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Everything posted by wowgetoffyourcellphone
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MAURYAN MURDERBALLS
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About the Glory resource gathering - sacrifice proposal
wowgetoffyourcellphone replied to Alar1k's topic in Delenda Est
I would like to do thing like this as well. It would take scripting beyond my current level of skill though. Greek civs could have a "Civic Festival" where the units parade around the Civic Center throwing palm leaves everywhere. The Athenians' version could be called "Panathenaic Festival." Roman civs a "Triumph." Celtic/Iberian/Germanic civs could have a "Harvest Festival" where they sing and dance around Farmsteads; generates Glory and Food. Mauryas a "Tantric Fertility Festival"? Generates Glory and boosts training times substantially. Kushites could have a "Royal Procession"? Carthaginians a choice between a festival to Ba'al (boosts soldiers) or a festival to Tanit (boosts citizens). Persians? Han Chinese? Noba can have a "Fertility Rite" where female citizens stomp around and male units cower in fear. This was a real thing. Scythians maybe their Shamans (healer class units) can dance around their Ovoo structures in a psychedelic trance while shrieking and beating their drums. Generates Glory and Stone. Xiongnu and Huns their cavalry can ride around in a big circle, generating Glory and XP (and lots of noise and dust). -
Perhaps: <SharedLosTech tokens=""> unlock_shared_los arthashastra </SharedLosTech> lol dunno. @Freagarach? My guess is there can be only 1 tech able to toggle SharedLos.
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I feel like this should work. You placed this in the technologies/civbonuses folder? I tried it locally in DE and it didn't work for me either. Possibly something where <SharedLosTech> in template_player overrules the tech.
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http://web.archive.org/web/20100104060801im_/http://wildfiregames.com/0ad/album_image.php?pic_id=6311 http://web.archive.org/web/20041227211244im_/http://www.wildfiregames.com/0ad/album_image.php?pic_id=6363 http://web.archive.org/web/20070815024111im_/http://wildfiregames.com/0ad/album_image.php?pic_id=6308 http://web.archive.org/web/20070701145222im_/http://wildfiregames.com/0ad/album_image.php?pic_id=10771 http://web.archive.org/web/20070722092455im_/http://wildfiregames.com/0ad/album_image.php?pic_id=10527
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Well, the tech doesn't have to apply to the artillery towers. The tech can apply or not apply to whatever we want. It's not an issue.
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Yes they do apply, since what you'd probably do is make the defense tower the parent with a mixin that adds the "artillery" stats.
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faction Xiongnu 2.0 (reconsiderations) gameplay
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Rise of the East
We don't use robed models for the men either, at least those that gather wood or stone, etc. The best we can probably do for the women is make a couple of new body textures based on your references (they are good references, thank you) and use the standard "dress" mesh for the female citizen. I'm thinking though it would be cool to make an "Empress Dowager" unit for Atlas - a female unit that does wear the large robes - who perhaps has similar auras to DE's Gorgo and Cleopatra auras (boots nearby male heroes, boosts civilian unit health, etc.). Need a new "f_robe.dae" mesh for it. @Stan` -
I'd prefer the Upgrade feature be used instead of adding another buildable structure. Makes it more interesting to me. I use the feature extensively in DE.
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faction Xiongnu 2.0 (reconsiderations) gameplay
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Rise of the East
Well, yes. It would look silly for someone in huge robes to be mining gold. The real problem is that the game assigns an economic role to women characters that is not historically accurate. A man mining gold isn't going to wear large robes, even though there are men in his culture who wear large robes on a regular basis. This texture could be made very easily though! @wackyserious -
faction Xiongnu 2.0 (reconsiderations) gameplay
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Rise of the East
Unfortunately, women shuffling around in long robes won't really work for mining stone and chopping trees. For DE though, there is a hat already in the game that I can use, so at least that can be accurate. -
Teamwork Team Bonus Concept
wowgetoffyourcellphone replied to Philip the Swaggerless's topic in Gameplay Discussion
Yeah, they'd research Cartography at some point, but the point would be that you could position your Spy into your ally's base before turning on them. Things like that. So, if you catch an ally's Spy in your base, you might get a little suspicious. Drama. -
faction Xiongnu 2.0 (reconsiderations) gameplay
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Rise of the East
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Teamwork Team Bonus Concept
wowgetoffyourcellphone replied to Philip the Swaggerless's topic in Gameplay Discussion
It would also add a bit of intrigue if Spies worked the same against allies as well. Meaning, they don't see them as your Spy either, but as one of their own. It could be a Hero Class unit, meaning you can only have 1 active at any time and you'd see its portrait up at the top with heroes and catafalques. -
Thank you for offering more 0 A.D. content!
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Feedbacks from A26 SVN tests
wowgetoffyourcellphone replied to Yekaterina's topic in Game Development & Technical Discussion
I think the root problem should be looked into, but in the meantime (this alpha) a different team bonus should be decided. Basically 2 choices I see: 1. Some kind of metal trickle, keeping the same name, "Standardized Currency." 2. Some kind of Siege bonus. "Mechanical Innovation" or something. It would be very good to nail this down quickly. -
Teamwork Team Bonus Concept
wowgetoffyourcellphone replied to Philip the Swaggerless's topic in Gameplay Discussion
Got my wires crossed. -
Teamwork Team Bonus Concept
wowgetoffyourcellphone replied to Philip the Swaggerless's topic in Gameplay Discussion
I believe you can currently build defense towers in allied territory. It steals territory from your ally though, which is a bit sus. It would be nice if we had more diplomacy options where players can turn different things off and on. So, you could be allies, but you don't have the "Allow Allies to Construct in Your Territory" feature flipped to 'on' because you don't trust them or for a number of reasons. If you want to cooperatively choke off a position you could flip that option 'on' in the Diplo screen and then your ally can help tower up an area with you.