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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. The 'shield_arm' prop point needs rotated. Also, the 'shield' prop point could use some minor adjustments too.
  2. I like it. I feel like it should be included in a whole batch of updated Hellenistic helmets tho, so it doesn't stand out [the other updated helmets don't mesh well with the 'old' helmets]. What do you think? Perhaps a separate thread for this Thracian helmet and other Hellenistic helms.
  3. Don't we have a Scythians topic? Tomyris would definitely be a hero unit. Regarding "Amazons" I think simply having some units be dual-gendered [like Delenda Est's Citizens and Slaves] would be enough to represent female Scythian warriors. I don't think they should be some separate unit.
  4. Too late for A23. Some things like these would be more likely for A24.
  5. It's a coitus feature. Calling it now. Very innovation. Much wow.
  6. Watch the way you twist a man's wrist. The range of motion in the wrist is not as great as you depict on the sparabara here: Make sure to try these kinds of movements with your own body/hands so you can understand what each joint is capable of. The wrist is not capable of the angle you have here.
  7. Nice, now we need the chariot wheels to fall off or something, and the riders to die in an interesting way.
  8. https://trac.wildfiregames.com/changeset/21653 So, I thought the whole point of variant files was that you only had to update, change, or fix the few variant files instead of updating, changing, or fixing a hundred actor files.
  9. For me the colors are okay. Would work even better with battalions.
  10. I hope you're not over complicating things. I can't look at the mod atm.
  11. I just enabled it in DE because of the distinct lack of Han champions in the mod.
  12. Good thing I am building DE for myself and my 1600px wide screen.
  13. Yeah in this instance I'd remove the baked specular in the diffuse texture.
  14. Yeah, for DE, food, wood, stone, metal, coin, and glory are plenty.
  15. I think almost everything except the track and minecarts would be fine.
  16. Yeah, it would be awesome if each new archer fired his own arrow. Yeah, no doubt. The bear mesh could probably just be redone completely. Maybe @Micket started?
  17. I would just give the trot to every cavalry, honestly. I have been using your trot mod for every cavalry in DE [locally] and it looks great. As far as cavalry spearman animations go, I would generally use an upright position for the spear whenever possible so that the spear is easily identifiable.
  18. This is similar to what I had in mind for the Mine Shafts, yeah. This is cool too. Though, they did not have minecarts back then I'd imagine.
  19. I do think the rocks and mine stones in the game could look a lot better, yeah.
  20. Right, I think taking cues from other games is appropriate if those features make sense together in the overall gameplay context. I think they would. In fact, to integrate these ideas better into the game, perhaps you don't build a storehouse on a slot, but rather you "capture" the storehouse that's already there, and now the Mine Shaft or Stone Quarry is yours.
  21. There are 4 things I would like to add/change about some of the resources. You can find them in "Wow's Gameplay Proposal" thread, but I'll detail them a bit here: 1. For Metal, I would like to have a "Mine Shaft" object that has a slot next to the mine entrance. Players would "claim" the mine shaft by building a Storehouse upon this slot. Then you can task workers to the mine shaft and they'd enter the shaft and gather the metal. Like Starcraft's Vespene Gas mines the workers would emerge from the mine after a certain amount of time and deposit the metal resource at the slotted Storehouse. To claim such a Metal Mine from an enemy, simply destroy the enemy's Storehouse and building your own. The enemy workers would retreat to their player's nearest dropsite and idle, else face annihilation from you. 2. Stone Quarries would look like large open pit mines on the side of a mountain. Similar to a Mine Shaft, Stone Quarries would have a slot on which you claim the quarry by building a storehouse upon it. Your workers then start mining away in the quarry and drop off the resource at the storehouse. 3. Coin. This is the trading, bartering, and tributing resource. You can also find it in treasures and via loot [especially enemy economic units or economic buildings]. Buying and selling resources occurs in Coin, and Coin is the resource you gather via trading. You use Coin to hire mercenaries and do other things, like buy better weapons and pay your guard units [champions]. 4. Single trees are deleted by construction, while large Groves are not. With groves, you could allow barbarian or guerilla units to "garrison" within them for ambush purposes. A grove where 50% of its wood is harvested would kick out any garrisoned units.
  22. Honestly probably need to update drivers. Also try disabling GLSL.
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