Jump to content

wowgetoffyourcellphone

0 A.D. Art Team
  • Posts

    11.328
  • Joined

  • Last visited

  • Days Won

    584

Everything posted by wowgetoffyourcellphone

  1. For Iberians I would keep the walls but eliminate the gates (just have a gap). See DE for this.
  2. Need to be able to adjust attack bonuses with techs. Since bonuses can be dynamically/arbitrarily named, the techs need to be able to adjust these dynamically arbitrarily named bonuses.
  3. I wish we could have noise maker units with a rechargeable effect, like in AOM.
  4. I have no idea how to do profiling, but from an aesthetic standpoint, I can definitely tell that they are lower quality. What about if we mix them 50/50? Low poly meshes mixed in with the high poly meshes. Would reduce the number of polygons rendered overall while introducing some minor visual variation.
  5. I believe boots had been depicted on merchants and/or travelers, and also Iphicrates (early 4th century, before Hellenistic times) was known to have adapted such boots for his soldiers.
  6. No I get it, but that means editing every cavalry actor in Delenda Est. But progress is progress.
  7. An easy thing to do right now would be to parse and piece out some assets from the Nuba village model for Atlas/scenarios/skirmish maps.
  8. Are you sure? Delenda Est quite easily displays 4 phases in structree.
  9. I see lots of actor fixing in my future. Carry on my wayward son.
  10. A real pickax from the era would have a straighter head on it, I think. But this icon gets the point across (and was taken from the storehouse icon).
  11. I do not believe it is yet possible. You can't just adjust every component in the templates with a tech. Those effects have to be coded.
  12. I wish there was a way to add bonuses with a tech. For instance, "Steel Arrows" for Mauryans could give a bonus vs. cavalry and elephants, while "Poison Arrows" could make an additional bonus vs. infantry.
  13. I don't see this as so much a big issue for balance, since all players have this equally. The dancing is way more problematic.
  14. Icons aren't always meant to be 1 to 1 accurate representations of objects. Just sayin. And "falcata" is simply the file name. What tech it's used for is up to whoever.
  15. Your deciduous trees need boughs and branches. Otherwise they look super nice. They'd be good for the "middle" trees in a forest.
  16. Elephants should be killers of cavalry, as they were in almost every military engagement between the two.
  17. I want battles, not Raids R Us RTS simulator. I want to be a military commander, not a pirate.
  18. Made a new tech portrait, free to use by core game and/or mods. Topic can be used for folks to post any new tech portraits they make or find (cc0 or cc-by-sa). Trade_Routes (made by me, from 0ad assets) Geometric_Masonry (made by me) Aqueducts (fixed by me to have the standard background) "mace_argyraspides" (combine some 0ad icons) Immortals (from 0 ad concept art) Falcata (made by me) Feminine_Mystique (from 0ad concept art) Diaspora (background fixed by me) Some Elephant tech portraits, from 0ad concept art Mining_Pickax (from 0ad assets) Monumental_Architecture (from 0ad concept art)
×
×
  • Create New...