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fatherbushido

WFG Retired
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Everything posted by fatherbushido

  1. Ah yes resources have different meanings. And there is missing sim rounding in some places (after modifications). (Missing, I don't say if it's right or bad)
  2. health is decimal resources are integers (not need to cut the unit in which we count it, else we had to count it in another unit, if someone think what I say didn't mean anything, he is right, that's why we have to have integer resources)
  3. (when we say history we mostly think of art, of strings, of names, of references...)
  4. @wowgetoffyourcellphone https://trac.wildfiregames.com/wiki/XML.Entity.Traits.Creation#Location
  5. (The same was in the past suggested for fields)
  6. Ah forget that, you have to edit the special/player_gaia.xml files @Nescio
  7. Do you work on svn or a22? I tested with a22 and delenda est mod, I hadn't the error with the glory resources. So: - we (in fact you :p) do something wrong when modding - something changed since a22 about that
  8. That's a really annoying bug. When putting warn(uneval(this.template.BarterMultiplier)) in the Init of the Player component, we see that the 5th resources is not taken into account. I hope it's because we miss something when using the resource feature (that would be the best). I will read the doc on trac. edit: I can't understand right now. Let's say it's magical since we find an explication.
  9. (It's possibly not linked at all with dual attacks.)
  10. That's the issue. https://github.com/0abc/0abc-unified/blob/master/simulation/templates/special/player.xml
  11. Well, did you add the bartermultiplier for silver resource in the player template? (special/player.xml)
  12. 45. What did you exactly with the barter component in the last two commits?
  13. 48. Yes that's this one. (The tooltip should be change accordingly as those modifications are already handled in Template.js). Don't consider that patch as officialy recommended. It is not reviewed. (For example, take care of rounding issues, if you use only integers addition it will be fine). 45. Your modified files are on github?
  14. (possible modif https://trac.wildfiregames.com/wiki/TechModifications )
  15. It should be easy. There is even a patch for it on phabricator.
  16. it s not done, that s why I ask to you if you have had it
  17. Yes for specific affects, there is no support of the "+". You can try (or update) the related test of DeriveModificationsFromTech in test_Technologies.js
  18. https://trac.wildfiregames.com/wiki/Technology_Templates It's a string but the "spaces = OR , + = AND" thing doesn't work here. (Should it? see @bb_ recent diff). The only thing you can do with those specific affects is something like "Champion Infantry" which will indeed apply to entity matching Champion AND Infantry classes. If you want to do an OR with specific affects, you have to use a new line. So all is doable. (Also have you set that modification in your mod? And what do you want to do with it, as modifying the loot is not always the good idea with techs?).
  19. But all that is in the Pre Mauryan era
  20. http://repository.kln.ac.lk/bitstream/handle/123456789/11473/4-12.pdf?sequence=1&isAllowed=y
  21. http://www.tara.tcd.ie/bitstream/handle/2262/39196/Chapter12.pdf?sequence=1 P147
  22. https://sites.google.com/site/airavat/kingdomofmagadha (not checked source)
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