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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Yes, trickle rate are available. But at one point in time the tech worked as intended. I am not sure if the core game changed or if I introduce bug on my end. I don't remember changing my tech to bug it, but I may have. I should have been clear on asking if core game had changed how this effect was coded or not, then I could have investigate if I had bugged it myself.
  2. I find myself not evern completing a match. It becomes boring because there are just dozens or hundreds of unmanageable unit moving around doing their thing and I don't care what happens. The pathfinding and group management so frustrating I can't bear to complete a game. Anyone else?
  3. I think Ragnarok is strategic. Player can cast it and get a big military boost. The Heroes of Ragnarok are still stronger than normal units, and if cast at the right time this military boost can be exactly what the player need to break a stalemate or overwhelm the enemy. However, if the tactic does not work and the enemy hold fast, then your economy is hurt a lot because all of your gatherer are non-gathering heroes. You have to retrain all new gatherer, which can leave you vulnerable. Anyway, it just one idea how to do it. I am try to think of ways to make the game more ibteresting. Seems like there is not many discussion on how to make the game more interesting.
  4. Okay, look like again for some reason my Commerce Taxes tech is buggd. Here is tech: Here is code for the Market to make it work: ---------------------------------------------------- I now have the 4 tech for Chanakya done. They are: "Artha" - A Sound Economy Market +20 resource tax rate"Rajarshi" - A Wise and Virtuous Kingship Heroes +10% Health"Dandaniti" - A Maintenance of Law and OrderAll Support units -10% Train time "Ahinsā" - A Compassion for AnimalsDomestic Animals, Cavalry, and Elephants +10% Health
  5. Do not get me wrong, I think way it is now is okay. I don't get confuse but some new player may get confuse.
  6. I think option for showing generic and specific names should be included. Specific name would be set to OFF in default. Option to turn it on for history buff. Call it ethnic name though in the option screen. "Specific name" doesn'yt mean anything to player.
  7. I am wondering. How can people say pathfinding was far better when what I experience was legitimate bug or problem?* Thank you for patch byw. Very fast turnaround. *I mean, after previous build. Before previous build things were okay.
  8. I think 0 A.D. is the franchise name and then the individual games have their titles.
  9. The game is very greek centric if you only play greek civ. Also this time period was greek centric.
  10. In zip is screenshot of 8 unit stuck on storehouse after building it up. This happens so much now game is unplayable. Include is all logs from a short demonstrattion match. if you need a longer match let me know. logs.zip
  11. I hate post these threads so much because it looks like I complain a lot like that one gameboy guy, but has pathfinding got worse since most recent build? It is very very bad now. Units stuck on buildings a lot. Happens in public-only mod and my own mod.
  12. Hi farwest, first part of the game is 500BC to 1BC. This is a very Greek-influence era of Western history. 2nd part of game will have Germanic and Hunnic factions included. The Ptomelies faction is as much Egyptian influeced as Greek too.
  13. Strucrure rotation already very easy. (seriously) A lot easier than in other RTS.
  14. In AOM Ragnarok is a power that can be cast and it changes all of the player's units to heroes of Ragnarok. In 0 A.D., it could be a powee that is cast and it turns all the players infantry to Marian Legions.
  15. Marian Reform for 0 A.D.'s Republican Roman would be good like "Ragnarok" god power in Age of Mythologie.
  16. Yes, need some display of loot. I think AOE3 is too obtrusive, but something in GUI would be nice.
  17. Calld Wikiwand. Here how 0 A.D. wikipedia entry look in wikiwand: http://www.wikiwand.com/en/0_A.D._(video_game) It add a new easy use GUI over wikipedia.
  18. Just wonder if other have large framerate hit since last autobuild in svn. Talking about 75% reduce in framerate.
  19. When painting terrain in Atlas there is now extreme lag. Same thing happen before many months ago and was fix, not sure if same problem.
  20. bugs need worked out if the pathfinder is to be featured heavily in the release. If that happen then Semita sounds good to me.
  21. Say people every time there is new Windows release. Go play 0 A.D. on Windows 3.11.
  22. No one is saying that these new idea would not have "consequences." Of course they have consequences. The good thing aboout 0 A.D. and indie development is that new things can be try without fear.
  23. I don't think it would need to be from the ground up. Mostly needs GUI changes and features. The big problem implemtn this right now is the interface (also treasury goes negative which introduce bug, but that not a ground up thing). I did try it with my mod but the mentioned bugs and lack of UI sypport makes it hard to judge its success. At least, I can see it working very good for things like mercenary pay (though, I have ideas about 'dynamic events' like where the mercenary captain demands payment for his men and things like this that you have to bank up for).
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