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PlayerOne

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Tiro

Tiro (1/14)

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  1. When I surived a certain time against the AI and I am improving my game play, not striving to finish but having fun with building a better citiy, gathering ressourcess and enjoing battles every now and then, I can see in the statistics, that my killing rate is higher than the enemies one, i.e. 10 times higher, which indicates, that the enemies millitary strategy is not efficient no more. My questions - Is that significantly rewarded in the summary of my game points? And, for the AI gameplay: - is or could that kill rate data used to trigger the enemies AI to try another strategy? (if there is a thinkable)
  2. Hello, I play the game quite often and it's already really, really good and guarantees lots of fun. From time to time I see some things which could be improved: I.e: - recently I ve build a Karthago harbor and surrounded it by walls, partly in the water and transformed a wall into a door, but the ships (fisherboat) wont pass through, the door it not opening for them. - Getting troops on board is a pain in the @#$%, coz the ships and the troops are somehow not sychronized, means the troops walk to the place where the ship is and the ship steers to the place where the troops came from and so on they "dance" around. Especially when there are hindrances like other ships or buildings at the coast. It's tricky to handle that. a small feature would be: GIving the harbors a switch wether they support fishing boats or not, (it's a millitary harbor or not?) coz since it is currently under control of the AI it cause a lot of traffic jam and finally piles of ships often stuck at one harbor, Thanks and keep up the good work
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