Imarok
WFG Programming Team-
Posts
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Joined
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Last visited
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Days Won
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Everything posted by Imarok
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Any reason for not using the 0ad logo animation from the trailer?
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Ships Functioning as Naval Buildings
Imarok replied to WhiteTreePaladin's topic in Gameplay Discussion
We definitely need to improve ships. Implementing Boarding (Capturing) and ramming (melee) could help with that. Though one big problem is the size of ships: to have a real naval battle we either need very small ships or a huge sea... -
Yes. Here is the ticket: https://trac.wildfiregames.com/ticket/3858 And here some topic about that: I hope it will be fixed some day, but AI is totally not my field, so I can't speed that up :/
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Yep and it will be fixed in A23
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Have you played with AIs? Rejoining doesn't work for games with AI.
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That seems like a bug, I think sheeps shouldn't be visible in FOW
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Just install arcanist: https://trac.wildfiregames.com/wiki/Phabricator#UsingArcanist
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That would be really usefull for regicide.
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I guess you can also use our github mirror, If you don't want to get in touch with svn...
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Just write some js code. I think @Lion.Kanzen wanted to do something similar some time ago.
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Please enlighten us how you fixed it. Other users might run into the same issue and may benefit from your solution.
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Please help us create an FAQ for the web site
Imarok replied to feneur's topic in Introductions & Off-Topic Discussion
Any news regarding a FAQ page on our website? -
Ratings Disputes and Offence Reporting (Discussion)
Imarok replied to gator303's topic in General Discussion
Wfg hosting will come sometimes. We just need to implement dedicated servers therefore. -
Lowering Default Population Limit
Imarok replied to WhiteTreePaladin's topic in Game Development & Technical Discussion
@Sandarac? -
I agree, in second thought 2. sounds nice. (Though I won't be the one implementing it, so my opinion is not that relevant ;))
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True. @Sandarac ;P
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1. Is planned already 2. sounds nice, but could result in too much drawn circles
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Known Problems (Please read before posting)
Imarok replied to quantumstate's topic in Help & Feedback
The tutorial is new in A22. (We had some old bugged tutorial map before) -
Those strings in the Civ History section mostly need a rework. They will be removed or moved somtimes anyway, with @s0600204's (hopefully) incoming features.
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Those pictures are not mine, they are a proposal from @s0600204
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Sorry, seems like my smartphone made stupid things Here are the correct ones:
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Like that? https://i.imgur.com/CY2Twpj_d.webp?maxwidth=640&shape=thumb&fidelity=high
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Some 2v2 polar sea game. Seems like towers and cav is important commands.txt
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Save own multiplayer/lobby password in OS' keyrings
Imarok replied to rugk's topic in Game Development & Technical Discussion
Afaik we only save some hash of password and username