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Everything posted by wowgetoffyourcellphone
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I have experiment a lot with Delenda Est (local copy), by making it so only 1 arrow come from towers, fortress, etc. and only other arrows come from propped garrison units. For instance, you cannot pack a bunch of soldier into Fortress and get 20 arrows and soldiers stay safely inside Fortress. No, those unit who are archer show up outside on battlements and then they shoot at attacker. Arrow shooters are vulnerable to counterattack and as more defender archers die, fewr arrows for defense. Fortress become strong defense point, but does not have offensiveness without vulnerable archer on top. I have made so only archer or other infantry ranged garrison show up on battlement: This can be done easily for Wall turrets too. Only a few of the turret need redesigned for propped unit
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These are actually possible with the game, but need some extra code for the starvation part. I know you are only giving example, but it would be cool to explore such things in a mod.
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New Release: 0 A.D. Alpha 20 Timosthenes
wowgetoffyourcellphone replied to feneur's topic in Announcements / News
Any new music or audio? Curious. -
Realism mod would work wonderful if battalions implemented actually.
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Robust discussion is not necessary controversy. Don't feel bad. Even my post is just opinion. All have opinion.
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This question is not relevant to 0 A.D. The important thing is to have a coherent grand vision, and then create it to the best of the ability. Kowtowing to the whim of random players on a forum is not the way to realize grand coherent vision. A scattershoot unpolish game design will not make the game mainstream popular or underground hit.
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Hmm, because walls should be defensive and wall tower have been historically places to shoot from. haha. It's very siple to tweak their range like I suggest and then also maybe reduce their attack strength. It's not hard, but I don't think team has gameplay person on board. Thank you for reminder! I intedned to reduce these costs. EDIT: I foget I also have this nerf for wall tower in Delenda Est: <Bonuses> <NerfSiege> <Classes>Siege</Classes> <Multiplier>0.75</Multiplier> </NerfSiege> </Bonuses> </Ranged>
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Okay, so for instance Public Mod have Wall Towers at: 88 max range 4 min range This is reeeeally out there. Should be more like this: 40 max range 12 min range So now you have distance that is deadly, but catapult out-range the towers and fast units can get under the towers minimum range without dying. Then have a technology pair for the owner of the towers. Choose btween towers with no minimum range so they can hit soldiers at their base but not outrange siege. Or a tach that outrange siege but don't hit soldier at the base. One or the other, the defenseive player can't have both. right now, the defense player CAN have both. BTW -- paired technology was remove a couple of Alphas ago, but capability remain (see Delenda Est).
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Cost, build time, and all that stuff for Walls is not set in stone (harhar). It could very well be that cost be increase or building time or combo of both that can balance the time and resource necessary to build walls. I can also see maybe increase siege effectoveness to walls, but 2 hits is outrageous, consider that building walls right now is a pain in the @#$% too because of pathing. It is difficult to say this or that should be done when pathing for these things are not optimize. We do not know the balance of cost, build time, and management (HUUUUUGE consideration, a cost itself) of these things in the end yet. Remember you are play a game still in ALPHA stage. PS: I enjoy spirited discussion so do not take offense. EDIT: Also condider the possibiluty of making walls cheap and weak in the beginning, but if player want strong walls, then uber walls, they have to PAY for it with technology upgrades. Game is very short on these right now. Think outside the box, brother. EDIT2: Make the Turrets expensive and take longer to build, but then make the curtains between them cheap and fast to build.
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First clan match ever in 0.a.d (to my knowledge)
wowgetoffyourcellphone replied to Mr.Monkey's topic in General Discussion
Agree. Unless the form is a main forum, not sub-forum. -
Siege engine pathfinding should be fixed. Think comprehensive solution. Also think complete round game design. Also, fix armor ratios of siege engines and range distance of towers, fortress, etc. IMHO, there should be a murder range, sweet spot, where towrrs and fortress are really devastating. But beyond and under that range they are vulnerable. Can have upgrades to reduce min range and incrwase max distance, but still the concept remain. Lookingh at TRAC and possible changes for Alpha 21, I see some gameplay changes coming. I can't imagine the team want scripting and UI fixes to be focus of 3 alphas in a row.
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Sergiu is only a basic player, but he has fun commentary.
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I have tried to do something about the Carthaginians, but I have not playtest it a lot. I give Carthage citizen-soldier (Liby-Phoenician Spearman, Libyan Skirmisher, Punic Cavalry) a traeining limit of 30 per Civic Center. Now, they train very fast (5 seconds), cost food and wood, and cost only 1 population. In Delenda Est, infantry normal cost 2 pop and cavaly 3 pop, but for Carthage citizen-soldiers they cost 1 pop, but have training limit. They can build building, gather, resources, etc. Carthage mercenaries from embassies cost normal population costs (2 or 3, unlike other merceanriy), but cost metal instead of food (like other mercenaries). Unlike Carthage Citizens and other civ's mercenaries, Carthage can train almost unlimited number of the mercs, but of course they can't gather resources (but can build military buildings). It is interesting changes.
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[Crowd source] =Minoan design Doc=
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Aristeia
@AtlasMapper There is no harm in having the different option, maybe base on American video game rating: Mature or Everyone. And since it is only actor changes probably can be made to be compatible for all players (multiplayer). In Delenda Est I plan to be a Mature mod. Gaesatae will be naked. Mauryan women have bare breasts. I was thinking of adding blood splashes too with particle. lol. But a mod is optional, not core game. -
Skirmish map (4pl) - Kefalonia & Ithaka
wowgetoffyourcellphone replied to AtlasMapper's topic in Scenario Design/Map making
Oh, I forgot this one. Sorry. lol. Still... similar features probably along coasts? -
Skirmish map (4pl) - Kefalonia & Ithaka
wowgetoffyourcellphone replied to AtlasMapper's topic in Scenario Design/Map making
Favorite part of those islands: -
New UI changes take some time to get used to as well, but I think many have excitement for something new.
