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Imperator Ferrum Princeps I

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Imperator Ferrum Princeps I last won the day on September 20

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About Imperator Ferrum Princeps I

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    theunitedempireofferrum.weebly.com

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  1. Imperator Ferrum Princeps I

    New mod comming

    I occasionally got error messages but they were more from garrisoning and formations I think
  2. Imperator Ferrum Princeps I

    New mod comming

    When will the fix for non garrisonable structures getting garrison slots so you can capture them likely be added?
  3. Imperator Ferrum Princeps I

    new unit : musicians

    This would go good in this mod:
  4. Imperator Ferrum Princeps I

    New mod comming

    How do you garrison units? The traditional way does not work but the AI seems to be able to garrison units. @Angen Edit: oh, right clicking works when you hold down control, but is wonky, is there a way to add more straightforward garrisoning? EDIT2: Some enemy/neutral structures are impossible to garrison your soldiers in, thus being impossible to capture (eg: houses, docks, defense towers, etc)
  5. Imperator Ferrum Princeps I

    New mod comming

    interestinglog.html
  6. Imperator Ferrum Princeps I

    New mod comming

    Where would the log files be?
  7. Imperator Ferrum Princeps I

    New mod comming

    What makes me say it is buggy:
  8. Imperator Ferrum Princeps I

    New mod comming

    How did they re-enable it?
  9. Imperator Ferrum Princeps I

    New mod comming

    The mod is veeery buggy right now but it has A LOT of potential. I will try to help you develop it by reviving my modding team: https://discord.gg/HDDHqM3 You even got the units to be able to run by double right clicking! Not even delenda est has that!
  10. Imperator Ferrum Princeps I

    Ranged Units

    I would at least like to see a hyper realism mod that adds these total wars style mechanics in, along with friendly fire and morale.
  11. Imperator Ferrum Princeps I

    Is there any nerf planned for gauls and britons?

    Maybe make it to where different factions can have stronger or weaker individual units then others, so the gauls and Britons have more numerous but weaker units. As right now literally almost every unit of the same class has the exact same stats, regardless of faction (roman units should be better then undisciplined barbarians in light armor).
  12. Imperator Ferrum Princeps I

    Combat modifiers

    there is a mod for that btw, the formation-fighting-mod
  13. Imperator Ferrum Princeps I

    ===[TASK]=== 0 A.D Ships Update.

    maybe a rowing crew onboard? It always looks weird when ships row themselves in 0AD.
  14. Imperator Ferrum Princeps I

    how to get dae files from pmd files?

    Thank you, that worked perfectly
  15. Imperator Ferrum Princeps I

    how to get dae files from pmd files?

    how would I download the mesh file directly?
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