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Everything posted by wowgetoffyourcellphone
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I like the "shout out" animation. It's graphical and tell the player what's happening. I like the animated chevron icons you posted too. Here's what I propose: If we have battalions, you can promote individual battalions by using either XP or Glory. When you do this manually and they aren't in battle, they use the "shout out" animation and the animated chevron appears briefly above the battalion. When the battalion is actively in battle and they auto-promote to the next rank or you promote them manually while they are fighting, then all you see is the chevron animation. That way the combat isn't interrupted. It's just I'd like to see the "shout out" animation kept in some fashion. I like to see some kind of emotion from the troops. Adds to the flavor I think. Similarly, I liked in AOE3 when your troops would cheer when they killed all of the enemy. That was a cool touch that added polish.
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Yes, and when you click a button in the UI which is disabled for whatever reason, for instance when you try to train too many Hoplites but you've run out of wood. AOM had this, it was like a "ANG!" sound.
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The tech tree needs more info?
wowgetoffyourcellphone replied to Lion.Kanzen's topic in General Discussion
Yes, I would include a horizontal scrollbar, I was just lazy when create the image. lol. -
The tech tree needs more info?
wowgetoffyourcellphone replied to Lion.Kanzen's topic in General Discussion
@s0600204 had a working patch for a library. BUTTTTTTT, back to the TOPIC of the thread. What I propose is something like this. @fatherbushido -
Victory Conditions Ideas
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Gameplay Discussion
These are game modes, IMHO. They have unique victory conditions, but is more of a game mode, unless you want the flag placement to be random, like the catafalque placement for Capture the Relic, then I guess it could be on this list. -
The tech tree needs more info?
wowgetoffyourcellphone replied to Lion.Kanzen's topic in General Discussion
Hmm, that is what we call "structree" in 0 A.D. and is generally already in the game. The "Library" is this thing: errr, all I'm talking about is showing the Civ Bonuses and Team Bonuses in Structree. -
The tech tree needs more info?
wowgetoffyourcellphone replied to Lion.Kanzen's topic in General Discussion
Yes, I had this thought too. I think the information in the current "History" section of the game should be merged into "structree." And then "History" can be renamed to "Library" or something and given the Age of Mythology treatment, ala @s0600204's old awesome patch with the right-click ability to open Library entries on entities in the game. The layout of "structree" can be modified to include the information present in the civ.json files... I propose to do that with icons/portraits and tooltips. There would be a section each for Civ Bonuses and Team Bonuses. If they are auras, then give aura files the ability to have a portrait. In the Bonuses sections, the portraits would show and when hover with cursor, tooltips would tell you what you want to know. -
Victory Conditions Ideas
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Gameplay Discussion
I think the coolest and most comprehensive way to do victory conditions would be, as @elexis mentioned, to have a list of different conditions and let the host select them with a check box. That way, you can have multiple routes to victory if desired. Can maybe allow the players to create presets too, although if there are, say, less than 20 possible conditions then presets may not be necessary. Kill or Capture All Enemy Units and Buildings Kill or Capture All Enemy Units Immediate Victory or Timer Kill All Enemy Heroes Immediate Victory or Timer Destroy or Capture All Enemy Buildings Immediate Victory or Timer Destroy or Capture All Enemy Civic Centers Immediate Victory or Timer Capture All Mercenary Camps Immediate Victory or Timer Wonder Victory Immediate Victory or Timer Score Victory Choose Score Amount Team score or individual score Capture and Hold All Relics Immediate Victory or Timer Map Control Percentage Choose Percentage Immediate Victory or Timer Population Race Choose Population Amount Immediate Victory or Timer Technology Race Phase Race Game host checkmarks all the victory conditions she wants. Other things, like Capture the Flag and Deathmatch and King of the Hill are game modes to me, not victory conditions in themselves, though a couple of them might come with their own custom victory condition. Victory Conditions can be applied to nearly any style of map, while Game Modes might have other variables that prevent application to all maps. I'll start a game mode thread. -
Commented on the patch.
