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Imarok
WFG Programming Team-
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Everything posted by Imarok
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Aren't we always doing it that way? Collecting suggestions should be started as early as possible, as this means more suggestions.
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As you already built with sudo some time ago, we need to rule out the possibility you did it again
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No, I just meant the command line output.
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undefined discussion subject
Imarok replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
If that is supported by conventional sources, we maybe should redesign Sparta? -
What I intended with my W-questions: You should always post a error log/compile log and state at which point it is failing and which commands you used for building. Else it is very difficult to help you.
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Not used to the animation business, but shouldn't that be added to the main game? (If so, please upload a patch on Phabricator)
- 4 replies
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- unitvisualbehavior
- mod
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Afaik all that is NOT needed if you have installed libsodium only manually and don't have any other version around.
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When using rams or catapults, CCs or walls are no problem.
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Is compiling still not working for you? If so remember to always state: What are you trying to do? What have you done? What works? In what way and how does it work not?
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Empires Apart. ==Freemium==
Imarok replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Just do so (But I would leave out the part with fame, as that is maybe not totally true)- 209 replies
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- rts
- microtransactions
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I want to make a Random Map. Total Noob.
Imarok replied to Centurion's topic in Scenario Design/Map making
Welcome at our forums, but please don't warm up years old threads... -
I guess adding some code in unitai (maybe also in attack component) Command helper and the Session gui, so probably not that hard... (Disclaimer: I have not much experience with simulation)
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It's not, that the team doesn't want any change, but there is nobody doing big gameplay changes and there are 100 different opinions how it should be done
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No, that is the white Gaussian noise @ffffffff sometimes emits. I think you need to do make clean and cleanworkspace with sudo and after that updateworkspace and make without sudo. (Already heard 10,000 days? ;P)
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Definitely metadata.json in the replays
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Is your svn up to date? There was a bug that caused them to unpack/pack on their own not long ago, but that was fixed.
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He doesn't need any inlude paths, as compiling works now. @Palaiologos have you done update-workspace before? (Without sudo)
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Did it work?
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Yeah, that could do the same as my suggestion. (Assuming it does what it looks like...)
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Just remove/uninstall all libsodium you have on your machine, then install only the newest one manually.
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So now (after removing the system one) it works?
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So you habe installed libsodium manually? If so check if you still have the system libsodium package installed. (You should remove that)
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Would it be possible to use opengl 3.3 features only when the graphics card supports it? So that too old cards can still run the game, but won't profit from 3.3 features?
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Everyone can create tickets. Wrt category: just do it as you think. If it's wrong someone will correct it after you created the ticket.