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fatherbushido

WFG Retired
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Everything posted by fatherbushido

  1. That happened for 0 A.D. too (and everything is private before becoming public).
  2. As my name is mentioned here, I permit myself to precise things to not mislead people. Fork AD is exactly saving those 20 years history. Who is closer of the 2000's team? neither current WFG team, nor fork AD team. The more obvious difference is that WFG is linked to SPI and some previous/current donation handled in that context. So it's a matter of choice (and choice leads to freedom): Gredzinger vs Captain Harlock. PS: I'll stop the discussion here as it's already offtopic, if one wants the last word, I let it to him.
  3. I remember that a Fork AD developer worked on that.
  4. There is also that spiky project but you need to be armored enough: https://wildfiregames.com/forum/index.php?/topic/25134-fork-ad/
  5. (Not about ram so a bit offtopic. It "worked" between r16907 and r17784. It didn't "work" and it was removed from templates in r18766. A proper solution needs to change/fix many things before.)
  6. That's a "bug" which needs to be fixed. A previous dev often pointed that many times. Meanwhile, you can just set a big armour/armor or perhaps use <Undeletable>true</Undeletable> in Identity - I don't recall how that works (see catafalque).
  7. 2.80 seems really an improvement, so it's better to start with that
  8. Obviously if you removed the 3 duplicated vertex groups. Did you use what AlexanderMB had started? (for those who have issues, .blend are for >=2.80 it seems)
  9. There should be some kind of pin/faq about that recurrent topic. https://wildfiregames.com/forum/index.php?/topic/11223-the-role-women-play/&tab=comments#comment-184429 https://wildfiregames.com/forum/index.php?/topic/6046-women/ https://trac.wildfiregames.com/wiki/Manual_Units#FemaleCitizen https://trac.wildfiregames.com/wiki/List%3A_Entities%3A_Player%3A_Support#FemaleCitizen https://trac.wildfiregames.com/ticket/952 https://trac.wildfiregames.com/ticket/3122 [...]
  10. That was said a lot of time and made a reality by former and current devs (by providing the technical solutions). That's why all the current discussions are kinda irrelevant. Many people use an adblocker, what is the official one? ;-) EDIT: here is a good place for everybody to discuss of balance though!
  11. If you want to handle more cases, you have to use an object (or something like that) instead of a single number for attack bonuses. It's a bit heavy for the benefit but well that's easy to do.
  12. Yes, everybody is free to do his mod afaik. And a23 make it easier to provide mod, so the whole lobby can even play it even if it's not "implemented". Technical solution provided by current and former wfg devs made that kind of discussions irrelevant in fact.
  13. Thanks @Alexandermb for handling that in a pro way ;-)
  14. It's even worse if you have bad archers as all the projectiles will remain on the ground if they "miss" their (or a) target. Yes! iirc they did that before alpha23 release so it was a bit done on the fire.
  15. @Crynux: see https://code.wildfiregames.com/rP21732 (I didn't find the related diff proposal) https://code.wildfiregames.com/rP21783 (see https://code.wildfiregames.com/D1467 for the work before)
  16. What balance is about: - Put a ball on that curve, find the balance. You have one hour. - Tomorrow, same exercise, the curve will change somewhere.
  17. Then they are not wild anymore ;-) The truth lies elsewhere
  18. Then you (not you) don't have to make wild animals controllable.
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