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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Aztecs (Mexica), but still interesting:
  2. Wolves are good. Lion and Lioness need remade.
  3. I'll take it from here. There are a couple of other minor fixes I'd like to make, if you'd indulge me.
  4. Also, pers/champion_infantry_archer template is missing.
  5. Perhaps: Agoge unlocks a tech pair: Pankration vs. Krypteia. Pankration adds health, while Krypteia adds attack speed. Must choose.
  6. You have to add lines to the syssition's template. <BuildLimit>
  7. Perhaps a "Krypteia" aura for Spartiates, which boosts the gathering of nearby Helots.
  8. https://trac.wildfiregames.com/changeset/26997 Mechanical Innovation for the Macedonian team bonus^
  9. I kind of considered their Military Colonies to already be a bonus (one that they share, as Successor Kingdoms, with the Ptolemies; a bonus that ties them together conceptually). Perhaps the Seleucids have the ability to upgrade their Military Colonies to full-fledged Civic Centers? So, you can keep the merc training aspect of the Military Colony and accept the lower territory effect and less health of the structure, or you can choose to upgrade it to the Civic Center and get the extra health and territory, but lose the merc training aspect.
  10. https://code.wildfiregames.com/D4729 Patch will appear here shortly^
  11. Vancouver Island is part of North America, right? Japan is a part of Asia.
  12. If it's added to the game that dropsites are buildable in neutral territory, it then becomes a fundamental feature of the game.
  13. Cool. It wouldn't be too strong if it started from the beginning? Figured it would be.
  14. @chrstgtr @LetswaveaBook @borg-@real_tabasco_sauce Macedonian team bonus ideas: Mechanical Innovation Player and allies' Siege Weapons and Arsenals -25% build time and cost. Easy to implement. or Standardized Currency Allies gain a free +1 metal/second resource trickle from each of their Markets. A little more involved to implement, but doesn't need any new component code. or both (can nerf them both a little)
  15. 3 months later... Did we resolve the Macedonian bonus problem?
  16. I have no strong opinion on the subject. It can be "reworked" as @Langbart wishes.
  17. In a hypothetical RTS I designed many years ago I came up with the idea that once you hit a certain military size you could challenge your enemy to battle and you'd pick a spot on the map that then gets set up like a Total War battle map, with two end zones where you each can assemble s certain amount of your troops. In the middle of the playing field there'd be a capturable flag or Tropaion. At the appointed time the end zones turn off and whomever holds the Tropaion after a certain amount of time wins the battle and gains a large number of benefits. The losing player can choose to forfeit the battle at any time so that they can save their troops from death, but doing so carries a penalty. In this game, troops are relatively expensive (compared to 0 a.d.). Such a pitched battle might only happen once or twice in a match, and would be a good way to end a stalemate. In this game, msssacring an enemy town isn't exactly the goal, but rather their surrender.
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