Imarok
WFG Programming Team-
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Everything posted by Imarok
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I quite like 0AD - heres few of my thoughts
Imarok replied to thankforpie's topic in General Discussion
You can write quite long comments in this forum. (Ask @Sundiata ;)) -
Yes, monthly progress reports would be nice, but then we'd need someone that writes them. And if that would be one of our developers, we'd less development power. Wrt naming the rerelease A24 or A23b: Until now all releases have been incompatible to each other. The rerelease however will be compatible with A23 (in general), so it would be counterintuitive and counterproductive to call it A24.
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The problem is, that we have only three distinct wall lengths. To allow arbitrary lengthy walls get built, without letting units through, we have to allow overlapping walls.
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That works? I didn't knew that xD
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Things got more balanced. Previous alphas there were some definitely unbalanced parts. Those were ruled out. A23 seems to have a lack of clearly op things. (Besides a mass of catas and bolts maybe)
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Single Player Markets and Territory Expansion Questions
Imarok replied to Athelia's topic in Gameplay Discussion
Some civs can only build one CC (Town center) but they can build military settlements instead. -
For sure there is one issue: If a player always plays against bad players and does that often he can get a very high rating. So our system favours players that play often and always against weaker players. The only solution I see would be some kind of matchmaking, where wfg picks a random opponent for you and you are forced to play that game. But that seems difficult to realize.
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The next time it crashes, please post the mainlog before you start the game again. (Each start of 0ad overrides the old mainlogs)
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That would also be nice for the cart embassies. Currently they have an entitylimit of 3 (or such), but the original idea was to allow only two types built.
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Known bug, should be fixed for the rerelease. Try playing smaller maps or with less players until then.
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I made a patch fixing that: D1481
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Two or three questions i cant find answers for.
Imarok replied to thankforpie's topic in General Discussion
1. Not possible. 2. If garrisoned, the tower shoots always, also while moving.- 1 reply
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Yep, you share the same public IP. Registration of accounts by the same public IP is limited to one per hour, so either wait that hour or just play a local match. The account is only needed for the lobby.
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Please help us create an FAQ for the web site
Imarok replied to feneur's topic in Introductions & Off-Topic Discussion
Steam will always be an enhancement on how the game will be distributed. It will never be the only source... Then just add it. It's a wiki, so everyone can change it. -
Please help us create an FAQ for the web site
Imarok replied to feneur's topic in Introductions & Off-Topic Discussion
I created a page on our wiki: https://trac.wildfiregames.com/wiki/FAQ Feel free to improve, update and extend it. -
This could as well be implemented as some kind of meta-mod, that has all the other civ-mods (aristeia, millennium, etc.) as dependency.
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It's good as a reserve, but iirc we consumed more money than we got in the last months.
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Yes, you need a trac account.
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Using an antivirus scanner like GData?
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As stated in my edit (I know, not that obvious place), I created a page for you, as I know this process isn't that straight forward.
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I'd say a Wiki Page is always good. And I'd rather do it know that later, as you always can change it later, but will not be forgotten. Edit: I just created a page for you @Samulis I'd would be great if you could populate the page: https://trac.wildfiregames.com/wiki/SoundNamingConventions