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Av448

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  1. reinstalled to another directory, didn't work either :/ same problem
  2. just found crashlog.txt and crashlog.dmp , uploading in case something useful is in there crashlog.txt crashlog.dmp
  3. it's worth noting that this started happening once i installed my VGA driver, before i installed, the game would start normally but of course wouldn't run properly since no OpenGL nor nothing if it helps, the game did work just fine when i was on Manjaro Linux, with VGA drivers and all
  4. I just upgraded to Windows10 and this happens everytime i try to open 0 A.D. (this is from DebugView when i try to open the game) 00000009 10.65983105 [3552] HRT: activating HPET failed: Unknown error (-100022, 0xFFFFFFFFFFFE794A) 00000010 10.65994263 [3552] HRT: activating TSC failed: Unknown error (140000, 0x222E0) 00000011 10.66003418 [3552] HRT: using name=QPC freq=2148517.000000 00000012 10.66040611 [3552] HRT: counter=QPC freq=2.14852e+006 res=4.65437e-007 bits=64 00000013 10.66687775 [3552] Cache: 200 (total: 2048) MiB 00000014 10.67020988 [3552] TIMER| InitVfs: 4.38907 ms 00000015 10.67544365 [3552] TIMER| CONFIG_Init: 4.53894 ms 00000016 10.70892620 [3552] Sound: AlcInit success, using OpenAL Soft 00000017 10.71000385 [3552] TIMER| shutdown ConfigDB: 2.79262 us 00000018 10.72514725 [3552] TIMER| resource modules: 14.4565 ms 00000019 10.72518063 [3552] TIMER TOTALS (10 clients) 00000020 10.72521877 [3552] ----------------------------------------------------- 00000021 10.72526360 [3552] tc_dds_transform: 0 c (0x) 00000022 10.72530746 [3552] tc_png_decode: 0 c (0x) 00000023 10.72535133 [3552] tc_pool_alloc: 65.329 kc (2x) 00000024 10.72539425 [3552] tc_commit: 60.588 kc (2x) 00000025 10.72543621 [3552] tc_transform: 0 c (0x) 00000026 10.72547817 [3552] tc_plain_transform: 0 c (0x) 00000027 10.72552299 [3552] tc_ShaderValidation: 0 c (0x) 00000028 10.72556591 [3552] tc_ShaderGLSLLink: 0 c (0x) 00000029 10.72560692 [3552] tc_ShaderGLSLCompile: 0 c (0x) 00000030 10.72564983 [3552] xml_validation: 0 c (0x) 00000031 10.72568703 [3552] ----------------------------------------------------- 00000032 10.73713779 [3552] TIMER| shutdown misc: 11.5573 ms 00000033 10.73716545 [3552] Cache: 200 (total: 2048) MiB 00000034 10.92025089 [3552] TIMER| InitVfs: 183.331 ms 00000035 10.92574120 [3552] TIMER| CONFIG_Init: 4.86335 ms 00000036 10.94660568 [3552] Sound: AlcInit success, using OpenAL Soft 00000037 11.51423645 [3552] unknown(0): Much to our regret we must report the program has encountered an error. 00000038 11.51423645 [3552] 00000039 11.51423645 [3552] Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files. 00000040 11.51423645 [3552] 00000041 11.51423645 [3552] Details: unhandled exception (Access violation reading 0x00000000)
  5. a shame it's not released on Manjaro yet, i'll try to download it from Arch repo and install locally with "pacman -U".... i hope it works
  6. there is, like, no real reason to get cavalry. Sure, they move fast and all.... but that's pretty much it. they are more expensive. they can't help build/work in any way they receive a beatiful x3 damage from certain infantry classes they only work well for moving fast, because in pretty much everything else they are subpar. I don't want to be that guy, but they really need some buff.... something they could use on their favor. I think dismounting could do the trick, i mean, have them dismount their mounts so they can work like every other class. So, how would it work? there is this "Corral" thing that i think nobody uses. Well, they could garrison their horses inside it. And then stand on foot like every other class. This way, they can work. And they could also fight, like every other class and without the x3 bonus damage against them, however, dismount they would fight a little weaker, without being too much. Just a little disadvantage. Their cost could remain the same. And to mount them again, just get them to the corral where their horses are, and put some "release horse" option on there for when a dismounted cavalry is on there. That way, they mount again, receiving x3 damage from infantry as usual and not being able to work. An easier fix would be nerfing that x3 bonus damage, and nerfing it hard. Something like x1.5 would be fine, x2 at best. And making cavalry cheaper along with it. That would be an easier fix than the whole dismount option thing
  7. Maps Tested: Watering Holes ( works ) Acropolis Way ( doesn't work ) Corinthian Isthmus 2Players ( doesn't work ) Alpine Valleys ( works ) I still have to test more maps, when i say the map doesn't work. It is because it just crashes the game and shows the error within the image i attached to the post. Thoughs? I am using Manjaro Linux, the system is completely updated. I just downloaded 0ad today from the repository so the game is most likely to be updated, too. My system is an Acer Aspire 5920.
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