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Imarok

WFG Programming Team
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Everything posted by Imarok

  1. I don't think so. I think as long they do not sell it they might be lucky.
  2. This might help you: https://trac.wildfiregames.com/wiki/Modding_Guide (In short: create a zip containing a mod.json and your map under the path it should be placed)
  3. You could create a mod with this map, that mades it easier to install...
  4. Already seen that? https://trac.wildfiregames.com/wiki/HotKeys#CustomHotKeys
  5. Tried changing it to something else?
  6. Do you know, that you can just create an account on transifex and fix it? Else I guess the Spanish translators help you...
  7. Normally LAN works without problems. One thing you could do is uploading the mainlog ( https://trac.wildfiregames.com/wiki/GameDataPaths ) of both PCs after they tried to connect. Else maybe @elexis has more ideas...
  8. But with the "light lines" on the top it does not look flat.
  9. Strange. Just to be sure: you joined via IP right? Tried using a router/switch/hub in between? If that doesn't help, I am clueless... (If you have some experience with network, maybe monitoring the traffic on both sides helps...)
  10. Are both pcs in the same LAN? Are you connected directly without router? What is the output of the "ip a"? What is the IP you tried joining at?
  11. Don't resurrecting heroes is an interesting idea. I like it
  12. Afaik you can allow hero garrison in gamesetup by setting a checkbox in gamesetup. Wrt spies: Do we already allow spying heroes?
  13. All replays are saved automatically.
  14. What about redoing the territory borders like it's proposed in So a clean long smooth alpha transition towards the inside of the territory. (This imho looks nicer and also has the advantage, that the player can easily distinguish inside and outside of the territory) (The art files are binaries/data/mods/public/art/textures/misc/territory_border.png and binaries/data/mods/public/art/textures/misc/territory_border_mask.png. The size can be changed in binaries/data/mods/public/simulation/data/territorymanager.xml.)
  15. The bug goes even farther: it always researches the first tech, no matter which one you select. (I wonder that nobody noticed that xD)
  16. Will look into that. (Ping me here, if there is nothing new regarding that in the next days)
  17. Sure, but maybe rays from straight above are enough...
  18. Just make a god ray actor/entity with particles (assuming that would be easy) and let the trigger spawn it?
  19. Shouldn't there also be some player color? And for the remaining color: that could be the different ranks.
  20. But but, you didn't wanted my paste fixing the mod parse thingy...
  21. Is the mace workshop model still missing? (Just asking, cause it is currently the only workshop A23 would need ;))
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