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Everything posted by fatherbushido
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make bolt-shooters great (and usefull!) again
fatherbushido replied to JC (naval supremacist)'s topic in Gameplay Discussion
Some people thought/think the only attack against buildings should be the capture attack. I wonder if it's not exactly the same concept as the one you described. -
make bolt-shooters great (and usefull!) again
fatherbushido replied to JC (naval supremacist)'s topic in Gameplay Discussion
Aren't your siege points the yet existing capture points ? -
In the current game, you can garrison 5 ships in the super dock and they will be repaired
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It's yet done in the 'main' game.
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I vote no.
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make bolt-shooters great (and usefull!) again
fatherbushido replied to JC (naval supremacist)'s topic in Gameplay Discussion
If you mean a linear splash damage, it is yet implemented (but not set for any unit). -
You can play with "Conquest Units" victory condition enabled.
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The Big Eyecandy Progress List
fatherbushido replied to idanwin's topic in Eyecandy, custom projects and misc.
Yes! -
Things are going forward.
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The Big Eyecandy Progress List
fatherbushido replied to idanwin's topic in Eyecandy, custom projects and misc.
@oshron: I yet thought to a dinosaur realitstic mod. Artist could do really realistic models and animations based on existing dinosaur skull (for Iguanadon for example, there are many interesting stuff at Brussels museum). Map maper could enjoy also to try to do some reallistic map. -
It s the sample effect. For pikemen it s more homogeneous. Look at big armies and big battles.
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In wich size do you play ?
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About those 3 'new' mercenaries, 2 of them were at first for macedonians. As macedonians had yet good champs, the stoa was finally given to spart and athen. As athen has yet swordmen marines champ, one of them was removed for them. Macedonians can also produce those mercenaries if they capture a spartan or athen stoa (a bonus rewarding the capture of a stoa). Those 3 units are mercenaries and have a different use at normal champs (regarding to the cost) and will be used in some particular situations.
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;-) Imo, it's not the same as the pikemen can hold a long time (armour + health) and so give the same amount of damage.
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@SeleucidKing: It's given by damage dealt (the proportion of the loot you get is the proportion of health you take). (Else indeed there would be a problem due to differents attack repeat time).
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By the way, our game lobby is one of the more family safe I know.
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I would add to feneur's post that in a21, most of the (infantry) units have a capture animation (thanks to sanderd17 for this).
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You can try to use minimal graphics stuff in settings.
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You can also use the conquest structure victory condition.
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How to use special units (legionaries) of romans?
fatherbushido replied to najumex's topic in Help & Feedback
I guess some mods like delenda est use those units. Else you can make you own mod by adding them to the production queue of a building. -
You can use the "spread" entry in templates (see Attack documentation).
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- 18th century
- napoleon
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You can have a look at http://trac.wildfiregames.com/wiki/Alpha21 You will notice that all that has been adressed. We hope you'll enjoy the next alpha.
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And you can garrison it.