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Posts posted by coworotel
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23 minutes ago, ethanray94 said:
this one is on the community maps?
Yes, with the name "Mappa Europea III Secolo a.C." (which is the name given by @imperium inside the xml file). Map type "scenario".
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On 7/22/2019 at 7:34 PM, ethanray94 said:
how do i download this and play this map?
You can install the mod community maps (via Settings > Mod Selection).
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9 minutes ago, Adeimantos said:
I wish we could make one version the standard one so I could build mods without worrying that they may be obsolete in a few months.
A24 probably is going to take a while to appear (as mentioned in this thread), and even if it is released the breaking changes in the mods probably won't be so huge.
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7 hours ago, wowgetoffyourcellphone said:
Seems that Alpha 24 is going to look much better than A23.
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12 hours ago, wowgetoffyourcellphone said:
It's very nice to see a new voice set. They feel much more Persian now.
And cool new buildings! Any chance it is included in vanilla?
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On 6/18/2019 at 9:01 PM, Trinketos said:
But playing with the small tree mod is bad and dirty
I approve this + grid. Makes it look more like chess
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I don't know if you guys heard of this project called openage, but it is interesting to see that in their desired feature list there are many things that are in 0 A.D. and some that are planned for it.
https://github.com/SFTtech/openage/blob/master/doc/ideas/fr_technical_overview.md
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Looks nice! @MarcusAureliu#s do you want it included in the next version of the Community Maps mod?
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Another guy running 0 A.D. in Raspberry Pi. It seems that tiny maps with not too many resources could run smoothly. Maybe we could even make a mod for less powerful computers.
9 hours ago, soloooy0 said:i need tower mod !!!!
hf
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On 6/10/2019 at 10:03 PM, Lion.Kanzen said:
can be uploaded to mod.io?
Done!
For the next version: Slow Tower, maybe Mines if I manage to implement.
I made it a separate mod, so now I will have the freedom to mess up with all units, etc. That will help to try to fix the lag with the big waves (+100 as borg said is lagging and crashing the game).
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2 hours ago, wowgetoffyourcellphone said:
I'd like to give to the Persians a small special building called "Yakhchāl" or "Ice House" in English.
QuoteA yakhchāl is an ancient type of evaporative cooler. Above ground, the structure had a domed shape, but has a subterranean storage space; it was often used to store ice, but sometimes was used to store food as well. The subterranean space coupled with the thick heat-resistant construction material insulated the storage space year round. These structures were mainly built and used in Persia. Many that were built hundreds of years ago remain standing.
Are you saying this is the first fridge in history?
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On 6/10/2019 at 10:59 PM, Lopess said:
Hi, congratulations for the initiative. One idea that passed me would be a "survival" type mode in which a growing sequence of enemy hordes would besiege your city in the center. Your city with a good food and wood reserve but more valuable resources were found in areas of difficult defense.
Nice, I will make a map on this style.
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15 hours ago, borg- said:
From wave 100, it is impossible to play, in wave 118 the game crashing.
I think I could have gone up to wave 200. The units died easily at this stage, and I still had 35 towers to up.
My suggestion for this would be to increase the units' status and decrease the quantity. This should help in balancing and lag.
Your mod is very fun, congratulations!!!
Thanks!
Yes I thought about this, would be great if I changed the unit stats. I wanted also to change the loot for the units, but I thought having the original units could be interesting to see how much fire they can handle.
I really wish there was a scale option in the template of actors to resize the models. In Warcraft III editor you had this option, usually these op units used graphics of standard units but scaled up like 1.5x.
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7 hours ago, vladislavbelov said:
Cool! I think it'd interesting to add a slowing towers and ground mines.
Yes, slowing towers would be really great, but I'm not sure how to implement that (if it is possible). The same for the mines
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1 hour ago, Feldfeld said:
At 100th and counting
I found a bug in the script, it was skipping the hardest waves
I'll post an update soon.
Edit: updated the files on the original post.
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Wow that's impressive! haha
My best was 37th I think lol
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9 hours ago, nani said:
Make *.pyromod too please
2 minutes ago, Stan` said:Yeah, should be fine. Not much to be packaged with maps.
Thanks! Added to original post.
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Maybe you will be interested in these posts:
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in Help & Feedback
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Have you tried nomad mode? It's basically that but you have to walk to where you want to build your base.