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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. #1- @stanislas69, @LordGood, @Enrique: Long tunic meshes, both male and female, need their UV mapping fixed, for they mirror the bottom half of the long tunic, which is not desired. m_armor_dress's UV map looks to be even more scrwey: #2 - @Sundiata: Surely the pikeman shouldn't have a shield that large. I remember seeing one of your references [a temple painting/sculpt?] where the pikeman depicted had a small round shield, almost Hellenistic in nature, though the image was rather basic and low detail.
  2. Right, the Temple Guard techs could be attack/speed techs [fervor, faithfulness, etc.], while the Noble->Royal techs for the archer and cav could add armor.
  3. Idea. What if they're Noble Archers and Noble Cavalry first, then they have tech that upgrades them to Royal Archers and Royal Cavalry? The Apademak/Amun champs have their own techs, so maybe they could too.
  4. Bruh, very noice. We really need a lion version of this asap. @stanislas69? @LordGood? I posted a great reference somewhere... My only critique of the texture is that the leopard skirt texture looks a bit stretched, but that's the UV's fault.
  5. Nice. Noble Archers or something else? I think the band in the middle is a little too high.
  6. Because I don't want to micro individual units in the middle of a battle. I'd rather micro: charges, formations, facing, flanking, stances, etc.
  7. That's just a matter of tweaking the BatchTrainingMultiplier. Also, if battalions are implemented, training one battalion at a time makes sense. You get something like 24 dudes per battalion if you go by my old battalions proposal.
  8. A city-builder mod is definitely doable. Would be even better if hard battalions were implemented.
  9. @5:40 he mentions that he misses not having, essentially, a flag or order marker when he tasks a unit to do something. He'll be pleasantly surprised with the next alpha then.
  10. Ironically, you can actually read large parts of of the mesh file in a text editor such as Notepad++. Collada files [the filetype of most of the game's models] are a form of XML. It's just the geometry part is coded into a binary matrix for max compression [I think; I'm not an expert, but I'm probably close]. Here is a blocker object I added to Delenda Est to help prevent the AI from building structures on critical pathways, such as the path from the top of an acropolis, etc. It's code could help you I think. You could copy the code from this and then make the obstruction whatever size you want and the Atlas-only visible actor whatever you want. placement_obstructor.xml
  11. What I would like to see is impassable terrain or unbuildable terrain. For example on the latter, ice would not allow structures to be built on it. Allows for an ice lake map where no one can build anything on the ice of the lake.
  12. Not Omega? Or would that be the final patch, definitive edition of 0 A.D., out 4th quarter 2032 for all VR platforms. See: Delenda Est. I think Syracusans would be rather easy to add, actually. Allows to have a Greek faction campaign vs. Carthage. Archimedes could even be one of their heroes.
  13. I am still angry about Rome 2 TW. Still. We waited 10 years for a great sequel to Rome1. The mods for Rome 1 showed just how incredible a sequel could be if Creative Assembly just opened their eyes. The @#$%ed up combat mechanics of Rome 2, the insane amount of glitches, the insanely misleading pre-release footage and screenshots, a release that was clearly 6 months too early. argh
  14. Probably something similar to the cavalry and infantry promotion anims.
  15. Cav limit, including scouts, is lifted in phase 2. Yeah the scouts remain useful in later stages especially on maps with good hunting.
  16. About cav, in DE you can only train 2 Cavalry Scouts in the first phase [a new unit not available in Public mod]. They are good at scouting, as their name implies, and they're also good for hunting. Their small number makes the player choose what to do with them. Scout or Hunt, or split their tasks between the two? They are not good fighters at all, wielding only knives in most cases [a bamboo spear for Indians, but still the same attack stats]. In phase 2, cav restriction is lifted, but cavalry take 20 seconds to train instead of Public mod's 12 seconds. To unlock the Levy Cavalry tech, you have to build a Corral first, and then you can research the tech to reduce cavalry train time. In DE, cavalry are also generally slower than in Public mod, by about 15%, so they're not flying around the map raiding the Hell out of everybody.
  17. horse_canter_relax.dae shows up in base_horse. I changed it to horse_canter.dae and it worked. horse_walk: Is that the current one that looks like running/galloping? If so, it should be renamed I think, maybe to something like horse_gallop_relax. Because basically what it looks like is a more relaxed gallop. It's good to keep it, so it can be used for the faster cavalry, while canter can be used for the heavier cavalry.
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