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Imarok

WFG Programming Team
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Everything posted by Imarok

  1. Could someone do that? (I currently don't have access to my PC...) Btw, @Itms why where there no warnings from Jenkins/vulkan, that the build is broken?
  2. (Isn't the patch already finished and just misses review?) Developement on the gameattribs patch is stalled, but I'll resume with it at some point.
  3. Wow, I think that's a nice idea (Depending on the available space we might just display the important options...) Maybe @bb_ has an opinion on that, as he currently is at rearranging the more options window.
  4. Yeah, I think the way how shipyards are placed (only at the shore) better fits your need. It probably won't be that hard to add a new buildRestriction type called e.g. "templateDefinedPoints"
  5. You could look at how wall turret looks. (Though this would require some js code)
  6. That are good ideas, but without someone doing all that it won't help...
  7. Imho we first should all agree on one document, stating, how the gameplay should do. Then we can decide for each patch if it implements that gameplay or not.
  8. Seems like the obstruction size is not set correctly for the spartan temple (unit standing inside building and selection shape is too small): (Besides that, well done )
  9. Maybe because the model of spartan temple changed?
  10. 3) When your units chop wood and you give e.g. a shift + move command they will not execute that move command until they finished chopping wood. That is the sense of Shift + command...
  11. I think your issue is not knowing, what we mean with "terminal" Try that: http://m.wikihow.com/Open-a-Terminal-Window-in-Mac
  12. Sorry but either use an engine, or, if you want to be ambitious,, look for information on your own... (Or just look into our code...)
  13. A description of the bug would help fixing it. What went wrong? When did it happen?
  14. Maybe @vladislavbelov can help you with that...
  15. I think that's just changing some GUI code.. I mean instead of disabling resources, you could just don't show them in the GUI for certain civs...
  16. Gamesetup could also handle different resources for each civ, but that would need adding some code to gamesetup.js
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