Imarok
WFG Programming Team-
Posts
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Everything posted by Imarok
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That. Furthermore I'm working on a patch that lets you adjust the batch size in game by scrolling with the mouse wheel.
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ld errors when compiling current SVN branch
Imarok replied to Xavi92's topic in Game Development & Technical Discussion
Installed all dependencies? Maybe you missed wxwidgets? -
Here he says it's missing...
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That is a bug fixed for the upcoming A23 (#4696) Building a forth houses may be a workaround, so that the tutorial continues.
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@Alexandermb Maybe you want to do the missing seeding animation? As far as I can see, here are some WIP files, but I guess @stanislas69 could know more about this:
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Desired gameplay(planned) features for A23
Imarok replied to Lion.Kanzen's topic in Gameplay Discussion
To me it seemed not that easy the last time I looked at it ( > 1 year ago...). But feel free to surprise me -
Desired gameplay(planned) features for A23
Imarok replied to Lion.Kanzen's topic in Gameplay Discussion
Flaring is totally wanted and planned, but it needs someone coding it... (And that is not that easy...) -
Don't think so
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This is a selection filter so if you press I and select units by using the selection box, you will only select idle workers. For finding idle workers use \ or .
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He should just wait some hours
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Is the windows build broken?
Imarok replied to minohaka's topic in Game Development & Technical Discussion
There is a link to vs2013 download in the builddescription -
Btw I guess you should add the public mod as dependency in your mod.json.
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I guess those symbols are only forbidden in germany when they are used in a specific context
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I think detecting only leaving by just hosting on wfg servers will improve the situation much and won't cost us that much server power.
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Talking about that: https://trac.wildfiregames.com/ticket/4844?
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Not really, we could just offer "rated servers" which will be dedicated servers without simulation that are saving a replay of the game. With that we can detected when people lose connection and let the remainder win. If nobody leaves and both send the same report we accept that as valid. Only if the two reports differ, we need a way to check the replay (Manually or automatically... Depending on how often that occurs)
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Is the windows build broken?
Imarok replied to minohaka's topic in Game Development & Technical Discussion
But there hopefully will be 2015 support soon (only some months ;)) -
Opening internet tabs through the game breaks the game
Imarok replied to Kangran67's topic in Bug reports
Tried pressing Alt + Enter twice? Edit: Ah, sorry I meant Enter and not Tab -
Much better Though the head is probably too wide around the eyes. Compare: Also the belly of the horse should be flat and not that sharp.
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No, I guess we'd need to ask @Enrique
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When galopping the Front legs look strange. The left one is overstretched and bounces strangely. The right one should be stretched out more before reaching the ground. I have not read through the whole thread, but why aren't you using the wip animations from @Enrique?
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Is the windows build broken?
Imarok replied to minohaka's topic in Game Development & Technical Discussion
Seems fixed -
May it be the ally captured your storehouse?
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Desired gameplay(planned) features for A23
Imarok replied to Lion.Kanzen's topic in Gameplay Discussion
Not really, in what why shoukd nuking g_GameAttributes be host-agnostic?