman Road (4)

    Actually a very interesting map layout. Me likes.
  13. bad looser

    Where's the train?
  14. Suggestions for 0 A.D.

    this topic in a nutshell: Independant of that I'd like to add that the combat system is lacking. There should be more damage types/armourtypes available to create more differences between unit types. This could also be achieved by using armour/penetration values.