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Imarok

WFG Programming Team
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Everything posted by Imarok

  1. I think the list could be pop up on press of a button/hotkey and just be some kind of overlay on the top left corner. (So you won't need to change the whole gui) And if the team agrees to this feature, I think nothing speaks against opening a ticket and see If anyone takes the time to implement it
  2. I think he means adding a button/hotkey to show a list with all of your units and some details like health, current task, type etc.. Which imho is a great idea
  3. There is already a ticket for this issue: #3841
  4. Is the Macedonian Siege Workshop supposed to use the same model as their Blacksmith?
  5. I think the horse moves the head to much in the trot animation
  6. You could just set the population cap to a lower value: less units => less pathfinding => less lag
  7. So rams cannot pass wooden gates is a bug? It's really annoying when you built a wooden wall around you and then have to delete parts of the wall to send rams to an opponent
  8. Are rams supposed to cannot go through wooden gates?
  9. I've created a ticket. This is my first ticket, so I hope I did everything right @mimo I would do it when you guide me, but wouldn't it the same effort for you to guide me then implementing it yourself?
  10. There seems to be no ticket for this. Should one be created? I would help implementing this. I can code in C++, but I have no experience with the 0AD project. So I don't know, if I would be a great help...
  11. I think mostly it was after somebody rejoined. (If I'll get one without rejoining I write here again) Are there plans to implement rejoining with AI? Maybe for Alpha 20?
  12. @AtlasMapper I think with just an ethernet cable between two computers you need to set the IP (and the subnet mask ) manually into the network manager of the two PCs.
  13. We all have the Vanilla Alpha 19 downloaded directly from the 0ad homepage
  14. Is the "out of sync" error still a "known issue"? To me it seems like all tickets concerning this matter are closed. Nearly every second game I play with friends and AI someone gets an out of sync...
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