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Imarok

WFG Programming Team
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Everything posted by Imarok

  1. Besides restarting a multiplayer game if the host crashes
  2. I also want to "warn" you of https://en.wikipedia.org/wiki/Sci-Hub
  3. Tried finding the real lines with some debugger like gdb?
  4. Sure that needs investigation. I thought the server knows, when a game ended, but after thinking about, I'm not sure... One possibility could be that the clients get some rating accepted (rating not accepted) message by the lobby bot. Then we could pop up a message box in case a player wants to quit a game before the rating has been accepted.
  5. Sure you can ofc fake the report, but then we'll get a report and if someone fakes multiple times, we punish that to disencourage such behavior. As nowadays OOS are quite rare, I think we just handle that also as faking, unless the one who "faked" provides his replay and we can debug it. If so we must decide on each case. Don't know why this should happen often... Definitely no need to simulate then anyway, but I'd say if both players disconnect nearly simultaneously, we just do nothing, so no rating for nobody.
  6. As already said in some other places, there is imho a better solution: Wfg hosts rated games without simulating it but stores the replay. If the players send the same result it is counted. Only if the results differ, which should happen quite rarely, we simulate the stored replay (automatically or manually) to get the real result. Of course we should also admonish the player that sent the false report and ban/kick him/her if it happens multiple times.
  7. Why not use 0.0.24 or just start a new numbering and call it 0.0.1? You don't need to use the same numbers as vanilla 0ad
  8. What about just using foreign mountains from sketchfab? (And scale, change poltcount where needed) E.g.: https://sketchfab.com/models/2017916480d74e4099ce70f69a9fd22c (Unknown license, so we need to ask the author if wanted) https://sketchfab.com/models/9fe7d680d62e470b8810524f712f9cb5 (CC-BY) https://sketchfab.com/models/944b20dfffc648ff902ba9c3f59c6b8a (CC-BY)
  9. Then why not do it and post the proposal at a ticket?There is always the chance that someone (Maybe @ffffffff ) will implement it.
  10. Wrt reddit: we even have an official one.
  11. Why not just download 0ad a22 from releases.wildfiregames.com and unzip it? (Not sure if that works)
  12. Ahm, then why do some chariots make noise when walking in A23?
  13. I think we all agree that an RTS needs a counter system. Where no consensus exists is how those counters should look like: soft counters? Hard counters? Or a mix of both?
  14. Wow, such true. (Won't search the right emoticon, as that is a waste of my valuable time and hinders me living in the moment ;))
  15. Not really. I think we better should either make capturing more useful or just disable it for this unit/building. For catapults and bolts for example, I'd lower their capture regen rate, so that they can be captured by around 8 units. gameplay-wise this means players need to protect their catapults better with normal units and that someone can't smash down an army with only catapults. That's seems like a more desirable gameplay for me.
  16. Tried using the lobby? Who hosted the game? Only the host has to open port 20595 if you play outside the lobby.
  17. You need to remove buildingAI for that.
  18. I think the map receiving the most hate when being the result of random choice is "Snowflake Searocks". But I find that map quite entertaining sometimes... The maps I find least valuable are all those "mainland with bumps" maps that mostly differ only in texture/biome.
  19. Crush is reserved for buildings damage. If pierce would be reserved for ranged units, where would be the difference in swordmen, speramen and pikemen? (They could only do hack damage then)
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