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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. If it's added to the game that dropsites are buildable in neutral territory, it then becomes a fundamental feature of the game.
  2. Cool. It wouldn't be too strong if it started from the beginning? Figured it would be.
  3. @chrstgtr @LetswaveaBook @borg-@real_tabasco_sauce Macedonian team bonus ideas: Mechanical Innovation Player and allies' Siege Weapons and Arsenals -25% build time and cost. Easy to implement. or Standardized Currency Allies gain a free +1 metal/second resource trickle from each of their Markets. A little more involved to implement, but doesn't need any new component code. or both (can nerf them both a little)
  4. 3 months later... Did we resolve the Macedonian bonus problem?
  5. I have no strong opinion on the subject. It can be "reworked" as @Langbart wishes.
  6. In a hypothetical RTS I designed many years ago I came up with the idea that once you hit a certain military size you could challenge your enemy to battle and you'd pick a spot on the map that then gets set up like a Total War battle map, with two end zones where you each can assemble s certain amount of your troops. In the middle of the playing field there'd be a capturable flag or Tropaion. At the appointed time the end zones turn off and whomever holds the Tropaion after a certain amount of time wins the battle and gains a large number of benefits. The losing player can choose to forfeit the battle at any time so that they can save their troops from death, but doing so carries a penalty. In this game, troops are relatively expensive (compared to 0 a.d.). Such a pitched battle might only happen once or twice in a match, and would be a good way to end a stalemate. In this game, msssacring an enemy town isn't exactly the goal, but rather their surrender.
  7. I can whip up an "Administrative King" actor very quickly.
  8. Or you can train each Spartan king twice instead of once.
  9. The 2 hero thing is possible, it's just odd to have Leonidas and Agis III acting as the two "kings." It'd work better if heroes were genericized.
  10. The consensus is to change the Persian wonder to the Throne Hall of Darius (the "Apadana"). We'd change the current "Apadana" structure to the "Tachara" (Winter Palace). We can then use the Hanging Gardens of Babylon, Mausoleum of Halicarnassus, et al. for a new Capture the Wonder game type.
  11. I was thinking this could be a feature for the Ptolemies. Choose either the Temple of Edfu or the Lighthouse of Alexandria.
  12. Well, a counterexample is Age of Mythology, with 3 (then 4, and then 5) very unique civs, which was well-received and has a dedicated fanbase to this day. Also, what is a "wild" new change differs from person to person. My Spartan Woman/Helot idea doesn't even add any new features. What to you or me is a "change" is simply a "fact of life" for any new players of the game. And make no mistake, as the game's reach hopefully grows, there will be more of them than us.
  13. Same tree and map, same session. Shadows set to Very High. Yes, there is a mod installed in screenshots, but it is only a civ mod (Mayas protoclassic). Issue happens on clean EA as well. system_info.txt user.cfg matchsettings.json
  14. No it doesn't. And if it did, so? Or... just remove the limit idea. The rest still holds.
  15. Ideas: Spartan Woman - Can no longer gather, but can build structures quickly and have their old "Alure" aura back. Helot Worker - Can only gather, but do so quicker than other gatherers. Very low health; Can be captured. Agis III Change Agis III to Cleomenes III. He's now a pikeman and his special is that he can train a limited number of Champion Spartan Pikemen very quickly. This number can be per match or just a standard training limit.
  16. I remember reading somewhere that the Spartan king was always flanked by an Olympic champion on each side when in battle array. Not sure of the source, but I have seen images depicting this, so perhaps the artists read the same thing.
  17. Some points to maybe think about finding ways to incorporate: Sparta's culture was very conservative, almost fascist (just being honest). Society was highly stratified, with the upper echelon jealously guarding its power over the lower classes. It was so difficult to enter into the upper class of society, that the number of Spartans in this class dangerously dwindled over time. By the time reforms were implemented it was too late to save the traditional order. The entire state was designed to maintain their army of Spartiates so that they could keep their population of serfs under control. Once a Spartiate became a man, he was given an estate which came with a population of subjugated serfs (helots) who worked the estate and supported the Spartiate's life of military training (it was dishonorable for a Spartiate to work the land or work to earn money). Women exercised like the men did, because strong mothers can bear strong sons. Strong sons can grow to be strong soldiers for the state. Spartans did not use gold or silver currency, except to pay foreign debts (like hiring mercenaries). Internally they used an iron ingot as currency or simply bartered. Trading and other merchant activities were carried out by the Perioikoi class, the "middle" class of Spartan society, who were obligated to defend the state as hoplites, but otherwise held no political power. The Agoge to train Spartiates from a young age was real. It had age classes and lasted until early adulthood, at which time they were required to marry a Spartan woman and begin to sire children. Spartan men who failed to complete the Agoge or who otherwise had become disgraced fell into a type of "limbo" class if landless pariahs. It was possible to regain one's honor and status, but rare. Spartan foreign policy largely revolved around building a series of alliances as a buffer against potential enemies, culminating in the Peloponnesian League. Sparta was the clear leader of this league and compelled its members to supply troops to Spartan armies when necessary. The benefit of joining the league was stability and the protection of the Spartan army. Functionally, this was a protection racket. Spartans did not like to send their army too far afield, lest their subjugated populations and allies take the opportunity to revolt, which did happen on a number of notable occasions. Sparta was ruled by 2 kings, each of a specific family line. When one king was leading the army to war, the other king stayed home, so that there would always be at least one king in Sparta. The power of the kings was checked by a small council of elder Spartiates called ephors. They had the power to impeach a king for impropriety, cowardice, corruption, or blasphemy, and they exercised this power frequently over the course of their recorded history. And under the ephors was an assembly of Spartiates having reached middle age. The city of Sparta, like early Rome, could more accurately be described as a collection of villages scattered around a common acropolis. The city sat nestled in the middle of a long fertile plain flanked by two mountain ranges. It famously had no stone walls until Hellenistic times, but did have a palisade on occasion of national emergency, once famously built by the women of Sparta after their men were defeated by Pyrrhus of Epirus. More to come.
  18. With this reasoning you can basically say anything goes. There's evidence, there's evidence to the contrary, and then there's a lack of evidence.
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