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Everything posted by fatherbushido
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You want to sum up this sum up ? Gameplay & Balancing edit: niektb was faster
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You can see previous discussions about (1) here.
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https://wildfiregames.com/forum/index.php?/topic/20508-alpha-20/
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[a19 replays] Can we have a forum for recorded games?
fatherbushido replied to _RCF_DiAmOnD's topic in Game Replays
@xfs @mustang : Here is a fun team game with Benz : benz_fb.7z -
i suggest Theodosius for Theodosius of Bithynia
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[a19 replays] Can we have a forum for recorded games?
fatherbushido replied to _RCF_DiAmOnD's topic in Game Replays
@Xfs i have many replays with him. @alekusu he is in the same timezone as you i think (australia) he plays often at 7 UTC. -
Good work. It works with A19 ?
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[a19 replays] Can we have a forum for recorded games?
fatherbushido replied to _RCF_DiAmOnD's topic in Game Replays
@xfs : sorry ( I thought I was off topic). My bad. @alekusu : let's try this, but it's really hard to deal with a good builder with the 3/4 towers at the right place. Perhaps the corral speed upgrade can do it. But we can try with spears cav too (level 1) ? They have better pierce armor. -
[a19 replays] Can we have a forum for recorded games?
fatherbushido replied to _RCF_DiAmOnD's topic in Game Replays
It's off topic @wraitti & xfs I agree with you. But i think it is better than in a18. In a19, if players want to fight at phase 1 or 2, they can. Now we have : capture (it can be effective in early game), low HP woman, veteran rank basic units... Anyway, it's very hard to balance something with missing feature. @alekusu i thought the same thing about swordcav. But i didn't really succeed. -
[a19 replays] Can we have a forum for recorded games?
fatherbushido replied to _RCF_DiAmOnD's topic in Game Replays
If so, someone in a team of reviewers can do a short review of each game ("why we must watch this game ?") and game with no value are deleted. -
[Gameplay discussion] Phasing out phases
fatherbushido replied to wraitii's topic in Gameplay Discussion
I agree. Too many people say : "in AoE it was like that..." -
I tried it. It's ok. Now i understand your idea. INTERNATIONAL_TRADING_MULTIPLICATION = 3 so trading with allies is really better Good work.
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[Gameplay] SVN Balance Feedback
fatherbushido replied to scythetwirler's topic in General Discussion
scythetwirler : thx for rev 17271 17269 17268 17253 ! -
[Gameplay] SVN Balance Feedback
fatherbushido replied to scythetwirler's topic in General Discussion
Allright ! Please commit it for a19 ! -
[Gameplay] SVN Balance Feedback
fatherbushido replied to scythetwirler's topic in General Discussion
Suggestion 5 : infantry units have same armour for hack and pierce. I suggest that citizens swordmen (romans and iberians) have +1 pierce armour for early raid. -
[Gameplay] SVN Balance Feedback
fatherbushido replied to scythetwirler's topic in General Discussion
@wraiti : indeed walls must stop arrows. Imo cost of wooden palissads is ok. It's really too easy to defend in phase 1, i hope capturing will make the early game more dynamic. Athenians & Romans can build walls outside their territories. -
[Gameplay] SVN Balance Feedback
fatherbushido replied to scythetwirler's topic in General Discussion
Suggestion 4 : Boltshoters became useless. (Romans one was OP in a17). Perhaps the attack repeat time must be increased ? or the cost must be decreased ? -
[Gameplay] SVN Balance Feedback
fatherbushido replied to scythetwirler's topic in General Discussion
Suggestion 3 Early camel rush can really be annoying... http://trac.wildfiregames.com/changeset/17172 http://trac.wildfiregames.com/changeset/17173 fixed that a bit. Imo the effectiveness of the early camel rush is more related to speed and range. Increasing a bit the range of the cc (or decreasing the range of the caml) can be a nice idea. -
[Gameplay] SVN Balance Feedback
fatherbushido replied to scythetwirler's topic in General Discussion
Suggestion 2 The alpha 18 release was focused on hero and champs. In the SVN game that i did, it seems too. Some heros have local auras, other have global auras. I have no problem with that. I think Bouddicca hero is really OP : global aura, +5 champs attack, +2 champs capture, +25% speed. It can be nice to reduce a bit the speed upgrade. Philipp2 is a bit OP too. Leonidas have a really short aura and it would be nice that the patch http://trac.wildfiregames.com/ticket/3507 was commited -
[Gameplay] SVN Balance Feedback
fatherbushido replied to scythetwirler's topic in General Discussion
Suggestion 1 Archers are basically 72 meters range. Civic centers are 72 meters too. But the side of the cc is nearest than 72 meters. So archers can hit cc as cc can't hit archers. It's kinda a bug. (boring in many nomad games) I think that one of this range must be modified.