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The Kingdom of Kush: A proper introduction [Illustrated]
wowgetoffyourcellphone replied to Sundiata's topic in Official tasks
A thread each for: Weapons Helmets Typical building props- 1.040 replies
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- civ profile
- history
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The Kingdom of Kush: A proper introduction [Illustrated]
wowgetoffyourcellphone replied to Sundiata's topic in Official tasks
Yeah, we need to make this civ. There's no question.- 1.040 replies
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- 7
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- civ profile
- history
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A quick tip regarding Delenda Est. Random Maps do not have farmlands, so farming will be considerably nerfed on random maps. Better to play the mod on Skirmish maps; I was able to add farmlands to every one of those. Oh, and Alpha 22's version of the mod is going to be so good. Much improvement over A21's mod. So much wow, you won't mind getting off your cell phone.
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I would say keep this style from @s0600204's old tech tree patch, which was awesome when it worked, btw. It just needs some minor layout rework. As for further mockups, I'd be happy to make some if I was assured they'd be taken seriously. No offense to you personally, but one of the reasons I have not bothered to try to join the team is the general rule of open source development of lots of intensive work going to waste. With modding, I can do exactly what I want to when I want to. Sadly, my programming skills are limited to copying and pasting and editing other people's work, so I can't make cool @#$% like that image happen on my own, only lament the eventual incompatibility of cool patches sitting on Trac. You have been rather active though, so I am cautiously optimistic.
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Hi. I see this commit here, which is a good commit for what the game has now: https://trac.wildfiregames.com/changeset/19673 Also, some technical discussion here: https://code.wildfiregames.com/D460 I was wondering if it would be better for the civ.json files to call the templates and auras directly and get the information directly from these files, rather than having to manually keep the civ.json files up to date. Maybe what I am suggesting is too difficult for the benefit, but I think it would simplify things a lot and eventually allow for a better presentation in the History section of the game. So, instead of It could look like: That's a reduction of 40 lines from just one civ file, or about 25% and looks a lot cleaner. The History section would pull the relevant information directly from the aura, technology, and template files listed. See, I left the Silver Owls bonus written out because it's part of their phase tech, but I could just as easily pull those effects out of the phase tech into a different tech file and call that instead.
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me like btw, if any 2 or more players want to download the mod and make a replay: https://github.com/JustusAvramenko/delenda_est -- svn compatible version.
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You live Japan? What province?
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Victory Conditions Ideas
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Gameplay Discussion
Basically, a map control percentage victory condition. -
Similar game to 0AD?
wowgetoffyourcellphone replied to Giotto's topic in Introductions & Off-Topic Discussion
What is changed? -
Parts 3, 4, and 5 too? lol Look like long game.
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Questions Regarding Future Factions
wowgetoffyourcellphone replied to Gyrion's topic in General Discussion
I think the current vanilla list is adequate. I do strongly suggest that the game include a mod like Terra Magna with the official release to illustrate the modding power of the game, while at the same time including more civs for players to tool around with. Also, perhaps include a mod that is a lot different too, like maybe something that radically changes the game, like some kind of small Battle of Waterloo mod with gunpowder units, or even something more radical like a monsters mod that adds trainable myth monsters to each of the civs' Temples. -
Similar game to 0AD?
wowgetoffyourcellphone replied to Giotto's topic in Introductions & Off-Topic Discussion
I like the visualization of the territory borders. Nice and graphical. 0 a.d. should follow suit with a more aesthetically pleasing territory border effect than it currently has. -
As always. See DE. Lol
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I had the idea of extending the Tab key. Right now, depress the Tab and you see the health bars of all your units. What if the Tab is more of a toggle and it toggle on other things too, like the floaty icons you propose and various range graphics. Likely too busy to play that way for the whole match, but would be useful, 10 seconds at a time for the player to plan better or get snapshot of what's going on.