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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. The temple is based on this structure. Perhaps a remodel of the temple then too (the Britons can keep the current temple, since their Wonder is not Corent, and the Gauls would need something new).
  2. Just synced some changes to catapults to make them buildable in the field and packable.
  3. I believe the folder for player.xml was changed/moved. Check that. I am 90% sure that this is the issue.
  4. It would be nice too to allow the drain to stop at 0. Some mods might not want it to go into the negative. Hmm, also, need a way to define the "consequences" of negative resources too*, but that's a much different patch. But that simple change to line 6 allows mods to play with it and yet doesn't negatively affect public mod in any way I can see. *For instance, negative food might start to drain the health of your units, so that you could have a "starving" effect. Imagine sieges and farm raids.
  5. Player.js and ResourceTrickle.js. I updated Player.js to latest and still got the pack/aura/siege error. ResourceTrickle, I just changed line 6 to decimal, from nonNegativeDecimal.
  6. Yep, exactly like this. The <Delay> should be a lot shorter (IMHO), but that would of course be alterable.
  7. A posting to the hypaspist corps brought with it much prestige, honor, and privilege. They probably had pick of the loot, after the crown, somatophylakes, and hetairoi, of course. The Silver Shields in particular are described as having a substantial baggage train of loot, servants, slaves, and even family members. It is not beyond probability that they had more than one kit or would alter their kit based on the scenario at hand. In fact, I would expect it from such professionals. Their kit probably evolved over the course of Alexander's anabasis too, to meet the ever changing needs of their operations. It's probable in pitched battle they'd wear the heaviest kit they had, while when storming a town's defenses in the steaming Punjab they'd lighten the load and shun body armor.
  8. IMHO they wore whatever kit and wielded whatever arms as was required for the mission. They wouldn't have a standard panoply for all situations.
  9. Oh I see now. The corners of the texture are opaque. Silly me. Lemme try to make the corners transparent. I'll report back. It'll probably work. EDIT: Nope, lmao, doesn't work right. nvm
  10. Right, but the ring graphic itself is a sprite, right? Or at least it could be a separate sprite from the minimap?
  11. Right. I don't know why the minimap panel occludes the buttons, but the buttons don't occlude the minimap. @WhiteTreePaladin?
  12. Changing the order in the XML file does reorder the elements in that panel, but unfortunately the corner buttons disappear. They're still "clickable" though. So, it's like the transparency for the minimap ring works, but still masks the buttons? It's confusing.
  13. Yeah I thought so too, but siege weapons have no auras in DE. Type error in Pack.js?
  14. I'm ready to rebundle, but I'd like to see if anyone had any clue about this error with packing siege weapons.
  15. The EU is a darn mess. Within the span of a couple months they'll go from implementing consumer friendly privacy regulations to doing @#&#036;% like this at the behest of media conglomerates. But maybe I'm reading the situation wrong.
  16. People always play the ugliest maps first, lol.
  17. I made my own bubble texture, but the brass ring texture is very nice. It overlaps the minimap a little bit, and I wish it would overlap the corner buttons. Is there a way to bring it to the front, @stanislas69 @elexis so that it overlaps the corner buttons, and also is there a way to shrink up the minimap a little so that it fits within the ring?
  18. Pushed some actor fixes for the Iberian and Macedonian scout cavs, and also removed the vision range increase effect for Empire Phase (vision range got too great and units started berserking).
  19. I imagine something that would designate a coordinate and then designate class(es) of building that can be placed. EDIT: A "snapping" effect would be nice too. See how that happens with wall connectors.
  20. A couple looping ambient files for rain and thunderstorm would be nice. Also, sounds for ambient emitters are greatly desired. I had a very interesting idea regarding ambient wind and music, both being somewhat positional, but I'm not sure that this is the thread for that unless you'd like to hear about it.
  21. "Slottable" is a real word, to my surprise. So, why not.
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