Imarok
WFG Programming Team-
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Everything posted by Imarok
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Could someone do that? (I currently don't have access to my PC...) Btw, @Itms why where there no warnings from Jenkins/vulkan, that the build is broken?
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@@Dunedan
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That sounds like a good idea
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Game Setup Rooms aka games creation room UI "overhaul"
Imarok replied to Dade's topic in General Discussion
(Isn't the patch already finished and just misses review?) Developement on the gameattribs patch is stalled, but I'll resume with it at some point. -
Game Setup Rooms aka games creation room UI "overhaul"
Imarok replied to Dade's topic in General Discussion
Wow, I think that's a nice idea (Depending on the available space we might just display the important options...) Maybe @bb_ has an opinion on that, as he currently is at rearranging the more options window. -
How have you fixed it?
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Yeah, I think the way how shipyards are placed (only at the shore) better fits your need. It probably won't be that hard to add a new buildRestriction type called e.g. "templateDefinedPoints"
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You could look at how wall turret looks. (Though this would require some js code)
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Soon: D945
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That are good ideas, but without someone doing all that it won't help...
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Imho we first should all agree on one document, stating, how the gameplay should do. Then we can decide for each patch if it implements that gameplay or not.
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Seems like the obstruction size is not set correctly for the spartan temple (unit standing inside building and selection shape is too small): (Besides that, well done )
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Maybe because the model of spartan temple changed?
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3) When your units chop wood and you give e.g. a shift + move command they will not execute that move command until they finished chopping wood. That is the sense of Shift + command...
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I think your issue is not knowing, what we mean with "terminal" Try that: http://m.wikihow.com/Open-a-Terminal-Window-in-Mac
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See #3370 and D931
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Delenda Est: An overhaul mod for 0 A.D.
Imarok replied to wowgetoffyourcellphone's topic in Delenda Est
Good idea, we just need someone managing that -
Idea for geographical maps: realistic player placement
Imarok replied to serveurix's topic in General Discussion
This will be done for A23 afaik -
A description of the bug would help fixing it. What went wrong? When did it happen?
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Maybe @vladislavbelov can help you with that...
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I think that's just changing some GUI code.. I mean instead of disabling resources, you could just don't show them in the GUI for certain civs...
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Gamesetup could also handle different resources for each civ, but that would need adding some code to gamesetup.js