Palaiogos
Community Members-
Posts
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Joined
Everything posted by Palaiogos
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In this case. It's always 300. Regularly, you can change it to 500 or unlimited in settings, but there aren't any settings
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Is there a way to increase the unit cap?
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How about a bonus modifier which makes everything cheaper in terms of metal for forges?
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aye pirates mod (for 0 A. D. A23) ⚓⚓
Palaiogos replied to happyconcepts's topic in Game Modification
Where did you get the sound effects lmao? -
How about switching weapons?
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Wait, I thought CCBYNC can't be sold?
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I still don’t understand why people don’t like the farms around CC. It has been a stable for basically every RTS game. What needs to be done is more bonuses the more stuff you control. Like getting a bonus’s to gathering if you are in own territory. Territorial expansion takes too long.
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Oniversalis : Age of Exploration [NEW TOPIC PAGE]
Palaiogos replied to Dan The Strategist's topic in Game Modification
Will we see France and England too? -
Oniversalis : Age of Exploration [NEW TOPIC PAGE]
Palaiogos replied to Dan The Strategist's topic in Game Modification
How many factions will there be? -
Oniversalis : Age of Exploration [NEW TOPIC PAGE]
Palaiogos replied to Dan The Strategist's topic in Game Modification
You better credit Microsoft with that Warchief's Expansion Pack Art :)! -
So reddit.com/r/0ad isn't offical?
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This is I think the place to put this topic, but I'm asking this question because many of the other gaming communities below 10,000 members have a discord on reddit. I am wondering if someone could create something like this. Thanks!
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We got featured on OSX Daily !
Palaiogos replied to Stan`'s topic in Introductions & Off-Topic Discussion
Aw, I was about to post this! -
In my experience AoE 2’s just rushes. Basically, stop the first rush, gain map control, and you win the game.
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Packing and Unpacking Rams and Siege Towers
Palaiogos replied to LordGood's topic in Gameplay Discussion
Wasn’t one of the complaints the fact that there weren’t any counters? If we go and re-implement unit boni, then the problem is solved. I never understood why people didn’t didn’t like hard counters. -
I would love to pitch in and get one of the orchestras that I play at to go and see whether or not we could record it live.
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Others RTS - Discuss / Analysis
Palaiogos replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
If I recall correctly, Spring Engine (which is what Zero-K, and Spring 1944 run on) doesn't work that well with melee. -
I mean, how Byzantine Skutatoi should be better than the Fyrd spearmen of the Anglo-Saxons. Like, are there any noticeable differences between the base units of the different civilisations?
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Does Millenium AD implement the mechanic where the base soldiers of each faction are slightly different? For example, in vanilla 0 AD Spartans have the best base spearmen of all of the factions.
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Is there any mod which has guns in it? I would like to see whether or not the ballistics physics of 0 AD could be used for something like Rise of Nations: Extended Edition, except with some more features. Also, could you make tanks in 0 AD, and are there examples of mods which have things with fast moving projectiles like guns/cannons?
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While there are Anglo-Saxons, are there going to be Normans? Although, they could be mercenaries, or a reform so that the Anglo-Saxons could transform themselves into England.
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Why is it called Ken Wood?
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Xanthippos, for the Spartan general who helped the Carthaginians. Maybe we're going to have an improved Sparta/Carthage?