Imarok
WFG Programming Team-
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Everything posted by Imarok
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===[COMMITTED]=== Order move indicator[Visual]
Imarok replied to Lion.Kanzen's topic in Completed Art Tasks
Sure, it's easier to implement, but imho waypoints for units are also an important feature, especially for queued orders. -
I moved the post to a new topic. (We don't support necromancy) The game works with windows 10 Please do so. The path of these files can be found here: https://trac.wildfiregames.com/wiki/GameDataPaths#Vistaornewer
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The border has a smooth transition towards inside the territory. Just compare(right: old, left: new):
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more like this?
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Without Ctrl you reset the rallypoint. Ctrl always stands for garrisioning
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Select building and then Ctrl + right click on that building.
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(1) Nice bug. Tried it out myself, it feels really strange 10 women are faster with building than 11 (2) May be fixed by https://code.wildfiregames.com/D13#10156(not sure) Edit: (12) see https://trac.wildfiregames.com/ticket/3987
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Imarok=Imarok3
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Though its better then nothing
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What version of the game are you using?
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I think units dont habe a back and front.(simulation-wise)
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Registration from one IP is limited to 1 account per hour (it could be 2 hours, not sure anymore). So you need to wait a bit until your brother can register. You can just play together via LAN while that.
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Nope. (Though 0ad saves the last password you used.)
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Nothing. In the future the rated games will hopefully be hosted by wildfire games and then we'll have more control about how won/lost. (And maybe limit the pause time per player)
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I'd say: This year.
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Tried using the 0ad repo?
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Gefühlt würde ich sogar sagen, nach Spanisch ist deutsch die zweithäufigste Muttersprache in der lobby...
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VS13 from Microsoft: https://go.microsoft.com/fwlink/?LinkId=517284 (also linked here: http://trac.wildfiregames.com/wiki/BuildInstructions)
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I think you need Phase 2 and not Phase 3
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Isn't that the case too, when you need to build a CC first?
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One of the main reasons for expansion(building a new CC) is to be able to gather new resources. So why should a player build a new CC when he could build storehouses in neutral territory? (Sure its easier to defend, when you can build towers etc. But the need to build a new CC is far less imminent then...) BTW: why should it be a problem when a player cannot reach resources in neutral territory without building a CC? (Furthermore it would drastically reduce the usefulness of the mauryan worker elephant)
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Phabricator is only used for uploading and discussing patches. Tickets and wiki stay (at the moment) on trac. Phabricator can be accessed at https://code.wildfiregames.com/
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More information at: http://trac.wildfiregames.com/ticket/1492 http://trac.wildfiregames.com/ticket/1312 (Feel free to provide a patch;)
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Maybe just increase the train time of cav at the CC?