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Posts
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Everything posted by fatherbushido
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Are there balancing changes planned for A24?
fatherbushido replied to coworotel's topic in Gameplay Discussion
There could also be a commit race which could even result in conflicts (or having a rule like in GO) -
Are there balancing changes planned for A24?
fatherbushido replied to coworotel's topic in Gameplay Discussion
Everyone working in team know that you have to rely on: - people - process Sometimes you can rely only on people. Sometimes. -
I don't know if you speak about a specific mod. So I will assume you speak of WFG alpha23beta. If you look at armor stats, you will notice that it is very weak against hack attack. In practice, swordsmen (mounted or not), ranged siege engine, women (!) and also spearmen/pikemen are efficient against them. But don't try to hurt them with archers or javelinists ;-)
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(ok that one for those who wonder: https://github.com/JustusAvramenko/delenda_est/blob/master/Contributors%20and%20License.txt)
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So we can take it as a "gift from the gods"? Thanks :)
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How to begin playing on a map when all you have is a ship?
fatherbushido replied to jaytee's topic in Help & Feedback
There was a debate about that, both had pros and cons :) -
What's the license?
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How to begin playing on a map when all you have is a ship?
fatherbushido replied to jaytee's topic in Help & Feedback
When you started to build the dock, did you put workers to work on it? -
Mauryan hero does not give the benefit informed in fortres
fatherbushido replied to sentado's topic in Bug reports
Perhaps did you install a mod? -
Mauryan hero does not give the benefit informed in fortres
fatherbushido replied to sentado's topic in Bug reports
I checked for 0ad alpha23beta: - There is the healer hero and the chariot hero whose aura affects some cost. - For the chariot hero: temples cost and built time are reduced, temples tech cost and research time are reduced. - For the healer hero: tech cost and research time are reduced when the hero is garrisoned in the building producing that tech. (The tooltip is not really clear.) EDIT: I meant actually checked and tested. -
===[COMMITTED]=== Horse Update 2.0 (Retexture)
fatherbushido replied to Alexandermb's topic in Completed Art Tasks
Yes man, here it is: https://wildfiregames.com/forum/index.php?/topic/18369-task-new-unit-meshes/page/4/#comment-316615 And also: http://irclogs.wildfiregames.com/2016-05/2016-05-19-QuakeNet-%230ad-dev.log -
===[COMMITTED]=== Horse Update 2.0 (Retexture)
fatherbushido replied to Alexandermb's topic in Completed Art Tasks
Yes I do. -
===[COMMITTED]=== Horse Update 2.0 (Retexture)
fatherbushido replied to Alexandermb's topic in Completed Art Tasks
That was already discussed in the forum, I understood that it was decided that it wasn't an issue relative to the benefit. -
===[COMMITTED]=== Horse Update 2.0 (Retexture)
fatherbushido replied to Alexandermb's topic in Completed Art Tasks
like for capes? -
===[COMMITTED]=== Persian Unit Texture Upgrade
fatherbushido replied to wackyserious's topic in Completed Art Tasks
Just for information in case that was forgotten (I didn't read it, so no intention behind posting the link) https://trac.wildfiregames.com/wiki/ArtDesignDocument#PlayerColor Btw all that is beautiful- 160 replies
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- achaemenids
- persians
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(and 2 more)
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While I agree with you on the meaning, most of the work which is needed in that kind of project is not noticeable. On a open source project, the code mess is visible so you can't hide it and just produce something that 'works' at time t. ;-) edit: sum up, the issue is to "get the balance right".
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Grids and Pathfinding
fatherbushido replied to DanHart's topic in Game Development & Technical Discussion
1) what @(-_-) said 2) attack range has several meanings depending of the part of the code which use it... and most of the time it's not exactly what you expected an attack range is :-) -
Thanks @nani for providing your work!
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no problem ;-)
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Can you please revert this statement. I provide you answers in PM. You and/or your mate connect to irc. We answered the questions you asked us. I am very disappointed.
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There is a cycle of two free interesting mooc (on an "academic" site) https://www.fun-mooc.fr/courses/course-v1:EPHE+126001+session01/about It's in french only but I share it because it fits perfectly with 0ad art, history and timeframe: from Alexander death to Actium defeat and it covers more or less the whole Alexander's empire area. Enjoy!
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I asked related question here: https://wildfiregames.com/forum/index.php?/topic/25504-special-units-and-so-on/&tab=comments#comment-371680
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Public Domain Dataset for Machine Learning
fatherbushido replied to irishninja's topic in General Discussion
Hi! What do you mean by that? (can you detail it a bit more?) -
Yes they have, I showed a fun example. In some mods, there are chariots with it too. (I am still writing the note I promised to you.)