
sarcoma
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Everything posted by sarcoma
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Release 28 - searching for a name
sarcoma replied to Grautvornix's topic in Game Development & Technical Discussion
Biggus Di..us, in honour of Monty Python -
i like the flat buildings
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@Seleucids: This hasn't been fixed yet. Line 14
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- hotkeys
- autoassign civ
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- hotkeys
- autoassign civ
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stats are fixed, no update?
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- hotkeys
- autoassign civ
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u have 20+ houses, so 40+ women/minute
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A27: Extreme stuttering and OOS on rejoin
sarcoma replied to Seleucids's topic in Game Development & Technical Discussion
This can give you an idea of what has changed https://gitlab.archlinux.org/archlinux/packaging/packages/0ad/-/commits/main But your best bet is with https://mynixos.com/nixpkgs/package/zeroadPackages.zeroad-unwrapped https://github.com/NixOS/nixpkgs/blob/88a55dffa4d44d294c74c298daf75824dc0aafb5/pkgs/games/0ad/game.nix#L187 -
the onager is a catapult (army camp/arsenal)
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Why 0 A.D. Units Prefer Buildings Over Enemies!
sarcoma replied to leopard's topic in Gameplay Discussion
another weird thing that seems to be happening in a27 is that units in aggressive stance dont obey orders under fire, acting as if they were in violent stance -
replaying the file also triggers the bug?
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i might be wrong but i think about a decade ago ppl complained about capturing being the default the problem was noobs suicided army trying to capture now capturing is a lot easier. still maybe attacking should be the default and we can have an option to set capturing as default (or a mod?) im using causatives fix (only the capture command, not the attack move and patrol part) capture.zip
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pingall fix gui/lobby/LobbyPage/Chat/ChatCommandHandler~autociv.js line 15 thisbotsListIgnore -> that.botsListIgnore
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- hotkeys
- autoassign civ
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dont think this is autocivs fault happens because causatives mod overwrites gui/session/unit_actions.js
- 449 replies
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- hotkeys
- autoassign civ
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Why 0 A.D. Units Prefer Buildings Over Enemies!
sarcoma replied to leopard's topic in Gameplay Discussion
whats the shortcut to open hotkeys from lobby? -
Why 0 A.D. Units Prefer Buildings Over Enemies!
sarcoma replied to leopard's topic in Gameplay Discussion
sometimes army auto attack rams instead soldiers, that souldnt happen unless explicitly ordered -
mod CustomColors mod - replace default player colors
sarcoma replied to Mentula's topic in Game Modification
i had to disable autociv to see the settings tab same thing happens with moderngui moderngui + autociv dont have that problem -
@Stan`: is it possible to revert attack/capture buildings default behavior with a key bind or something? (capture by default, destroy with ctrl)
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i went full nerd and changed my colors with the color cone i picked a ring on the top, about mid way (pastel colors) goes really well with dark terrain mod (couldnt find another 8 colors, using pale versions of these, closer to the axis) Player~yekaterina.js
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Guide: Running AutoCiv Mod on 0 A.D. Alpha 27 (Temporary Workaround)
sarcoma replied to Tulughma's topic in Game Modification
another bug happens when u switch to gaia perspective as observer @nani: happens when 'Symbolize the rating' option is on -
Guide: Running AutoCiv Mod on 0 A.D. Alpha 27 (Temporary Workaround)
sarcoma replied to Tulughma's topic in Game Modification
@Atrik: ChatCommandHandler~autociv.js line 14, pingall fails, thisbotsListIgnore -> this.botsListIgnore -
mod LocalRatings mod - evaluate players' skills based on previous games
sarcoma replied to Mentula's topic in Game Modification
LR error when opening leaderboard? functions utility 88 44 -
i removed them completely i dont like it, but u can make any color like this color.ppm P3 1 1 255 118 204 224 convert color.ppm color.png and replace the respective file Some animals/hunt are missing, like horse
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not gonna happen this mod changes so much it's overwhelming for me, i need incremental changes (only production stats to start, for example)