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wackyserious

0 A.D. Art Team
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Everything posted by wackyserious

  1. Should we green light this experiment? This would be interesting for campaign and scenario maps
  2. I listen to a lot of math rock, lo-fi or shoegaze track, then there's a wider cluster of different rock genres
  3. Remember how Warcraft 3 had Neutral and Hostile type of player/faction, that'd be great if we could have something similar. Also my proposition before if it would be possible to add obstruction to actor files in Atlas so that you can have scenarios or maps where there are houses as part of the graphic elements of the map and they are just there, not capturable or destroyable, just map features that can add flavor to the game like having small town of village skirmishes or something similar.
  4. @wowgetoffyourcellphone trying to reconstruct the armor details and managed to make the threaded lamellar to appear as a visible player color area
  5. A frontier settlement of the Han Empire Execution of a captured rebel warlord Quelling the Yellow Turban Rebellion
  6. That I am not sure but most modern media depictions that I see depict high ranking individuals with capes, but that is not historically certain unless someone can assist us with credible data. I was also thinking if the champion unit would be a spearman instead of a swordsman?
  7. Created a placeholder actor file for Liu Bang due to his art assets being outdated.
  8. WIP texture for more high tier soldiers (or maybe for a hero)
  9. We often hear the term "Wa koku" or joined together as Wakoku.
  10. han_china, I was away for two days to work on school stuff, might do some minor clothing experiments then I am off to commit those
  11. Community began updating the mod, the Council of Modders was short-manned with only very few people having time to fix things, it's great help to have other people supporting the development through gitbhub. Extending my thank you to those people!
  12. This one, leftmost infantry have clothing overlaps, I will still edit that part. What we have so far for the lamellar armor and the basic tunic. The older (colorful) ones, we could reserve for champion units maybe, I think I used too much color on those before (the yellows and the reds)
  13. Shaded the details, infantry simple lamellar now ready to be committed, together with the shaded tunic.
  14. @wowgetoffyourcellphone is it only for DE that the unit actor files use separate .xml in the variants folder in art for its variations? I noticed that one while checking the actor files in the standalone han repository.
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