Jump to content


Community Members
  • Posts

  • Joined

Everything posted by Palaiogos

  1. Would it make a small trickle of metal? AOK had their relics have a small trickle of gold.
  2. The team should just make the different Diadochi have different archers each. They should have different stats. The Ptolemaioi would get the weaker versions as they, historically, weren't the best. They would just get the unit: Τοξοται Αίγυπτος.
  3. But...but, it is going to break the precedent that every historical RTS had. Look at Age of Empires II, they had the voices is their native language, same is said in Age of Empires III and the original. Look at the newer Total Wars: in Napoleon they have it in French, Dutch, and whatever language. In Shogun 2, they even had people speak Japanese! Maybe we should get people who actually speak the languages to record. Maybe ask Evan der Millner if he could record for Latin, or French for Millenium AD. One could also ask a Greek speaker (make sure they know Ancient Greek too). That would solve the problem that voices are muddled.
  4. I have come to a conclusion that regicide is the easiest mode. This isn becaus the AI isn't preserving their hero until the very end. It charges it out in that first rush that they usually do 5-10 minutes in the game. When I first played, I lost because their hero was actually pretty good, but then I used the Seleucids, or the Macedonians and they wrecked their hero. The game was over in about 10 minutes. I wonder if you can make the AI more preservative of their heroes. A good example is to make a box formation and keep the hero at the back of that.
  5. I think it would be better if there was a dedicated campaign mode where there was taxes, and all of that city management stuff, then on the actual RTS map there should be the regular RTS functions. In other words it would be like the BFME 1 and BFME 2 campaign maps. Also, if you don't like the idea then maybe there should be a happiness system like in Stronghold 2. More taxes means less happiness, which in turn makes soldiers fight worse (because we can't have peasants leaving the castle in this game). The happiness is the rate in which soldiers fight. More happiness means that soldiers get stat bonuses and buffs.
  6. Off topic: Will we ever see units being dynamic on walls? Like in Stronghold 2 if there were a lot of troops on a wall, and it gets hit by a trebuchet the troops will fly off and die? Or again in Stronghold 2 where you can move units around on the wall, and enemies can place ladders on the wall to make heir troops climb? On topic: Maybe we should have the hit boxes for cliffs larger so that if we build a wall between the two parts, soldiers are not going to be able to go on the sides of the wall.
  7. Off topic: What is an out of sync error? What is an in sync error?
  8. Seriously, how come in every open source game, their forums become quiet before a release. Is it a tradition or something with open-source games? I mean, even people on the BeamNG drive forums do it, so I am wondering why.
  9. What was this mod called? Which Alpha does it work on?
  10. With this engine is it possible to have 18th century wars? Are there any mod plans for this? Also, could you in theory make projectiles super accurate? Is it a number defined called: accuracy?
  11. So, will it be able to have archers switch to meleé if possible, and pikemen switch to short swords?
  12. Wait, in the next alpha will we finally have the ability to switch weapons? Can you implement that legionaries can use their Pila when charged by cavalry? That happened in the Battle of Carrhae.
  13. I have a question about the Succesors. Why are their first things to create from the CC Militia Theurophoroi, and Phalangitai (Seleucids, Macedonians, and Ptolemaioi respectively)? Shouldn't it start out with Hoplite Militia with Macedonians, Machimoi for the Ptolemaioi, and the Pantodapoi spearman for the Seleucids? The barracks should be able to create phalagnites, and there should be upgrades that make you produce Theurophoroi and Thorakitai, as those are how Hellenic Civilizations progressed. Also the Successors should have heavy Hetairoi cavalry and should have heavy phalagnite infantry as their champs (or in Macedon's case: Hypaspitai which would be characterized as Hoplites). Also the next should be akonistai for all Hellenic Civs and Agranian javelin men should be an upgrade.
  14. Wait it takes x>2 hours? No wonder I don't see them. I usually end the game by winning on the 1 hour 30 mark. Edit: SeleucidKing, why do you want to change the champions system for Seleucids? Do you want both Traditional and Reformed Armies at the same time? If that's the case then maybe Macedonia should get cataphracts, if I recall Thessalian cavalry was also very well armored.
  15. How long will it take them? I put the computer on and played and tried to out-boom them for 1 hour. I was playing as Arche Seleukeia and I had a massive army of cataphracts and I was playing against Carthage. I didn't see their champions.
  16. Maybe someone should make a YouTube channel on 0 AD games and commentate the matches.
  17. So, playing agains the AI, I have realized something. It never makes champs. No matter how much time I give it to build up it just upgrades its citizen soldiers. I know the AI has a lot of metal, food, and population so why doesn't it make champions? It spams citizen soldiers non-stop.
  18. Random question but where did you find Caesaria the game? I thought it was a abandoned Total War thing.
  19. THE NOSTALGIA IS REAL! It looks so much like AOE 2!
  20. Maybe the developers would include something like trade posts from AOE 3. From those trade posts you could recruit Thraikian units. If I recall correctly the only things that the Thraikians had were bastarnae, and falxmen. Those could be mercenaries.
  21. Maybe adding unit markets like all the Strongholds would help finding out where your units end up on the other wall.
  22. Whoa, whoa, whoa, WHOA, we aren't implementing movement on walls? I will now go and cry if this is true.
  23. But anyway maybe we should take the ladder men from Stronghold 2 (not Crusader, or original) the ladder men are able to serve as combatants without the ladder, but with the ladder are sitting ducks. Another idea from Stronghold is units can only attack palisade walls, not stone walls. But will someone answer me on why we don't want Stronghold Crusader micromanagement? It is simpler than a lot of other RTS's (until the combat comes at least)
  24. 0 AD Europa Barbarorum edition!
  • Create New...