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Everything posted by wowgetoffyourcellphone
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===[COMMITED]=== New Inn for the Gauls
wowgetoffyourcellphone replied to Stan`'s topic in Completed Art Tasks
Old tavern was not deleted was it? -
XMB Files : What are they for ?
wowgetoffyourcellphone replied to Stan`'s topic in Game Development & Technical Discussion
Maybe anti-cheat method too. Don't know. Ask @sanderd17 -
Ruins set
wowgetoffyourcellphone replied to wackyserious's topic in Eyecandy, custom projects and misc.
Bronze age (Minoans/Mycenaeans) end in 1100 BC. Classical Age starts at 500 BC (so, 600 years). But you are right, the ruins would still be pretty substantial and ruined. -
XMB Files : What are they for ?
wowgetoffyourcellphone replied to Stan`'s topic in Game Development & Technical Discussion
Maybe originals included for modders or reason game fail to launch if you remove them may be some kind of (obsolete?) crosscheck? -
XMB Files : What are they for ?
wowgetoffyourcellphone replied to Stan`'s topic in Game Development & Technical Discussion
The game does use them. If there is newer XML than XMB, then the XML overtake. Game caches lots of stuff to binary format as far as I can tell. -
Hacking Atlas Heightmap Import
wowgetoffyourcellphone replied to Palaxin's topic in Scenario Design/Map making
That is simpler but not comprehensive. -
Hoping for something like this:
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The Big Eyecandy Progress List
wowgetoffyourcellphone replied to idanwin's topic in Eyecandy, custom projects and misc.
2nd one is really awesome. -
Ruins set
wowgetoffyourcellphone replied to wackyserious's topic in Eyecandy, custom projects and misc.
Make sure to have AO maps to make them fit with other structure. This is a great topic. -
Ruin objects would be great. Ruins of existing building and ruins of previous building would be wonderful to depict the rich history of the 0 A.D. world that stretches back thousand of years. What about the Great Sphynix? Also, someone mentioned Minoans and Mycenaeans. Great ideas. Make sure they use AO maps and normal maps and spec maps.
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===[COMMITTED]=== Seleucid Structures
wowgetoffyourcellphone replied to LordGood's topic in Completed Art Tasks
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===[COMMITTED]=== Seleucid Structures
wowgetoffyourcellphone replied to LordGood's topic in Completed Art Tasks
Right hand of statue has bad geometry and possible flipped normals. Overall it is a very cool wonder. -
===[COMMITTED]=== New Animation (Work in progress)
wowgetoffyourcellphone replied to Jos3BV's topic in Completed Art Tasks
Maybe a hero move.? -
I read on this forum a long time ago about Siege Tunnel idea to undermine wall and defensive structure.
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Mantlet is Medieval, not ancient AFAIK.
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Is easier to plan expenditure if the cost come out of treasury right away.
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Individual Names for Units
wowgetoffyourcellphone replied to Andrettin's topic in General Discussion
https://tekeli.li/onomastikon/Ancient-World/Greece/Male.html https://tekeli.li/onomastikon/Ancient-World/Greece/Female.html -
A lot of the stats in the game are weird. The pierce+hack of spears makes things unclear and muddle, and is one example. Vision and archer ranges are extreme and create imbalances. Costs are out of control, with many units and techs costing 3 or 4 resource? Battering rams are TANKS. Situation is getting way far afield as they say.
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===[COMMITTED]=== Seleucid Structures
wowgetoffyourcellphone replied to LordGood's topic in Completed Art Tasks
JHere is great possibility https://www.wikiwand.com/en/Apollo_Belvedere He is holding a bow in his left hand and he has just shot an arrow. -
===[COMMITTED]=== Seleucid Structures
wowgetoffyourcellphone replied to LordGood's topic in Completed Art Tasks
Some fountains or pools on the sides would work. Looks great though. Can maybe just call it "Temple of Apollo at Daphne". Maybe have golden statue of Apollo inside. EDIT: Watch your seems on the columns. Maybe turn columns so seams face toward wall. -
Art streaming
wowgetoffyourcellphone replied to Enrique's topic in Tutorials, references and art help
OMG Enrique. Look very nice. Though, this make me think the horse mesh look very thin and sickly. Looks like a horse the English use to hunt foxes instead of a war horse. Maybe just my imagination? -
===[COMMITTED]=== Seleucid Structures
wowgetoffyourcellphone replied to LordGood's topic in Completed Art Tasks
The traffic may not be restrict, but visual the door look very small. You will see if you compare in Atlas. -
Hello fellow modder. Tonight I mess around with obstruction, with gate obsyructions. I think to myself that there must be a way to use the gate obstruction code in the template to allow soldier to pass under the Triumphal Arch. It was confusing at first, but here it is. It works: <Obstruction> <Static disable=""/> <Obstructions> <Right width="6" depth="9" x="6" z="0"/> <Left width="6" depth="9" x="-6" z="0"/> </Obstructions> </Obstruction> Okay, so I have decided that X = the center of the obstruction along X axis (left and right when look at face of structure). Width is the width of the obstructuin centered on X. I had to disable Static obstruction because it is not overwritten by the <Obstructions>. If the Static obstruction is left in, there is a obvious conflict and it throw error. So, disable the Static obstruction and use <Obstructions> like I outline in this post to replace. I think this only with with simple obstructions like the Triumphal Arch, but the game might be able to handle others more complex. Developer may be able to shed light.
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===[COMMITTED]=== Seleucid Structures
wowgetoffyourcellphone replied to LordGood's topic in Completed Art Tasks
Hi LordGood. I think the gate structure can use some redesign. War Elephant need to walk through it (the gate is not high enough). Door should be wider too, for passage of multiple unit. (Roman gate has similar problwems). Compare with other gate houses.
