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Everything posted by wowgetoffyourcellphone
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https://trac.wildfiregames.com/changeset I keep smashing that refresh button.
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Nice, finally getting the flora diversity the game needs. Does anyone else thing that object reflections in water should be darker? @wraitii
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Oooo, I can has?
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Technology Tree [Ready to use]
wowgetoffyourcellphone replied to Silier's topic in Game Modification
Indeed, Structree should just be improved and extended to include this kind of functionality. -
Technology Tree [Ready to use]
wowgetoffyourcellphone replied to Silier's topic in Game Modification
Getting this from the menu. Also, there's a strange behavior where the tech tree defaults to the last item in the list upon loading. -
Technology Tree [Ready to use]
wowgetoffyourcellphone replied to Silier's topic in Game Modification
No, it's that the default unlock_citizens_house tech has a notciv requirement. -
Technology Tree [Ready to use]
wowgetoffyourcellphone replied to Silier's topic in Game Modification
Neat. I'll play around with this! It seems like your icons are squished on the vertical axis though and the code doesn't seem to handle civ-specific techs correctly, at least Delenda Est's (select the Athenian house to see 3 different techs unlocking women, even though only 1 should show). -
You. I like you.
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You should have ran your horsemen ahead of the fleeing coward and showered him with javelins.
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Looking great, my dude. I think the game needs a few more species of palm trees too. The cretans look awesome, but the date palms are dated. Would be nice to have some more variation for palm trees. Some tropical and desert varieties.
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Mangroves would be nice too!
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Yes, this is correct. Adding terrain or flora effects to unit movement would have to be targeted and obvious, less kitchen sink and more focus.
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When I play it, half the time the grove disappears off screen, and even when I do see it, I know it's a game and not real life, so it doesn't really bother me. But having some "destruction" animations for them would be really cool... random trees falling over as the grove is depleted.
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Hell, have a chat bot specifically for this that will randomly reply to these shadow muted people, further perpetuating the illusion. lol
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Check out Delenda Est's forest groves for an example of this. I personally think adding such auras to so many individual little trees and shrubs would be prohibitive, but using "groves" as I do in Delenda Est could work. I currently use the farm field mesh, with all of its prop points, for this purpose, but there's nothing preventing you from making custom grove meshes, big or small.
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Did you update base game?
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Excellent bamboo-age.
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How's this coming? lol
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And cat tails and papyrus?
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@Sundiata, when can we get your awesome new "African" huts and stuff? With Lordgood's baobabs, I'm really looking forward to punching up the savanna maps!
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Also, I will mention that @Enrique used auto-smooth for the canopy faces on his oaks and other "newer" trees. The benefit of this is that those faces don't immediately darken when the sun is rotated in a different direction than standard. He applied this smoothing to the wheat models as well, which helped make their self-shadowing look nicer too and didn't make them blah out when rotated. This also gave a nice pseudo-transparency effect. See the trees in Britannic Road. Awesome baobabs, btw. Should look awesome on the African savanna maps!
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