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borg- last won the day on June 6
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About borg-

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First Name
Estevan
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Borges Martins
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Brazil
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borg-
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Every old version you play, you say the same thing. In 15 minutes, you'll announce that you're taking back everything you said before
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Why some Civs has their heroes at Fortress?
borg- replied to guerringuerrin's topic in Gameplay Discussion
The great Celtic towers served as accommodation for kings, for example. -
Why some Civs has their heroes at Fortress?
borg- replied to guerringuerrin's topic in Gameplay Discussion
Some for historical reasons, such as the case of the Britons -
0 A.D grand crossword puzzle !
borg- replied to MarcusAureliu#s's topic in Introductions & Off-Topic Discussion
I'm curious about my second account -
In a rush situation or playing on the border, 10 soldiers before upgrading wood and farm. In a situation where you're certain you won't receive a rush, upgrade wood before the barracks, then a barracks and farm upgrade. Of course it's very situational, but in general this is how I do it.
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Obviously, this makes you a better player because it masks your flaws. Being better or worse than another player requires several evaluation points, and one of them is the ability to manage everything that happens on screen, especially in an RTS game. If you use a script that does these things for you, it's obviously an advantage and shouldn't even be discussed. Your analogy exemplifies exactly what I said. A manual car may not be faster than an automatic, but there's a chance of shifting into the wrong gear and breaking gears in a manual car, which isn't possible in an automatic. That's exactly what you do when you use scripts to mask your mistakes.
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Motivate and help the new players to get better and stay in 0ad
borg- replied to Akentas's topic in Gameplay Discussion
Are they discouraged because they can't play alongside the best, or because they can't play at the same level as the best? In any case, a basic introduction to the game's concepts would be enough. From there, it depends entirely on how dedicated they are to the game. You only learn by playing and losing, so I don't think donating a few points makes a difference here. I think the biggest motivation is actually enjoying the game. From another perspective, I don't really have any challenges, other than Valirhant and Vinme, so that could be discouraging, but I really enjoy the game, I enjoy the community, and that's enough to keep me excited. -
I think palisades should be much cheaper and faster to build, but much weaker. I'm developing this in my mod.
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Training Times (Or Why the Fastest Click Wins)
borg- replied to Thorfinn the Shallow Minded's topic in General Discussion
What are you talking about, this is the slowest rts I've ever played in my life, and I've played a lot. 0 a.d you can easily beat anyone with an average apm of 60. -
A27 is infinitely superior to alphas like 23. The game could be called alpha 23 celtics. If I'm not mistaken, out of every 8 players, 6 were Celts and 2 were Ptols. Slinger + Ram spam. Whoever got to era 3 first won. We've been working hard since then, the game isn't perfect now, it still needs a lot of work, but it doesn't compare in terms of gameplay/balance.
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Roman counter to Selucid elite cavarly?
borg- replied to Casaul player's topic in Gameplay Discussion
I'm making a balance mod and I will add them. -
Release Preparation of A27.1
borg- replied to Itms's topic in Game Development & Technical Discussion
Congratulations development team for their commitment and dedication. -
Two pro games borg- vs valihrant.rar
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Champions should not be trained in stables or barracks. Champions should have the status equal to a fourth level, above elite, but cost less than the current cost.
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Adriano0ad started following borg-
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The champion is strong and should remain that way, especially the cavalry. The real problem is how fast you can train this cavalry once you get p3. I mean, you don't see complaints from Han players abusing cavalry. If I'm in Athens, I'll hardly be able to create champion soldiers as fast as Gauls, because I need to build gyms. The real problem is in trainable champions in the barracks and stables, we need to put them in appropriate places, for that, we need new contraction models I think.