Jump to content

wowgetoffyourcellphone

0 A.D. Art Team
  • Posts

    10.997
  • Joined

  • Last visited

  • Days Won

    554

Everything posted by wowgetoffyourcellphone

  1. Huns, yeah, not much attesting to female warriors, while the Scythians and Xiongnu do. I think the Xiongnu could have some female actor variations, while the Scythians would have a couple of actual female unit templates. I could make the Scythian scout cavalry a female unit, maybe "Maiden Scout." And then maybe a "Headhunter" champion cav? "Royal Scythians" seem to have been their ruling class, so that could be a heavily armored mixed-gender champion melee cav? For the Huns, it would be cool if they could use the lasso in some way as attested. Some kind of special attack which "stuns" the attacker and target in place, allowing for an allied unit to kill the target unmolested. But that requires a general "special attacks" feature. The Hunnic "cavalry circle" maneuver would be a cool feature/formation. Right now, I simulate Parthian Tactics with a tech that gives their ranged cavalry the old "MinRange" kiting effect again, which is good enough for now. Works as intended to annoy the fug out of the enemy. lol Certainly noted, and would work nice for Terra Magna too. Right. I think the Scythian "Great Settlement" option could unlock the Fortress and Stone Walls for them. Every civ really needs some kind of Wonder. I thought "Royal Kurgan" burial mound could be that. Perhaps the Hun wonder would be a fanciful, but interesting large horse warrior statue or something. Xiongnu armor was quite elaborate as well. Scythian armor definitely had some cross influence with the Persians and Greeks. Some Scythians even wore Greek helmets. Persians adopted many Scythian fashions. We could just say that the Huns would generally have somewhat less impressive armor than the Scyths and Xions. Don't kill me, @Nescio, it was just a general observation. Though, their Gothic and Alan troops may be elaborately armored at the higher ranks. Alans essentially armored as cataphracts. Oh, certainly. Perhaps as a general bonus, plus some techs that can "level up" this effect. We really need Corrals to work as was originally intended, with animal capturing AOE-style, so we can have nomads riding in and stealing your cattle and sheeps.
  2. I think the "settlement" option for Scythians may need some new code. Currently techs cannot disable things. Only enable or alter stats. Any ideas @stanislas69 or @elexis?
  3. I could see Germanic civs having such an option in City Phase. Call it "Migration".
  4. Right, but the Goths seemed to inhabit the steppe initially. Hence my musing. And they were quite nomadic.
  5. I wonder if the "Goths" were the "Scythians" of old.
  6. Xiongnu, Scythians, Huns. I've created preliminary versions of each in my Delenda Est Git repository here: https://github.com/JustusAvramenko/delenda_est Obviously the nomadic civs should have some similar attributes. No territory bonus or restrictions Consequently, their buildings have -50% health and loyalty Raiding and Looting bonuses A focus on cavalry Cavalry units can build Livestock bonus, called "Pastoralism." Packable buildings Some kind of raiding/loot bonus Mobile "cart" dropsite that can upgrade into a storehouse or yurt Starts each match with a free Yurt (house) No stone walls, they get Palisades in City Phase instead. Uncovered battering ram = 4 armored dudes carrying a log around Some female military units, either as actor variations or standalone templates But each should have its own civ specific traits. Xiongnu Team Bonus: ? Xiongnu battering ram can upgrade to a covered battering ram More armor techs? Falcon Scout special starting unit Falcon Huntress special hunting/scouting unit Anything? Scythians Team Bonus: Goldsmith Mastery: Allied gatherers +10% metal gathering rate, allied technologies -10% metal cost A "settlement" option Removes packing ability Adds a territory effect and health bonus to 75% of standard? Unlocks Fortress and Stone Walls Bosporan "Greek" mercenaries Headhunter female champion cavalry Royal Scythian heavy champion cavalry Anything? Huns Team Bonus: Winds of the Steppe: Allied Cavalry +10% speed and +1 pierce armor No "elite" rank? Starting structures are all in the "Packed" state, meaning they always start in a quasi-nomad mode A wide variety of "mercenaries" based on their subject peoples: Goths, Alemanni, Alans, et al. Traction catapult? Anything?
  7. Delenda Est has the same problem, because each civ has male/female citizens and slaves in the same unit. I feel like audio stuff should go in the actors, but there's probably a good reason its in the templates. Just need a way to differentiate male/female voices for the randomized actors and I think that would need to go in the actors. Anyone else have any thoughts? Is there a ticket for this?
  8. Am I the only one who doesn't want AOE4 to be a "classic" RTS? "Classic" RTSs are supremely clunky in today's age. The world of gaming has moved on. RTS has moved on. Give me something new and interesting. Take the AOE style and continue to push forward.
  9. Maybe issue with "gaia" in the template name.
  10. I am more likely to believe the original oral tradition meant literal days. Only later did apologetics attempt to add a non-literal nuance to the story. Sure, the far ancients were capable of nuance, but they literally believed there was a God who created the Earth, so why couldn't He do so in literally 6 days? He's God after all. The Ancient Greeks literally thought Hades existed below their feet. It wasn't metaphorical to them (there was the Necromanteion in Epirus where they literally believed they could enter Hades or commune with it). It's true that it's not clear cut, but I really think that in ancient times it was meant to be clear cut. Human settlements were quite isolated for thousands of years. Most people were born, lived, and died within a 5 mile radius.
  11. Oh... I thought this could help 0 A.D. I guess not.
  12. https://hacktoberfest.digitalocean.com/ Support open source and earn a limited edition T-shirt.
  13. Not as many icons as you'd think anymore, but some. As far as work goes, wouldn't be much. Not much would be "broken" per se since you're just overwriting a bunch of stuff. The most broken thing would be the AI. Mostly facetious anyway since you'd have 2 dozen highly ranked players coming to the forum to loudly complain.
  14. To jumpstart gameplay (and annoy all of the top-tier players) you could merge DE into the dev branch (well, minus all the new menu backgrounds and stuff like that). Gotta get the art all-stars back in the game too, @LordGood @wackyserious @Alexandermb New music from @OmriLahav would definitely be encouraging!
  15. In many ways I think a grand/strategic campaign would be easier to achieve than a narrative campaign.
  16. Interesting that the other myths "confirm" the Bible's telling, instead of the other way around? Floods are one of the major natural disasters which plagued early mankind, especially since we have the habit of building our dwellings on or near floodplains. It is not surprising that the myths and legends of many ancient peoples include large floods. There's also, as @Sundiata mentions the massive sea level rise after the end of the last glacial period, which contributed to the flooding of the Mediterranean basin and later the Black Sea basin.
  17. Looks nice on my bookcase, along with my Indy hat and Excelsior class Enterprise-B.
×
×
  • Create New...